System	
  Reference	
   Document	
  5.1 	
   232	
  
vial	
  is	
  required	
  for	
  each	
  size	
  category	
  above	
  
Medium).	
  Applying	
  the	
  oil	
  takes	
  10	
  minutes.	
  The	
  
affected	
  creature	
  then	
  gains	
  the	
  effect	
  of	
  the	
  
etherealness	
  spell	
  for	
  1	
  hour. 	
  
Oil of Sharpness 
Potion,	
  very	
  rare 	
  
This	
  clear,	
  gelatinous	
  oil	
  sparkles	
  with	
  tiny,	
  ultrathin	
  
silver	
  shards.	
  The	
  oil	
  can	
  coat	
  one	
  slashing	
  or	
  
piercing	
  weapon	
  or	
  up	
  to	
  5	
  pieces	
  of	
  slashing	
  or	
  
piercing	
  ammunition.	
  Applying	
  the	
  oil	
  takes	
  1	
  
minute.	
  For	
  1	
  hour,	
  the	
  coated	
  item	
  is	
  magical	
  and	
  
has	
  a	
  +3	
  bonus	
  to	
  attack	
  and	
  damage	
  rolls. 	
  
Oil of Slipperiness 
Potion,	
  uncommon 	
  
This	
  sticky	
  black	
  unguent	
  is	
  thick	
  and	
  heavy	
  in	
  the	
  
container,	
  but	
  it	
  flows	
  quickly	
  when	
  poured.	
  The	
  oil	
  
can	
  cover	
  a	
  Medium	
  or	
  smaller	
  creature,	
  along	
  with	
  
the	
  equipment	
  it’s	
  wearing	
  and	
  carrying	
  (one	
  
additional	
  vial	
  is	
  required	
  for	
  each	
  size	
  category	
  
above	
  Medium).	
  Applying	
  the	
  oil	
  takes	
  10	
  minutes.	
  
The	
  affected	
  creature	
  then	
  gains	
  the	
  effect	
  of	
  a	
  
freedom	
  of	
  movement 	
  spell	
  for	
  8	
  hours. 	
  
	
   Alternatively,	
  the	
  oil	
  can	
  be	
  poured	
  on	
  the	
  ground	
  
as	
  an	
  action,	
  where	
  it	
  covers	
  a	
  10 -­‐‑foot	
  square,	
  
duplicating	
  the	
  effect 	
  of	
  the	
  grease	
  spell	
  in	
  that	
  area	
  
for	
  8	
  hours.	
  
Pearl of Power 
Wondrous	
  item,	
  uncommon	
  (requires	
  attunement	
  by	
  a	
  
spellcaster)	
  
While	
  this	
  pearl	
  is	
  on	
  your	
  person,	
  you	
  can	
  use	
  an	
  
action	
  to	
  speak	
  its	
  command	
  word	
  and	
  regain	
  one	
  
expended	
  spell	
  slot.	
  If	
  the	
  expe nded	
  slot	
  was	
  of	
  4th	
  
level	
  or	
  higher,	
  the	
  new	
  slot	
  is	
  3rd	
  level.	
  Once	
  you	
  
use	
  the	
  pearl,	
  it	
  can` t	
  be	
  used	
  again	
  until	
  the	
  nex
t
dawn.	
  
Periapt of Health 
Wondrous	
  item,	
  uncommon 	
  
You	
  are	
  immune	
  to	
  contracting	
  any	
  disease	
  while	
  
you	
  wear	
  this	
  pendant.	
  If	
  you	
  are 	
  already	
  infected	
  
with	
  a	
  disease,	
  the	
  effects	
  of	
  the	
  disease	
  are	
  
suppressed	
  you	
  while	
  you	
  wear	
  the	
  pendant. 	
  
Periapt of Proof against Poison 
Wondrous	
  item,	
  rare 	
  
This	
  delicate	
  silver	
  chain	
  has	
  a	
  brilliant -­‐‑cut	
  black	
  
gem	
  pendant.	
  While	
  you	
  wear	
  it,	
  poisons	
  have	
  no	
  
effect	
  on	
  you.	
  You	
  are	
  immune	
  to	
  the	
  poisoned	
  
condition	
  and	
  have	
  immunity	
  to	
  poison	
  damage. 	
  
