System	
  Reference	
   Document	
  5.1 	
   178	
  
creatures	
  with	
  Intelligence	
  scores	
  of	
  at	
  least	
  1	
  to	
  
understand	
  the	
  meaning	
  of	
   your	
  message.	
  
	
   You	
  can	
  send	
  the	
  message	
  across	
  any	
  distance	
  and	
  
even	
  to	
  other	
  planes	
  of	
  existence,	
  but	
  if	
  the	
  target	
  is	
  
on	
  a	
  different	
  plane	
  than	
  you,	
  there	
  is	
  a	
  5	
  percent	
  
chance	
  that	
  the	
  message	
  doesn’t	
  arrive. 	
  
Sequester 
7th-­‐‑level	
  transmutation 	
  
Casting	
  Time:	
  1	
  action	
  
Range:	
  Touch	
  
Components:	
  V,	
  S,	
  M	
  (a	
  powder	
  composed	
  of	
  
diamond,	
  emerald,	
  ruby,	
  and	
  sapphire	
  dust	
  worth	
  
at	
  least	
  5,000	
  gp,	
  which	
  the	
  spell	
  consumes) 	
  
Duration:	
  Until	
  dispelled	
  
By	
  means	
  of	
  this	
  spell,	
  a	
  willing	
  creature	
  or	
  an	
  object	
  
can	
  be	
  hidden	
  away,	
  safe	
  from	
  detection	
  for	
  the	
  
duration.	
  When	
  you	
  cast	
  the	
  spell	
  and	
  touch	
  the	
  
target,	
  it	
  becomes	
  invisible	
  and	
  can’t	
  be	
  targeted	
  by	
  
divination	
  spells	
  or	
  perceived	
  through	
  scrying	
  
sensors	
  created	
  by	
  divination	
  spells. 	
  
	
   If	
  the	
  target	
  is	
  a	
  creature,	
  it	
  falls	
  into	
  a	
  state	
  of	
  
suspended	
  animation.	
  Time	
  ceases	
  to	
  flow	
  for	
  it,	
  and	
  
it	
  doesn’t	
  grow	
  older. 	
  
	
   You	
  can	
  set	
  a	
  condition	
  for	
  the	
  spell	
  to	
  end	
  early.	
  
The	
  condition	
  can	
  be	
  anything	
  you	
  cho ose,	
  but	
  it	
  
must	
  occur	
  or	
  be	
  visible	
  within	
  1	
  mile	
  of	
  the	
  target.	
  
Examples	
  include	
  “after	
  1,000	
  years”	
  or	
  “when	
  the	
  
tarrasque	
  awakens.”	
  This	
  spell	
  also	
  ends	
  if	
  the	
  target	
  
takes	
  any	
  damage. 	
  
Shapechange 
9th-­‐‑level	
  transmutation 	
  
Casting	
  Time: 	
  1	
  action	
  
Range:	
  Self	
  
Components:	
  V,	
  S,	
  M	
  (a	
  jade	
  circlet	
  worth	
  at	
  least	
  
1,500	
  gp,	
  which	
  you	
  must	
  place	
  on	
  your	
  head	
  
before	
  you	
  cast	
  the	
  spell)	
  
Duration:	
  Concentration,	
  up	
  to	
  1	
  hour 	
  
You	
  assume	
  the	
  form	
  of	
  a	
  different	
  creature	
  for	
  the	
  
duration.	
  The	
  new	
  form	
  can	
  be	
  of	
  any	
  cre ature	
  with	
  
a	
  challenge	
  rating	
  equal	
  to	
  your	
  level	
  or	
  lower.	
  The	
  
creature	
  can’t	
  be	
  a	
  construct	
  or	
  an	
  undead,	
  and	
  you	
  
must	
  have	
  seen	
  the	
  sort	
  of	
  creature	
  at	
  least	
  once.	
  
You	
  transform	
  into	
  an	
  average	
  example	
  of	
  that	
  
creature,	
  one	
  without	
  any	
  class	
  levels	
  or	
  t he	
  
Spellcasting	
  trait. 	
  
	
   Your	
  game	
  statistics	
  are	
  replaced	
  by	
  the	
  statistics	
  
of	
  the	
  chosen	
  creature,	
  though	
  you	
  retain	
  your	
  
alignment	
  and	
  Intelligence,	
  Wisdom,	
  and	
  Charisma	
  
scores.	
  You	
  also	
  retain	
  all	
  of	
  your	
  skill	
  and	
  saving	
  
throw	
  proficiencies,	
  in	
  additio n	
  to	
  gaining	
  those	
  of	
  
the	
  creature.	
  If	
  the	
  creature	
  has	
  the	
  same	
  proficiency	
  
as	
  you	
  and	
  the	
  bonus	
  listed	
  in	
  its	
  statistics	
  is	
  higher	
  
than	
  yours,	
  use	
  the	
  creature’s	
  bonus	
  in	
  place	
  of	
  
yours.	
  You	
  can’t	
  use	
  any	
  legendary	
  actions	
  or	
  lair	
  
actions	
  of	
  the	
  new	
  form .	
  
