System	
  Reference	
   Document	
  5.1 	
   140	
  
Enlarge/Reduce 
2nd-­‐‑level	
  transmutation 	
  
Casting	
  Time: 	
  1	
  action	
  
Range:	
  30	
  feet	
  
Components:	
  V,	
  S,	
  M	
  (a	
  pinch	
  of	
  powdered	
  iron) 	
  
Duration:	
  Concentration,	
  up	
  to	
  1	
  minute 	
  
You	
  cause	
  a	
  creature	
  or	
  an	
  object	
  you	
  can	
  see	
  within	
  
range	
  to	
  grow	
   larger	
  or	
  smaller	
  for	
  the	
  duration.	
  
Choose	
  either	
  a	
  creature	
  or	
  an	
  object	
  that	
  is	
  neither	
  
worn	
  nor	
  carried.	
  If	
  the	
  target	
  is	
  unwilling,	
  it	
  can	
  
make	
  a	
  Constitution	
  saving	
  throw.	
  On	
  a	
  success,	
  the	
  
spell	
  has	
  no	
  effect. 	
  
	
   If	
  the	
  target	
  is	
  a	
  creature,	
  everything	
  it	
  is	
  wearing	
  
and	
  carrying	
  changes	
  size	
  with	
  it.	
  Any	
  item	
  dropped	
  
by	
  an	
  affected	
  creature	
  return s	
  to	
  normal	
  size	
  at	
  
once.	
  
	
   Enlarge.	
  The	
  target’s	
  size	
  doubles	
  in	
  all	
  
dimensions,	
  and	
  its	
  weight	
  is	
  multiplied	
  by	
  eight.	
  
This	
  growth	
  increases	
  its	
  size	
  by	
  one	
  category—
from	
  Medium	
  to	
  Large,	
  for	
  example.	
  If	
  there	
  isn’t	
  
enough	
  room	
  for	
  the	
  target	
  to	
  double	
  its	
  size,	
  the	
  
creature	
  or	
  object	
  attains	
  the	
  maximum	
  possible	
  size	
  
in	
  the	
  space	
  available.	
  Until	
  the	
  spell	
  ends,	
  the	
  target	
  
also	
  has	
  advantage	
  on	
  Strength	
  checks	
  and	
  Strength	
  
saving	
  throws.	
  The	
  target’s	
  weapons	
  also	
  grow	
  to	
  
match	
  its	
  new	
  size.	
  While	
  these	
  weapons	
  are	
  
enlarged,	
  the	
  target’s	
  at tacks	
  with	
  them	
  deal	
  1d4	
  
extra	
  damage.	
  
	
   Reduce.	
  The	
  target’s	
  size	
  is	
  halved	
  in	
  all	
  
dimensions,	
  and	
  its	
  weight	
  is	
  reduced	
  to	
  one -­‐‑eighth	
  
of	
  normal.	
  This	
  reduction	
  decreases	
  its	
  size	
  by	
  one	
  
category—from	
  Medium	
  to	
  Small,	
  for	
  example.	
  Until	
  
the	
  spell	
  ends,	
  the 	
  target	
  also	
  has	
  disadvantage	
  on	
  
Strength	
  checks	
  and	
  Strength	
  saving	
  throws.	
  The	
  
target’s	
  weapons	
  also	
  shrink	
  to	
  match	
  its	
  new	
  size.	
  
While	
  these	
  weapons	
  are	
  reduced,	
  the	
  target’s	
  
attacks	
  with	
  them	
  deal	
  1d4	
  less	
  damage	
  (this	
  can’t	
  
reduce	
  the	
  damage	
  below	
  1) .	
  
Entangle 
1st-­‐‑level	
  conjuration 	
  
Casting	
  Time: 	
  1	
  action	
  
Range:	
  90	
  feet	
  
Components:	
  V,	
  S	
  
Duration:	
  Concentration,	
  up	
  to	
  1	
  minute 	
  
Grasping	
  weeds	
  and	
  vines	
  sprout	
  from	
  the	
  ground	
  in	
  
a	
  20-­‐‑foot	
  square	
  starting	
  from	
  a	
  point	
  within	
  range.	
  
For	
  the	
  duration,	
  these	
   plants	
  turn	
  the	
  ground	
  in	
  the	
  
area	
  into	
  difficult	
  terrain. 	
  
