System	
  Reference	
   Document	
  5.1 	
   193	
  
	
   The	
  strong	
  wind	
  keeps	
  fog,	
  smoke,	
  and	
  other	
  gases	
  
at	
  bay.	
  Small	
  or	
  smaller	
  flying	
  creatures	
  or	
  objects	
  
can’t	
  pass	
  through	
  the	
  wall.	
  Loose,	
  lightweight	
  
materials	
  brought	
  into	
  the	
  wall	
  fly	
  upward.	
  Arrows,	
  
bolts,	
  and	
  other	
  ordinary	
  projectiles	
  launched	
  at	
  
targets	
  behind	
  the	
  wall	
  are	
  deflected	
  upward	
  and	
  
automatically	
  miss.	
  (Boulders	
  hurled	
  by	
  giants	
  or	
  
siege	
  engines,	
  and	
  similar	
  projectiles,	
  are	
  
unaffected.)	
  Creatures	
  in	
  gaseous	
  form	
  can’t	
  pass	
  
through	
  it.	
  
Wish 
9th-­‐‑level	
  conjuration 	
  
Casting	
  Time: 	
  1	
  action	
  
Range:	
  Self	
  
Components:	
  V	
  
Duration:	
  Instantaneous	
  
Wish	
  is	
  the	
  mightiest	
  spell	
  a	
  mortal	
  creature	
  can	
  cast.	
  
By	
  simply	
  speaking	
  aloud,	
  you	
  can	
  alter	
  the	
  very	
  
foundations	
  of	
  reality	
  in	
  accord	
  with	
  your	
  desires. 	
  
	
   The	
  basic	
  use	
  of	
  this	
  spell	
  is	
  to	
  duplicate	
  any	
  other	
  
spell	
  of	
  8th	
  level	
  or	
  lower.	
  You	
  don’t	
  need	
  to	
  meet	
  
any	
  requirements	
  in	
  that	
  spell,	
  including	
  costly	
  
components.	
  The	
  spell	
  simply	
  takes	
  effect. 	
  
	
   Alternatively,	
  you	
  can	
  create	
  one	
  of	
  the	
  following	
  
effects	
  of	
  your	
  choice: 	
  
• You	
  create	
  one	
  object	
  of	
  up	
  to	
  25,000	
  gp	
  i n	
  value
that	
  isn’t	
  a	
  magic	
  item.	
  The	
  object	
  can	
  be	
  no	
  more
than	
  300	
  feet	
  in	
  any	
  dimension,	
  and	
  it	
  appears	
  in
an	
  unoccupied	
  space	
  you	
  can	
  see	
  on	
  the	
  ground.
• You	
  allow	
  up	
  to	
  twenty	
  creatures	
  that	
  you	
  can	
  see
to	
  regain	
  all	
  hit	
  points,	
  and	
  you	
  end	
  all	
  effects	
   on
them	
  described	
  in	
  the	
   greater	
  restoration 	
  spell.
• You	
  grant	
  up	
  to	
  ten	
  creatures	
  that	
  you	
  can	
  see
resistance	
  to	
  a	
  damage	
  type	
  you	
  choose.
• You	
  grant	
  up	
  to	
  ten	
  creatures	
  you	
  can	
  see
immunity	
  to	
  a	
  single	
  spell	
  or	
  other	
  magical	
  effect
for	
  8	
  hours.	
  For	
  instanc e,	
  you	
  could	
  make	
  yourself
and	
  all	
  your	
  companions	
  immune	
  to	
  a	
  lich’s	
  life
drain	
  attack.
• You	
  undo	
  a	
  single	
  recent	
  event	
  by	
  forcing	
  a	
  reroll
of	
  any	
  roll	
  made	
  within	
  the	
  last	
  round	
  (includin
g
your	
  last	
  turn).	
  Reality	
  reshapes	
  itself	
  t o
accommodate	
  the	
  new	
  re sult.	
  For	
  example,	
  a	
   wish
spell	
  could	
  undo	
  an	
  opponent’s	
  successful	
  save,	
  a
foe’s	
  critical	
  hit,	
  or	
  a	
  friend’s	
  failed	
  save.	
  You	
  can
force	
  the	
  reroll	
  to	
  be	
  made	
  with	
  advantage	
  or
disadvantage,	
  and	
  you	
  can	
  choose	
  whether	
  to	
  use
the	
  reroll	
  or	
  the	
  original	
  roll .
You	
  might	
  be	
  able	
  to	
  achieve	
  something	
  beyond	
  the	
  
