System	
  Reference	
   Document	
  5.1 	
   150	
  
	
   You	
  can	
  further	
  refine	
  the	
  trigger	
  so	
  the	
  sp ell	
  
activates	
  only	
  under	
  certain	
  circumstances	
  or	
  
according	
  to	
  physical	
  characteristics	
  (such	
  as	
  height	
  
or	
  weight),	
  creature	
  kind	
  (for	
  example,	
  the	
  ward	
  
could	
  be	
  set	
  to	
  affect	
  aberrations	
  or	
  drow),	
  or	
  
alignment.	
  You	
  can	
  also	
  set	
  conditions	
  for	
  creatures	
  
that	
  don’t	
  trigger	
  the	
  glyph,	
  such	
  as	
  those	
  who	
  say	
  a	
  
certain	
  password. 	
  
	
   When	
  you	
  inscribe	
  the	
  glyph,	
  choose	
   explosive	
  
runes	
  or	
  a	
  spell	
  glyph.	
  
	
   Explosive	
  Runes. 	
  When	
  triggered,	
  the	
  glyph	
  
erupts	
  with	
  magical	
  energy	
  in	
  a	
  20 -­‐‑foot-­‐‑radius	
  
sphere	
  centered	
  on	
  the	
  glyph.	
  The	
  sphere	
  spreads	
  
around	
  corners.	
  Each	
  creature	
  in	
  the	
  area	
  must	
  
make	
  a	
  Dexterity	
  saving	
  throw.	
  A	
  creature	
  takes	
  5d8	
  
acid,	
  cold,	
  fire,	
  lightning,	
  or	
  thunder	
  damage	
  on	
  a	
  
failed	
  saving	
  throw	
  (your	
  choice	
  when	
  you	
  create	
  
the	
  glyph),	
  or	
  half	
  as	
  much	
  dam age	
  on	
  a	
  successful	
  
one.	
  
	
   Spell	
  Glyph.	
  You	
  can	
  store	
  a	
  prepared	
  spell	
  of	
  3rd	
  
level	
  or	
  lower	
  in	
  the	
  glyph	
  by	
  casting	
  it	
  as	
  part	
  of	
  
creating	
  the	
  glyph.	
  The	
  spell	
  must	
  target	
  a	
  single	
  
creature	
  or	
  an	
  area.	
  The	
  spell	
  being	
  stored	
  has	
  no	
  
immediate	
  effect	
  when	
  ca st	
  in	
  this	
  way.	
  When	
  the	
  
glyph	
  is	
  triggered,	
  the	
  stored	
  spell	
  is	
  cast.	
  If	
  the	
  spell	
  
has	
  a	
  target,	
  it	
  targets	
  the	
  creature	
  that	
  triggered	
  the	
  
glyph.	
  If	
  the	
  spell	
  affects	
  an	
  area,	
  the	
  area	
  is	
  centered	
  
on	
  that	
  creature.	
  If	
  the	
  spell	
  summons	
  hostile	
  
creatures	
  or	
  creates	
  harmful	
  objects	
  or	
  traps,	
  they	
  
appear	
  as	
  close	
  as	
  possible	
  to	
  the	
  intruder	
  and	
  attack	
  
it.	
  If	
  the	
  spell	
  requires	
  concentration,	
  it	
  lasts	
  until	
  the	
  
end	
  of	
  its	
  full	
  duration. 	
  
	
   At	
  Higher	
  Levels. 	
  When	
  you	
  cast	
  this	
  spell	
  using	
  a	
  
spell	
  slot	
  of	
  4th	
  lev el	
  or	
  higher,	
  the	
  damage	
  of	
  an	
  
explosive	
  runes	
   glyph	
  increases	
  by	
  1d8	
  for	
  each	
  slot	
  
level	
  above	
  3rd.	
  If	
  you	
  create	
  a	
   spell	
  glyph,	
  you	
  can	
  
store	
  any	
  spell	
  of	
  up	
  to	
  the	
  same	
  level	
  as	
  the	
  slot	
  you	
  
use	
  for	
  the	
  glyph	
  of	
  warding. 	
  