	
   You	
  assume	
  the	
  hit	
  points	
  and	
  Hit	
  Dice	
  of	
  the	
  new	
  
form.	
  When	
  you	
  revert	
  to	
  your	
  normal	
  form,	
  you	
  
return	
  to	
  the	
  number	
  of	
  hit	
  points	
  you	
  had	
  before	
  
you	
  transformed.	
  If	
  you	
  revert	
  as	
  a	
  result	
  of	
  
dropping	
  to	
  0	
  hit	
  points,	
  any	
  excess	
  damage	
  carries	
  
over	
  to	
  your	
  normal	
  form.	
  As	
  long	
  as	
  the	
  excess	
  
damage	
  doesn’t	
  reduce	
  your	
  normal	
  form	
  to	
  0	
  hit	
  
points,	
  you	
  aren’t	
  knocked	
  unconscious. 	
  
	
   You	
  retain	
  the	
  benefit	
  of	
  any	
  features	
  from	
  your	
  
class,	
  race,	
  or	
  other	
  source	
  and	
  can	
  use	
  them,	
  
provided	
  that	
  your	
  new	
  form	
  is	
   physically	
  capable	
  of	
  
doing	
  so.	
  You	
  can’t	
  use	
  any	
  special	
  senses	
  you	
  have	
  
(for	
  example,	
  darkvision)	
  unless	
  your	
  new	
  form	
  also	
  
has	
  that	
  sense.	
  You	
  can	
  only	
  speak	
  if	
  the	
  creature	
  can	
  
normally	
  speak. 	
  
	
   When	
  you	
  transform,	
  you	
  choose	
  whether	
  your	
  
equipment	
  fall s	
  to	
  the	
  ground,	
  merges	
  into	
  the	
  new	
  
form,	
  or	
  is	
  worn	
  by	
  it.	
  Worn	
  equipment	
  functions	
  as	
  
normal.	
  The	
  GM	
  determines	
  whether	
  it	
  is	
  practical	
  
for	
  the	
  new	
  form	
  to	
  wear	
  a	
  piece	
  of	
  equipment,	
  
based	
  on	
  the	
  creature’s	
  shape	
  and	
  size.	
  Your	
  
equipment	
  doesn’t	
  change	
   shape	
  or	
  size	
  to	
  match	
  the	
  
new	
  form,	
  and	
  any	
  equipment	
  that	
  the	
  new	
  form	
  
can’t	
  wear	
  must	
  either	
  fall	
  to	
  the	
  ground	
  or	
  merge	
  
into	
  your	
  new	
  form.	
  Equipment	
  that	
  merges	
  has	
  no	
  
effect	
  in	
  that	
  state. 	
  
	
   During	
  this	
  spell’s	
  duration,	
  you	
  can	
  use	
  your	
  
action	
  to	
  assume	
  a	
  different	
  form	
  following	
  the	
  same	
  
restrictions	
  and	
  rules	
  for	
  the	
  original	
  form,	
  with	
  one	
  
exception:	
  if	
  your	
  new	
  form	
  has	
  more	
  hit	
  points	
  than	
  
your	
  current	
  one,	
  your	
  hit	
  points	
  remain	
  at	
  their	
  
current	
  value.	
  
Shatter 
2nd-­‐‑level	
  evocation	
  
Casting	
  Time: 	
  1	
  action	
  
Range:	
  60	
  feet	
  
Components:	
  V,	
  S,	
  M	
  (a	
  chip	
  of	
  mica) 	
  
Duration:	
  Instantaneous	
  
A	
  sudden	
  loud	
  ringing	
  noise,	
  painfully	
  intense,	
  
erupts	
  from	
  a	
  point	
  of	
  your	
  choice	
  within	
  range.	
  
Each	
  creature	
  in	
  a	
  10 -­‐‑foot-­‐‑radius	
  sphere	
  centered	
  on	
  
that	
  point	
  must	
  make	
  a 	
  Constitution	
  saving	
  throw.	
  A	
  
creature	
  takes	
  3d8	
  thunder	
  damage	
  on	
  a	
  failed	
  save,	
  
or	
  half	
  as	
  much	
  damage	
  on	
  a	
  successful	
  one.	
  A	
  
creature	
  made	
  of	
  inorganic	
  material	
  such	
  as	
  stone,	
  