System	
  Reference	
   Document	
  5.1 	
   212	
  
than	
  this	
  one,	
  unless	
  no	
  foe	
  is	
  within	
  60	
  feet	
  of	
  you	
  
that	
  you	
  can	
  see	
  or	
  hear. 	
  
	
   Whenever	
  a	
  hostile	
  creature	
  dama ges	
  you	
  while	
  
the	
  axe	
  is	
  in	
  your	
  possession,	
  you	
  must	
  succeed	
  on	
  a	
  
DC	
  15	
  Wisdom	
  saving	
  throw	
  or	
  go	
  berserk.	
  While	
  
berserk,	
  you	
  must	
  use	
  your	
  action	
  each	
  round	
  to	
  
attack	
  the	
  creature	
  nearest	
  to	
  you	
  with	
  the	
  axe.	
  If	
  
you	
  can	
  make	
  extra	
  attacks	
  as	
  part	
  of	
  the	
   Attack	
  
action,	
  you	
  use	
  those	
  extra	
  attacks,	
  moving	
  to	
  attack	
  
the	
  next	
  nearest	
  creature	
  after	
  you	
  fell	
  your	
  current	
  
target.	
  If	
  you	
  have	
  multiple	
  possible	
  targets,	
  you	
  
attack	
  one	
  at	
  random.	
  You	
  are	
  berserk	
  until	
  you	
  start	
  
your	
  turn	
  with	
  no	
  creatures	
  within	
  6 0	
  feet	
  of	
  you	
  
that	
  you	
  can	
  see	
  or	
  hear. 	
  
Boots of Elvenkind 
Wondrous	
  item,	
  uncommon 	
  
While	
  you	
  wear	
  these	
  boots,	
  your	
  steps	
  make	
  no	
  
sound,	
  regardless	
  of	
  the	
  surface	
  you	
  are	
  moving	
  
across.	
  You	
  also	
  have	
  advantage	
  on	
  Dexterity	
  
(Stealth)	
  checks	
  that	
  rely	
  on	
  moving	
  silently. 	
  
Boots of Levitation 
Wondrous	
  item,	
  rare	
  (requires	
  attunement) 	
  
While	
  you	
  wear	
  these	
  boots,	
  you	
  can	
  use	
  an	
  action	
  to	
  
cast	
  the	
  levitate	
  spell	
  on	
  yourself	
  at	
  will. 	
  
Boots of Speed 
Wondrous	
  item,	
  rare	
  (requires	
  attunement) 	
  
While	
  you	
  wear	
  these	
  boot s,	
  you	
  can	
  use	
  a	
  bonus	
  
action	
  and	
  click	
  the	
  boots’	
  heels	
  together.	
  If	
  you	
  do,	
  
the	
  boots	
  double	
  your	
  walking	
  speed,	
  and	
  any	
  
creature	
  that	
  makes	
  an	
  opportunity	
  attack	
  against	
  
you	
  has	
  disadvantage	
  on	
  the	
  attack	
  roll.	
  If	
  you	
  click	
  
your	
  heels	
  together	
  again,	
  yo u	
  end	
  the	
  effect. 	
  
	
   When	
  the	
  boots’	
  property	
  has	
  been	
  used	
  for	
  a	
  total	
  
of	
  10	
  minutes,	
  the	
  magic	
  ceases	
  to	
  function	
  until	
  you	
  
finish	
  a	
  long	
  rest. 	
  
Boots of Striding and Springing 
Wondrous	
  item,	
  uncommon	
  (requires	
  attunement) 	
  
While	
  you	
  wear	
  these	
  boots,	
  your	
   walking	
  speed	
  
becomes	
  30	
  feet,	
  unless	
  your	
  walking	
  speed	
  is	
  higher,	
  
and	
  your	
  speed	
  isn’t	
  reduced	
  if	
  you	
  are	
  encumbered	
  
or	
  wearing	
  heavy	
  armor.	
  In	
  addition,	
  you	
  can	
  jump	
  
three	
  times	
  the	
  normal	
  distance,	
  though	
  you	
  can’t	
  
jump	
  farther	
  than	
  your	
  remaining	
  move ment	
  would	
  
allow.	
  
