System	
  Reference	
   Document	
  5.1 	
   149	
  
Duration:	
  10	
  days	
  
You	
  touch	
  a	
  corpse	
  or	
  other	
  remains.	
  For	
  the	
  
duration,	
  the	
  target	
  is	
  protected 	
  from	
  decay	
  and	
  
can’t	
  become	
  undead. 	
  
	
   The	
  spell	
  also	
  effectively	
  extends	
  the	
  time	
  limit	
  on	
  
raising	
  the	
  target	
  from	
  the	
  dead,	
  since	
  days	
  spent	
  
under	
  the	
  influence	
  of	
  this	
  spell	
  don’t	
  count	
  against	
  
the	
  time	
  limit	
  of	
  spells	
  such	
  as	
   raise	
  dead.	
  
Giant Insect 
4th-­‐‑level	
  transmutation 	
  
Casting	
  Time: 	
  1	
  action	
  
Range:	
  30	
  feet	
  
Components:	
  V,	
  S	
  
Duration:	
  Concentration,	
  up	
  to	
  10	
  minutes 	
  
You	
  transform	
  up	
  to	
  ten	
  centipedes,	
  three	
  spiders,	
  
five	
  wasps,	
  or	
  one	
  scorpion	
  within	
  range	
  into	
  giant	
  
versions	
  of	
  their	
  natural	
  forms	
  fo r	
  the	
  duration.	
  A	
  
centipede	
  becomes	
  a	
  giant	
  centipede,	
  a	
  spider	
  
becomes	
  a	
  giant	
  spider,	
  a	
  wasp	
  becomes	
  a	
  giant	
  
wasp,	
  and	
  a	
  scorpion	
  becomes	
  a	
  giant	
  scorpion. 	
  
	
   Each	
  creature	
  obeys	
  your	
  verbal	
  commands,	
  and	
  
in	
  combat,	
  they	
  act	
  on	
  your	
  turn	
  each	
  round.	
  The	
  GM 	
  
has	
  the	
  statistics	
  for	
  these	
  creatures	
  and	
  resolves	
  
their	
  actions	
  and	
  movement. 	
  
	
   A	
  creature	
  remains	
  in	
  its	
  giant	
  size	
  for	
  the	
  
duration,	
  until	
  it	
  drops	
  to	
  0	
  hit	
  points,	
  or	
  until	
  you	
  
use	
  an	
  action	
  to	
  dismiss	
  the	
  effect	
  on	
  it. 	
  
	
   The	
  GM	
  might	
  allow	
  you	
  to	
  choose	
  different	
  
targets.	
  For	
  example,	
  if	
  you	
  transform	
  a	
  bee,	
  its	
  giant	
  
version	
  might	
  have	
  the	
  same	
  statistics	
  as	
  a	
  giant	
  
wasp.	
  
Glibness 
8th-­‐‑level	
  transmutation 	
  
Casting	
  Time: 	
  1	
  action	
  
Range:	
  Self	
  
Components:	
  V	
  
Duration:	
  1	
  hour	
  
Until	
  the	
  spell	
  ends,	
  when	
  you	
  m ake	
  a	
  Charisma	
  
check,	
  you	
  can	
  replace	
  the	
  number	
  you	
  roll	
  with	
  a	
  15.	
  
Additionally,	
  no	
  matter	
  what	
  you	
  say,	
  magic	
  that	
  
would	
  determine	
  if	
  you	
  are	
  telling	
  the	
  truth	
  indicates	
  
that	
  you	
  are	
  being	
  truthful.	
  
Globe of Invulnerability 
6th-­‐‑level	
  abjuration 	
  
Casting	
  Time:	
  1	
  action	
  
Range:	
  Self	
  (10-­‐‑foot	
  radius)	
  
Components:	
  V,	
  S,	
  M	
  (a	
  glass	
  or	
  crystal	
  bead	
  that	
  
shatters	
  when	
  the	
  spell	
  ends) 	
  
Duration:	
  Concentration,	
  up	
  to	
  1	
  minute 	
  
An	
  immobile,	
  faintly	
  shimmering	
  barrier	
  springs	
  into	
  
existence	
  in	
  a	
  10 -­‐‑foot	
  radius	
  around	
   you	
  and	
  
remains	
  for	
  the	
  duration. 	
  