scope	
  of	
  the	
  above	
  examples.	
  State	
  your	
  wish	
  to	
  the	
  
GM	
  as	
  precisely	
  as	
  possible.	
  The	
  GM	
  has	
  great	
  
latitude	
  in	
  ruling	
  what	
  occurs	
  in	
  such	
  an	
  instance;	
  
the	
  greater	
  the	
  wish,	
  the	
  greater	
  the	
  likelihood	
  that	
  
something	
  goes	
  wrong.	
  This	
  spell	
  might	
  simply	
  fail,	
  
the	
  effect	
  you	
  desire	
  might	
  only	
  be	
  partly	
  achieved,	
  
or	
  you	
  might	
  suffer	
  some	
  unforeseen	
  consequence	
  as	
  
a	
  result	
  of	
  how	
  you	
  worded	
  the	
  wish.	
  For	
  example,	
  
wishing	
  that	
  a	
  villain	
  were	
  dead	
  might	
  propel	
  you	
  
forward	
  in	
  time	
  to	
  a	
  period	
  when	
  that	
  villain	
  is	
  no	
  
longer	
  alive,	
  effectively	
  removing	
  you	
  from	
  the	
  game.	
  
Similarly,	
  wishing	
  for	
  a	
  legendary	
  magic	
  item	
  or	
  
artifact	
  might	
  instantly	
  transport	
  you	
  to	
  the	
  
presence	
  of	
  the	
  item’s	
  current	
  owner. 	
  
	
   The	
  stress	
  of	
  ca sting	
  this	
  spell	
  to	
  produce	
  any	
  
effect	
  other	
  than	
  duplicating	
  another	
  spell	
  weakens	
  
you.	
  After	
  enduring	
  that	
  stress,	
  each	
  time	
  you	
  cast	
  a	
  
spell	
  until	
  you	
  finish	
  a	
  long	
  rest,	
  you	
  take	
  1d10	
  
necrotic	
  damage	
  per	
  level	
  of	
  that	
  spell.	
  This	
  damage	
  
can’t	
  be	
  reduce d	
  or	
  prevented	
  in	
  any	
  way.	
  In	
  
addition,	
  your	
  Strength	
  drops	
  to	
  3,	
  if	
  it	
  isn’t	
  3	
  or	
  
lower	
  already,	
  for	
  2d4	
  days.	
  For	
  each	
  of	
  those	
  days	
  
that	
  you	
  spend	
  resting	
  and	
  doing	
  nothing	
  more	
  than	
  
light	
  activity,	
  your	
  remaining	
  recovery	
  time	
  
decreases	
  by	
  2	
  days.	
  Fina lly,	
  there	
  is	
  a	
  33	
  percent	
  
chance	
  that	
  you	
  are	
  unable	
  to	
  cast	
   wish	
  ever	
  again	
  if	
  
you	
  suffer	
  this	
  stress. 	
  
Word of Recall 
6th-­‐‑level	
  conjuration 	
  
Casting	
  Time: 	
  1	
  action	
  
Range:	
  5	
  feet	
  
Components:	
  V	
  
Duration:	
  Instantaneous	
  
You	
  and	
  up	
  to	
  five	
  willing	
  creatures	
  wi thin	
  5	
  feet	
  of	
  
you	
  instantly	
  teleport	
  to	
  a	
  previously	
  designated	
  
sanctuary.	
  You	
  and	
  any	
  creatures	
  that	
  teleport	
  with	
  
you	
  appear	
  in	
  the	
  nearest	
  unoccupied	
  space	
  to	
  the	
  
spot	
  you	
  designated	
  when	
  you	
  prepared	
  your	
  
sanctuary	
  (see	
  below).	
  If	
  you	
  cast	
  this	
  spell	
   without	
  
first	
  preparing	
  a	
  sanctuary,	
  the	
  spell	
  has	
  no	
  effect. 	
  
	
   You	
  must	
  designate	
  a	
  sanctuary	
  by	
  casting	
  this	
  
spell	
  within	
  a	
  location,	
  such	
  as	
  a	
  temple,	
  dedicated	
  to	
  
or	
  strongly	
  linked	
  to	
  your	
  deity.	
  If	
  you	
  attempt	
  to	
  
cast	
  the	
  spell	
  in	
  this	
  manner	
  in	
  an	
   area	
  that	
  isn’t	
  
dedicated	
  to	
  your	
  deity,	
  the	
  spell	
  has	
  no	
  effect. 	
  
Zone of Truth 
2nd-­‐‑level	
  enchantment 	
  
Casting	
  Time: 	
  1	
  action	
  
Range:	
  60	
  feet	
  
Components:	
  V,	
  S	
  
Duration:	
  10	
  minutes	
  