System	
  Reference	
   Document	
  5.1 	
   75	
  
Feats 
A	
  feat	
  represents	
  a	
  talent	
  or	
  an	
  area	
  of	
  expertise	
   that	
  
gives	
  a	
  character	
  special	
  capabilities.	
  It	
  embodies	
  
training,	
  experience,	
  and	
  abilities	
  beyond	
  what	
  a	
  
class	
  provides. 	
  
	
   At	
  certain	
  levels,	
  your	
  class	
  gives	
  you	
  the	
  Ability	
  
Score	
  Improvement	
  feature.	
  Using	
  the	
  optional	
  feats	
  
rule,	
  you	
  can	
  forgo	
  taking	
   that	
  feature	
  to	
  take	
  a	
  feat	
  
of	
  your	
  choice	
  instead.	
  You	
  can	
  take	
  each	
  feat	
  only	
  
once,	
  unless	
  the	
  feat’s	
  description	
  says	
  otherwise. 	
  
	
   You	
  must	
  meet	
  any	
  prerequisite	
  specified	
  in	
  a	
  feat	
  
to	
  take	
  that	
  feat.	
  If	
  you	
  ever	
  lose	
  a	
  feat’s	
  prerequisite,	
  
you	
  can’t	
  use	
  that	
  feat	
  until	
  you	
  regain	
  the	
  
prerequisite.	
  For	
  example,	
  the	
  Grappler	
  feat	
  requires	
  
you	
  to	
  have	
  a	
  Strength	
  of	
  13	
  or	
  higher.	
  If	
  your	
  
Strength	
  is	
  reduced	
  below	
  13	
  somehow —perhaps	
  by	
  
a	
  withering	
  curse —you	
  can’t	
  benefit	
  from	
  the	
  
Grappler	
  feat	
  until	
  your	
  Stre ngth	
  is	
  restored. 	
  
Grappler 
Prerequisite:	
  Strength	
  13	
  or	
  higher 	
  
You’ve	
  developed	
  the	
  skills	
  necessary	
  to	
  hold	
  your	
  
own	
  in	
  close-­‐‑quarters	
  grappling.	
  You	
  gain	
  the	
  
following	
  benefits: 	
  
• You	
  have	
  advantage	
  on	
  attack	
  rolls	
  against	
  a
creature	
  you	
  are	
  grappling.
• You	
  can	
  use	
  your	
  action	
  to	
  try	
  to	
  pin	
  a	
  creature
grappled	
  by	
  you.	
  To	
  do	
  so,	
  make	
  another	
  grapple
check.	
  If	
  you	
  succeed,	
  you	
  and	
  the	
  creature	
  are
both	
  restrained	
  until	
  the	
  grapple	
  ends.