Goodberry 
1st-­‐‑level	
  transmutatio n	
  
Casting	
  Time: 	
  1	
  action	
  
Range:	
  Touch	
  
Components:	
  V,	
  S,	
  M	
  (a	
  sprig	
  of	
  mistletoe) 	
  
Duration:	
  Instantaneous	
  
Up	
  to	
  ten	
  berries	
  appear	
  in	
  your	
  hand	
  and	
  are	
  
infused	
  with	
  magic	
  for	
  the	
  duration.	
  A	
  creature	
  can	
  
use	
  its	
  action	
  to	
  eat	
  one	
  berry.	
  Eating	
  a	
  berry	
  
restores	
  1	
  hit	
  point,	
  and	
  the	
  berry	
  provides	
  enough	
  
nourishment	
  to	
  sustain	
  a	
  creature	
  for	
  one	
  day. 	
  
	
   The	
  berries	
  lose	
  their	
  potency	
  if	
  they	
  have	
  not	
  
been	
  consumed	
  within	
  24	
  hours	
  of	
  the	
  casting	
  of	
  this	
  
spell.	
  
Grease 
1st-­‐‑level	
  conjuration 	
  
Casting	
  Time: 	
  1	
  action	
  
Range:	
  60	
  feet	
  
Components:	
  V,	
  S,	
  M	
  (a	
  bit	
  of	
  pork	
  rind	
  or	
  butter) 	
  
Duration:	
  1	
  minute	
  
Slick	
  grease	
  covers	
  the	
  ground	
  in	
  a	
  10 -­‐‑foot	
  square	
  
centered	
  on	
  a	
  point	
  within	
  range	
  and	
  turns	
  it	
  into	
  
difficult	
  terrain	
  for	
  the	
  duration. 	
  
	
   When	
  the	
  grease	
  appear s,	
  each	
  creature	
  standing	
  
in	
  its	
  area	
  must	
  succeed	
  on	
  a	
  Dexterity	
  saving	
  throw	
  
or	
  fall	
  prone.	
  A	
  creature	
  that	
  enters	
  the	
  area	
  or	
  ends	
  
its	
  turn	
  there	
  must	
  also	
  succeed	
  on	
  a	
  Dexterity	
  
saving	
  throw	
  or	
  fall	
  prone. 	
  
Greater Invisibility 
4th-­‐‑level	
  illusion	
  
Casting	
  Time:	
  1	
  action	
  
Range:	
  Touch	
  
Components:	
  V,	
  S	
  
Duration:	
  Concentration,	
  up	
  to	
  1	
  minute 	
  
You	
  or	
  a	
  creature	
  you	
  touch	
  becomes	
  invisible	
  until	
  
the	
  spell	
  ends.	
  Anything	
  the	
  target	
  is	
  wearing	
  or	
  
carrying	
  is	
  invisible	
  as	
  long	
  as	
  it	
  is	
  on	
  the	
  target’s	
  
person.	
  
Greater Restoration 
5th-­‐‑level	
  abjuration 	
  
Casting	
  Time: 	
  1	
  action	
  
Range:	
  Touch	
  
Components:	
  V,	
  S,	
  M	
  (diamond	
  dust	
  worth	
  at	
  least	
  
100	
  gp,	
  which	
  the	
  spell	
  consumes) 	
  
Duration:	
  Instantaneous	
  
You	
  imbue	
  a	
  creature	
  you	
  touch	
  with	
  positive	
  energy	
  
to	
  undo	
  a	
  debilitating	
  e ffect.	
  You	
  can	
  reduce	
  the	
  
target’s	
  exhaustion	
  level	
  by	
  one,	
  or	
  end	
  one	
  of	
  the	
  
following	
  effects	
  on	
  the	
  target: 	
  
• One	
  effect	
  that	
  charmed	
  or	
  petrified	
  the	
  target
• One	
  curse,	
  including	
  the	
  target’s	
  attunement	
  to	
  a
cursed	
  magic	
  item
• Any	
  reduction	
  to	
  one	
  of	
  the	
   target’s	
  ability	
  scores
• One	
  effect	
  reducing	
  the	
  target’s	
  hit	
  point
maximum
Guardian of Faith 
4th-­‐‑level	
  conjuration 	
  
Casting	
  Time: 	
  1	
  action	
  
Range:	
  30	
  feet	
  
Components:	
  V	
  