	
   A	
  creature	
  in	
  the	
  area	
  when	
  you	
  cast	
  the	
  spell	
  
must	
  succeed	
  on	
  a	
  Strength	
  saving	
  throw	
  or	
  be	
  
restrained	
  by	
  the	
  entangling	
  plants	
  until	
  the	
  spell	
  
ends.	
  A	
  creature	
  restrained	
  by	
  the	
  plants	
  can	
  use	
  i ts	
  
action	
  to	
  make	
  a	
  Strength	
  check	
  against	
  your	
  spell	
  
save	
  DC.	
  On	
  a	
  success,	
  it	
  frees	
  itself. 	
  
When	
  the	
  spell	
  ends,	
  the	
  conjured	
  plants	
  wilt	
  away. 	
  
Enthrall 
2nd-­‐‑level	
  enchantment 	
  
Casting	
  Time: 	
  1	
  action	
  
Range:	
  60	
  feet	
  
Components:	
  V,	
  S	
  
Duration:	
  1	
  minute	
  
You	
  weave	
  a	
  distracting	
  string	
  of	
  words,	
  causing	
  
creatures	
  of	
  your	
  choice	
  that	
  you	
  can	
  see	
  within	
  
range	
  and	
  that	
  can	
  hear	
  you	
  to	
  make	
  a	
  Wisdom	
  
saving	
  throw.	
  Any	
  creature	
  that	
  can’t	
  be	
  charmed	
  
succeeds	
  on	
  this	
  saving	
  throw	
  automatically,	
  and	
  if	
  
you	
  or	
  your	
  comp anions	
  are	
  fighting	
  a	
  creature,	
  it	
  
has	
  advantage	
  on	
  the	
  save.	
  On	
  a	
  failed	
  save,	
  the	
  
target	
  has	
  disadvantage	
  on	
  Wisdom	
  (Perception)	
  
checks	
  made	
  to	
  perceive	
  any	
  creature	
  other	
  than	
  you	
  
until	
  the	
  spell	
  ends	
  or	
  until	
  the	
  target	
  can	
  no	
  longer	
  
hear	
  you.	
  The	
  spel l	
  ends	
  if	
  you	
  are	
  incapacitated	
  or	
  
can	
  no	
  longer	
  speak. 	
  
Etherealness 
7th-­‐‑level	
  transmutation 	
  
Casting	
  Time: 	
  1	
  action	
  
Range:	
  Self	
  
Components:	
  V,	
  S	
  
Duration:	
  Up	
  to	
  8	
  hours	
  
You	
  step	
  into	
  the	
  border	
  regions	
  of	
  the	
  Ethereal	
  
Plane,	
  in	
  the	
  area	
  where	
  it	
  overlaps	
  w ith	
  your	
  
current	
  plane.	
  You	
  remain	
  in	
  the	
  Border	
  Ethereal	
  for	
  
the	
  duration	
  or	
  until	
  you	
  use	
  your	
  action	
  to	
  dismiss	
  
the	
  spell.	
  During	
  this	
  time,	
  you	
  can	
  move	
  in	
  any	
  
direction.	
  If	
  you	
  move	
  up	
  or	
  down,	
  every	
  foot	
  of	
  
movement	
  costs	
  an	
  extra	
  foot.	
  You	
  can	
  see	
  a nd	
  hear	
  
the	
  plane	
  you	
  originated	
  from,	
  but	
  everything	
  there	
  
looks	
  gray,	
  and	
  you	
  can’t	
  see	
  anything	
  more	
  than	
  60	
  
feet	
  away.	
  
	
   While	
  on	
  the	
  Ethereal	
  Plane,	
  you	
  can	
  only	
  affect	
  
and	
  be	
  affected	
  by	
  other	
  creatures	
  on	
  that	
  plane.	
  
Creatures	
  that	
  aren’t	
  on	
  the	
  Ethe real	
  Plane	
  can’t	
  
perceive	
  you	
  and	
  can’t	
  interact	
  with	
  you,	
  unless	
  a	
  
special	
  ability	
  or	
  magic	
  has	
  given	
  them	
  the	
  ability	
  to	
  
do	
  so.	
  
	
   You	
  ignore	
  all	
  objects	
  and	
  effects	
  that	
  aren’t	
  on	
  the	
  
Ethereal	
  Plane,	
  allowing	
  you	
  to	
  move	
  through	
  
objects	
  you	
  perceive	
  on	
   the	
  plane	
  you	
  originated	
  
from.	
  