Boots of the Winterlands 
Wondrous	
  item,	
  uncommon	
  (requires	
  attunement) 	
  
These	
  furred	
  boots	
  are	
  snug	
  and	
  feel	
  quite	
  warm.	
  
While	
  you	
  wear	
  them,	
  you	
  gain	
  the	
  following	
  
benefits:	
  
• You	
  have	
  resistance	
  to	
  cold	
  damage.
• You	
  ignore	
  difficult	
  terrain 	
  created	
  by	
  ice	
  or	
  snow.
• You	
  can	
  tolerate	
  temperatures	
  as	
  low	
  as	
  −50
degrees	
  Fahrenheit	
  without	
  any	
  additional
protection.	
  If	
  you	
  wear	
  heavy	
  clothes,	
  you	
  ca n
tolerate	
  temperatures	
  as	
  low	
  as	
  −100	
  degrees
Fahrenheit.
Bowl of Commanding Water Elementals 
Wondrous	
  item,	
  rare	
  
While	
  this	
  bowl	
  is	
  filled	
  with	
  water,	
  you	
  can	
  use	
  an	
  
action	
  to	
  speak	
  the	
  bowl’s	
  command	
  word	
  and	
  
summon	
  a	
  water	
  elemental,	
  as	
  if	
  you	
  had	
  cast	
  the	
  
conjure	
  elemental 	
  spell.	
  The	
  bowl	
  can’t	
  be	
  used	
  this	
  
way	
  again	
  until	
  the	
  next	
  dawn. 	
  
	
   The	
  bowl	
  is	
  about	
  1	
  foot	
  in	
  diameter	
  and	
  half	
  as	
  
deep.	
  It	
  weighs	
  3	
  pounds	
  and	
  holds	
  about	
  3	
  gallons. 	
  
Bracers of Archery 
Wondrous	
  item,	
  uncommon	
  (requires	
  attunement) 	
  
While	
  wearing	
  these	
  bracers,	
  you	
  have	
  proficiency	
  
with	
  the	
  longbow	
  and	
  shortbow,	
  and	
  you	
  gain	
  a	
  +2	
  
bonus	
  to	
  damage	
  rolls	
  on	
  ranged	
  attacks	
  made	
  with	
  
such	
  weapons. 	
  
Bracers of Defense 
Wondrous	
  item,	
  rare	
  (requires	
  attunement) 	
  
While	
  wearing	
  these	
  bracers,	
  you	
  gain	
  a	
  +2	
  bonus	
  to	
  
AC	
  if	
  you	
  are	
  wearing	
  no	
  armor	
  and	
  using	
  no	
  shield. 	
  
Brazier of Commanding Fire Elementals 
Wondrous	
  item,	
  rare 	
  
While	
  a	
  fire	
  burns	
  in	
  this	
  brass	
  brazier,	
  you	
  can	
  use	
  
an	
  action	
  to	
  speak	
  the	
  brazier’s	
  command	
  word	
  and	
  
summon	
  a	
  fire	
  elemental,	
  as	
  if	
  you	
  had	
  cast	
  the	
  
conjure	
  elemental 	
  spell.	
  The	
  brazier	
  can’t	
  be	
  used	
  
this	
  way	
  again	
  until	
  th e	
  next	
  dawn.	
  
The	
  brazier	
  weighs	
  5	
  pounds. 	
  
Brooch of Shielding 
Wondrous	
  item,	
  uncommon	
  (requires	
  attunement) 	
  
While	
  wearing	
  this	
  brooch,	
  you	
  have	
  resistance	
  to	
  
force	
  damage,	
  and	
  you	
  have	
  immunity	
  to	
  damage	
  
from	
  the	
  magic	
  missile	
  spell.	
  