	
   Any	
  spell	
  of	
  5th	
  level	
  or	
  lower	
  cast	
  from	
  outside	
  
the	
  barrier	
  can’t	
  affect	
  creatures	
  or	
  objects	
  within	
  it,	
  
even	
  if	
  the	
  spell	
  is	
  cast	
  using	
  a	
  higher	
  level	
  spell	
  slot.	
  
Such	
  a	
  spell	
  can	
  target	
  creatures	
  and	
  objects	
  within	
  
the	
  barrier,	
  but	
  the	
  spell	
  has	
  no	
  effect	
  on	
  them.	
  
Similarly,	
  the	
  area	
  within	
  the	
  barrier	
  is	
  excluded	
  
from	
  the	
  areas	
  affected	
  by	
  such	
  spells. 	
  
	
   At	
  Higher	
  Levels. 	
  When	
  you	
  cast	
  this	
  spell	
  using	
  a	
  
spell	
  slot	
  of	
  7th	
  level	
  or	
  higher,	
  the	
  barrier	
  blocks	
  
spells	
  of	
  one	
  level	
  higher	
  for	
  each	
  slot	
  level	
  above	
  
6th.	
  
Glyph of Warding 
3rd-­‐‑level	
  abjuration 	
  
Casting	
  Time: 	
  1	
  hour	
  
Range:	
  Touch	
  
Components:	
  V,	
  S,	
  M	
  (incense	
  and	
  powdered	
  
diamond	
  worth	
  at	
  least	
  200	
  gp,	
  which	
  the	
  spell	
  
consumes)	
  
Duration:	
  Until	
  dispelled	
  or	
  triggered 	
  
When	
  you	
  cast	
  this	
  spell,	
  you	
  inscribe	
  a	
  glyph	
  that	
  
harms	
  other	
  creatures,	
  either	
  upon	
  a	
  surface	
  (such	
  
as	
  a	
  table	
  or	
  a	
  section	
  of	
  floor	
  or	
  wall)	
  or	
  within	
  an	
  
object	
  that	
  can	
  be	
  closed	
  (such	
  as	
  a	
  book,	
  a	
  scroll,	
  or	
  
a	
  treasure	
  chest)	
  to	
  conceal	
  the	
  glyph.	
  I f	
  you	
  choose	
  
a	
  surface,	
  the	
  glyph	
  can	
  cover	
  an	
  area	
  of	
  the	
  surface	
  
no	
  larger	
  than	
  10	
  feet	
  in	
  diameter.	
  If	
  you	
  choose	
  an	
  
object,	
  that	
  object	
  must	
  remain	
  in	
  its	
  place;	
  if	
  the	
  
object	
  is	
  moved	
  more	
  than	
  10	
  feet	
  from	
  where	
  you	
  
cast	
  this	
  spell,	
  the	
  glyph	
  is	
  brok en,	
  and	
  the	
  spell	
  ends	
  
without	
  being	
  triggered. 	
  
	
   The	
  glyph	
  is	
  nearly	
  invisible	
  and	
  requires	
  a	
  
successful	
  Intelligence	
  (Investigation)	
  check	
  against	
  
your	
  spell	
  save	
  DC	
  to	
  be	
  found. 	
  
	
   You	
  decide	
  what	
  triggers	
  the	
  glyph	
  when	
  you	
  cast	
  
the	
  spell.	
  For	
  glyphs	
  insc ribed	
  on	
  a	
  surface,	
  the	
  most	
  
typical	
  triggers	
  include	
  touching	
  or	
  standing	
  on	
  the	
  
glyph,	
  removing	
  another	
  object	
  covering	
  the	
  glyph,	
  
approaching	
  within	
  a	
  certain	
  distance	
  of	
  the	
  glyph,	
  
or	
  manipulating	
  the	
  object	
  on	
  which	
  the	
  glyph	
  is	
  
inscribed.	
  For	
  glyphs	
   inscribed	
  within	
  an	
  object,	
  the	
  
most	
  common	
  triggers	
  include	
  opening	
  that	
  object,	
  
approaching	
  within	
  a	
  certain	
  distance	
  of	
  the	
  object,	
  
or	
  seeing	
  or	
  reading	
  the	
  glyph.	
  Once	
  a	
  glyph	
  is	
  
triggered,	
  this	
  spell	
  ends. 	
  