System	
  Reference	
   Document	
  5.1 	
   163	
  
Mass Heal 
9th-­‐‑level	
  evocation	
  
Casting	
  Time: 	
  1	
  action	
  
Range:	
  60	
  feet	
  
Components:	
  V,	
  S	
  
Duration:	
  Instantaneous	
  
A	
  flood	
  of	
  healing	
  energy	
  flows	
  from	
  you	
  into	
  injured	
  
creatures	
  around	
  you.	
  You	
  restore	
  up	
  to	
  700	
  hit	
  
points,	
  divided	
  as	
  you	
  choose	
  among	
  any	
  number	
  of	
  
creatures	
  that	
  you	
  can	
  see	
  within	
  range.	
  Creatures	
  
healed	
  by	
  this	
  spell	
   are	
  also	
  cured	
  of	
  all	
  diseases	
  and	
  
any	
  effect	
  making	
  them	
  blinded	
  or	
  deafened.	
  This	
  
spell	
  has	
  no	
  effect	
  on	
  undead	
  or	
  constructs. 	
  
Mass Healing Word 
3rd-­‐‑level	
  evocation	
  
Casting	
  Time:	
   1	
  bonus	
  action 	
  
Range:	
  60	
  feet	
  
Components:	
  V	
  
Duration:	
  Instantaneous	
  
As	
  you	
  call	
  out	
  words	
  of	
  restoration,	
  up	
  to	
  six	
  
creatures	
  of	
  your	
  choice	
  that	
  you	
  can	
  see	
  within	
  
range	
  regain	
  hit	
  points	
  equal	
  to	
  1d4	
  +	
  your	
  
spellcasting	
  ability	
  modifier.	
  This	
  spell	
  has	
  no	
  effect	
  
on	
  undead	
  or	
  constructs. 	
  
	
   At	
  Higher	
  Levels. 	
  When	
  you	
  cast	
  this	
  spe ll	
  using	
  a	
  
spell	
  slot	
  of	
  4th	
  level	
  or	
  higher,	
  the	
  healing	
  increases	
  
by	
  1d4	
  for	
  each	
  slot	
  level	
  above	
  3rd.	
  
Mass Suggestion 
6th-­‐‑level	
  enchantment	
  
Casting	
  Time: 	
  1	
  action	
  
Range:	
  60	
  feet	
  
Components:	
  V,	
  M	
  (a	
  snake’s	
  tongue	
  and	
  either	
  a	
  bit	
  
of	
  honeycomb	
  or	
  a	
  drop 	
  of	
  sweet	
  oil)	
  
Duration:	
  24	
  hours	
  
You	
  suggest	
  a	
  course	
  of	
  activity	
  (limited	
  to	
  a	
  
sentence	
  or	
  two)	
  and	
  magically	
  influence	
  up	
  to	
  
twelve	
  creatures	
  of	
  your	
  choice	
  that	
  you	
  can	
  see	
  
within	
  range	
  and	
  that	
  can	
  hear	
  and	
  understand	
  you.	
  
Creatures	
  that	
  can’t	
  be	
  char med	
  are	
  immune	
  to	
  this	
  
effect.	
  The	
  suggestion	
  must	
  be	
  worded	
  in	
  such	
  a	
  
manner	
  as	
  to	
  make	
  the	
  course	
  of	
  action	
  sound	
  
reasonable.	
  Asking	
  the	
  creature	
  to	
  stab	
  itself,	
  throw	
  
itself	
  onto	
  a	
  spear,	
  immolate	
  itself,	
  or	
  do	
  some	
  other	
  
obviously	
  harmful	
  act	
  automatic ally	
  negates	
  the	
  
effect	
  of	
  the	
  spell. 	
  
	
   Each	
  target	
  must	
  make	
  a	
  Wisdom	
  saving	
  throw.	
  
On	
  a	
  failed	
  save,	
  it	
  pursues	
  the	
  course	
  of	
  action	
  you	
  
described	
  to	
  the	
  best	
  of	
  its	
  ability.	
  The	
  suggested	
  
course	
  of	
  action	
  can	
  continue	
  for	
  the	
  entire	
  duration.	
  
