System	
  Reference	
   Document	
  5.1 	
   211	
  
7	
   Dire	
  wolf	
  
8	
   Giant	
  elk	
  
Rust	
  Bag	
  of	
  Tricks	
  
d8	
   Creature	
  
1	
   Rat	
  
2	
   Owl	
  
3	
   Mastiff	
  
4	
   Goat	
  
5	
   Giant	
  goat	
  
6	
   Giant	
  boar	
  
7	
   Lion	
  
8	
   Brown	
  bear	
  
Tan	
  Bag	
  of	
  Tricks	
  
d8	
   Creature	
  
1	
   Jackal	
  
2	
   Ape	
  
3	
   Baboon	
  
4	
   Axe	
  beak	
  
5	
   Black	
  bear	
  
6	
   Giant	
  weasel	
  
7	
   Giant	
  hyena	
  
8	
   Tiger	
  
Bead of Force 
Wondrous	
  item,	
  rare 	
  
This	
  small	
  black	
  sphere	
  measures	
  3/4	
  of	
  an	
  inch	
  in	
  
diameter	
  and	
  weighs	
  an	
  ounce.	
  Typically,	
  1d4	
  +	
  4	
  
beads	
  of	
  force	
  are	
  found	
  together. 	
  
	
   You	
  can	
  use	
  an	
  action	
  to	
  throw	
  the	
  bead	
  up	
  to	
  60	
  
feet.	
  The	
  bead	
  explodes	
  on	
  impact	
  and	
  is	
   destroyed.	
  
Each	
  creature	
  within	
  a	
  10 -­‐‑foot	
  radius	
  of	
  where	
  the	
  
bead	
  landed	
  must	
  succeed	
  on	
  a	
  DC	
  15	
  Dexterity	
  
saving	
  throw	
  or	
  take	
  5d4	
  force	
  damage.	
  A	
  sphere	
  of	
  
transparent	
  force	
  then	
  encloses	
  the	
  area	
  for	
  1	
  
minute.	
  Any	
  creature	
  that	
  failed	
  the	
  save	
  and	
  is	
  
completely	
  within	
  the	
  area	
  is	
  trapped	
  inside	
  this	
  
sphere.	
  Creatures	
  that	
  succeeded	
  on	
  the	
  save,	
  or	
  are	
  
partially	
  within	
  the	
  area,	
  are	
  pushed	
  away	
  from	
  the	
  
center	
  of	
  the	
  sphere	
  until	
  they	
  are	
  no	
  longer	
  inside	
  it.	
  
Only	
  breathable	
  air	
  can	
  pass	
  through	
  the	
  sphe re’s	
  
wall.	
  No	
  attack	
  or	
  other	
  effect	
  can. 	
  
	
   An	
  enclosed	
  creature	
  can	
  use	
  its	
  action	
  to	
  push	
  
against	
  the	
  sphere’s	
  wall,	
  moving	
  the	
  sphere	
  up	
  to	
  
half	
  the	
  creature’s	
  walking	
  speed.	
  The	
  sphere	
  can	
  be	
  
picked	
  up,	
  and	
  its	
  magic	
  causes	
  it	
  to	
  weigh	
  only	
  1	
  
pound,	
  regardless	
  of	
  the	
  weight	
  of	
  creatures	
  inside. 	
  
Belt of Dwarvenkind 
Wondrous	
  item,	
  rare	
  (requires	
  attunement) 	
  
While	
  wearing	
  this	
  belt,	
  you	
  gain	
  the	
  following	
  
benefits:	
  
• Your	
  Constitution	
  score	
  increases	
  by	
  2,	
  to	
  a
maximum	
  of	
  20.
• You	
  have	
  advantage	
  on	
  Charisma	
  (P ersuasion)
checks	
  made	
  to	
  interact	
  with	
  dwarves. 	
  
In	
  addition,	
  while	
  attuned	
  to	
  the	
  belt,	
  you	
  have	
  a	
  50	
  
percent	
  chance	
  each	
  day	
  at	
  dawn	
  of	
  growing	
  a	
  full	
  
beard	
  if	
  you’re	
  capable	
  of	
  growing	
  one,	
  or	
  a	
  visibly	
  
thicker	
  beard	
  if	
  you	
  already	
  have	
  one. 	
  
	
   If	
  you	
  aren’t	
  a	
  dwarf,	
  you	
  gain	
  the	
  following	
  
additional	
  benefits	
  while	
  wearing	
  the	
  belt: 	
  
• You	
  have	
  advantage	
  on	
  saving	
  throws	
  against
poison,	
  and	
  you	
  have	
  resistance	
  against	
  poiso n
damage.
• You	
  have	
  darkvision	
  out	
  to	
  a	
  range	
  of	
  60	
  feet.
• You	
  can	
  speak,	
  read,	
  and	
  write 	
  Dwarvish.
Belt of Giant Strength 
Wondrous	
  item,	
  rarity	
  varies	
  (requires	
  attunement) 	
  
While	
  wearing	
  this	
  belt,	
  your	
  Strength	
  score	
  changes	
  
to	
  a	
  score	
  granted	
  by	
  the	
  belt.	
  If	
  your	
  Strength	
  is	
  
already	
  equal	
  to	
  or	
  greater	
  than	
  the	
  belt’s	
  score,	
  the	
  
item	
  has	
  no	
  effect	
  on	
  you.	
  
	
   Six	
  varieties	
  of	
  this	
  belt	
  exist,	
  corresponding	
  with	
  
and	
  having	
  rarity	
  according	
  to	
  the	
  six	
  kinds	
  of	
  true	
  
giants.	
  The	
  belt	
  of	
  stone	
  giant	
  strength 	
  and	
  the	
  belt	
  of	
  
frost	
  giant	
  strength 	
  look	
  different,	
  but	
  they	
  have	
  the	
  
same	
  effect.	
  
Type	
   Strength	
   Rarity	
  
Hill	
  giant	
   21	
   Rare	
  
Stone/frost	
  giant	
   23	
   Very	
  rare	
  
Fire	
  giant	
   25	
   Very	
  rare	
  
Cloud	
  giant	
   27	
   Legendary	
  
Storm	
  giant	
   29	
   Legendary	
  
Berserker Axe 
Weapon	
  (any	
  axe),	
  rare	
  (requires	
  attunement) 	
  
You	
  gain	
  a	
  +1	
  bonus	
  to	
  attack	
  and	
  damage	
  rolls	
  
made	
  with	
  this	
  magic	
  weapon.	
  In	
  addition,	
  while	
  you	
  
are	
  attuned	
  to	
  this	
  weapon,	
  your	
  hit	
  point	
  maximum	
  
increases	
  by	
  1	
  for	
  each	
  level	
  you	
  have	
  attained. 	
  
	
   Curse.	
  This	
  axe	
  is	
  cursed,	
  and	
  becoming	
  attuned	
  to	
  
it	
  extends	
  the	
  curse	
  to	
  you.	
  As	
  long	
  as	
  you	
  remain	
  
cursed,	
  you	
  are	
  unwilling	
  to	
  part	
  with	
  the	
  axe,	
  
keeping	
  it	
  within	
  reach	
  at	
  all	
  times.	
  You	
  also	
  have	
  
disadvantage	
  on	
  attack	
  rolls	
  with	
  weapons	
  other	
  