If	
  the	
  suggested	
  activity	
  can	
  be	
  completed	
  in	
  a	
  
shorter	
  time,	
  the	
  spell	
  ends	
  when	
  the	
  subject	
  
finishes	
  what	
  it	
  was	
  asked	
  to	
  do. 	
  
	
   You	
  can	
  also	
  specify	
  conditions	
  that	
  will	
  trigger	
  a	
  
special	
  activity	
  during	
  the	
  duration.	
  For	
  example,	
  
you	
  might	
  suggest	
  that	
  a	
  group	
  of	
  s oldiers	
  give	
  all	
  
their	
  money	
  to	
  the	
  first	
  beggar	
  they	
  meet.	
  If	
  the	
  
condition	
  isn’t	
  met	
  before	
  the	
  spell	
  ends,	
  the	
  activity	
  
isn’t	
  performed. 	
  
	
   If	
  you	
  or	
  any	
  of	
  your	
  companions	
  damage	
  a	
  
creature	
  affected	
  by	
  this	
  spell,	
  the	
  spell	
  ends	
  for	
  that	
  
creature.	
  
	
   At	
  Higher	
  Levels.	
  When	
  you	
  cast	
  this	
  spell	
  using	
  a	
  
7th-­‐‑level	
  spell	
  slot,	
  the	
  duration	
  is	
  10	
  days.	
  When	
  
you	
  use	
  an	
  8th -­‐‑level	
  spell	
  slot,	
  the	
  duration	
  is	
  30	
  
days.	
  When	
  you	
  use	
  a	
  9th -­‐‑level	
  spell	
  slot,	
  the	
  
duration	
  is	
  a	
  year	
  and	
  a	
  day. 	
  
Maze 
8th-­‐‑level	
  conjuration 	
  
Casting	
  Time:	
  1	
  action	
  
Range:	
  60	
  feet	
  
Components:	
  V,	
  S	
  
Duration:	
  Concentration,	
  up	
  to	
  10	
  minutes 	
  
You	
  banish	
  a	
  creature	
  that	
  you	
  can	
  see	
  within	
  range	
  
into	
  a	
  labyrinthine	
  demiplane.	
  The	
  target	
  remains	
  
there	
  for	
  the	
  duration	
  or	
  until	
  it	
  escapes	
  the	
  maze. 	
  
	
   The	
  target	
  can	
  use	
  its	
  action	
  to	
  attempt	
  to	
  escape.	
  
When	
  it	
  does	
  so,	
  it	
  makes	
  a	
  DC	
  20	
  Intelligence	
  check.	
  
If	
  it	
  succeeds,	
  it	
  escapes,	
  and	
  the	
  spell	
  ends	
  (a	
  
minotaur	
  or	
  goristro	
  demon	
  automatically	
  succeeds). 	
  
	
   When	
  the	
  spell	
  ends,	
  the	
  target	
  reappears	
  in	
  the	
  
space	
  it	
  left	
  or,	
  if	
  that	
  space	
  is	
  occupied,	
  in	
  the	
  
nearest	
  unoccupied	
  space. 	
  
Meld into Stone 
3rd-­‐‑level	
  transmutation	
  (ritual) 	
  
Casting	
  Time: 	
  1	
  action	
  
Range:	
  Touch	
  
Components:	
  V,	
  S	
  
Duration:	
  8	
  hours	
  
You	
  step	
  into	
  a	
  stone	
  object	
  or	
  surface	
  large	
  enough	
  
to	
  fully	
  contain	
  your	
  body,	
  melding	
  yourself	
  and	
  all	
  
the	
  equipment	
  you	
  carry	
  with	
  the	
  stone	
  for	
  the	
  
duration.	
  Using	
  your	
  movement,	
  you	
  step	
  into	
  the	
  
stone	
  at	
  a	
  point	
  you	
  can	
  touch.	
  Nothing	
  of	
  your	
  
presence	
  remains	
  visible	
  or	
  otherwise	
  detectable	
  by	
  
nonmagical	
  sens es.	
  
	
   While	
  merged	
  with	
  the	
  stone,	
  you	
  can’t	
  see	
  what	
  
occurs	
  outside	
  it,	
  and	
  any	
  Wisdom	
  (Perception)	
  