Periapt of Wound Closure 
Wondrous	
  item,	
  uncommon	
  (requires	
  attunement) 	
  
While	
  you	
  wear	
  this	
  pendant,	
  you	
  stabilize	
  whenever	
  
you	
  are	
  dying	
  at	
  the	
  start	
  of	
  your	
  t urn.	
  In	
  addition,	
  
whenever	
  you	
  roll	
  a	
  Hit	
  Die	
  to	
  regain	
  hit	
  points,	
  
double	
  the	
  number	
  of	
  hit	
  points	
  it	
  restores. 	
  
Philter of Love 
Potion,	
  uncommon 	
  
The	
  next	
  time	
  you	
  see	
  a	
  creature	
  within	
  10	
  minutes	
  
after	
  drinking	
  this	
  philter,	
  you	
  become	
  charmed	
  by	
  
that	
  creature	
  for	
  1	
  hour.	
  If	
  the	
  creature	
  is	
  of	
  a	
  species	
  
and	
  gender	
  you	
  are	
  normally	
  attracted	
  to,	
  you	
  
regard	
  it	
  as	
  your	
  true	
  love	
  while	
  you	
  are	
  charmed.	
  
This	
  potion’s	
  rose -­‐‑hued,	
  effervescent	
  liquid	
  contains	
  
one	
  easy-­‐‑to-­‐‑miss	
  bubble	
  shaped	
  like	
  a	
  heart. 	
  
Pipes of Haunting 
Wondrous	
  item,	
  uncommon 	
  
You	
  must	
  be	
  proficient	
  with	
  wind	
  instruments	
  to	
  use	
  
these	
  pipes.	
  They	
  have	
  3	
  charges.	
  You	
  can	
  use	
  an	
  
action	
  to	
  play	
  them	
  and	
  expend	
  1	
  charge	
  to	
  create	
  an	
  
eerie,	
  spellbinding	
  tune.	
  Each	
  creature	
  within	
  30	
  feet	
  
of	
  you	
  that	
  hea rs	
  you	
  play	
  must	
  succeed	
  on	
  a	
  DC	
  15	
  
Wisdom	
  saving	
  throw	
  or	
  become	
  frightened	
  of	
  you	
  
for	
  1	
  minute.	
  If	
  you	
  wish,	
  all	
  creatures	
  in	
  the	
  area	
  
that	
  aren’t	
  hostile	
  toward	
  you	
  automatically	
  succeed	
  
on	
  the	
  saving	
  throw.	
  A	
  creature	
  that	
  fails	
  the	
  saving	
  
throw	
  can	
  repeat	
  it	
  at	
  the	
  end	
  of	
  each	
  of	
  its	
  turns,	
  
ending	
  the	
  effect	
  on	
  itself	
  on	
  a	
  success.	
  A	
  creature	
  
that	
  succeeds	
  on	
  its	
  saving	
  throw	
  is	
  immune	
  to	
  the	
  
effect	
  of	
  these	
  pipes	
  for	
  24	
  hours.	
  The	
  pipes	
  regain	
  
1d3	
  expended	
  charges	
  daily	
  at	
  dawn. 	
  
Pipes of the Sewers 
Wondrous	
  item,	
  uncommon	
  (requires	
  attunement) 	
  
You	
  must	
  be	
  proficient	
  with	
  wind	
  instruments	
  to	
  use	
  
these	
  pipes.	
  While	
  you	
  are	
  attuned	
  to	
  the	
  pipes,	
  
ordinary	
  rats	
  and	
  giant	
  rats	
  are	
  indifferent	
  toward	
  
you	
  and	
  will	
  not	
  attack	
  you	
  unless	
  you	
  threaten	
  or	
  
harm	
  them.	
  
	
   The	
  pipes	
  have	
  3	
  charges.	
  If	
  you	
  play	
  the	
  pipes	
  as	
  
an	
  action,	
  you	
  can	
  use	
  a	
  bonus	
  action	
  to	
  expend	
  1	
  to	
  
3	
  charges,	
  calling	
  forth	
  one	
  swarm	
  of	
  rats	
  with	
  each	
  
expended	
  charge,	
  provided	
  that	
  enough	
  rats	
  are	
  
within	
  half	
  a	
  mile	
  of	
  you	
  to	
  be	
  called	
  in	
  this	
  f ashion	
  
(as	
  determined	
  by	
  the	
  GM).	
  If	
  there	
  aren’t	
  enough	
  
rats	
  to	
  form	
  a	
  swarm,	
  the	
  charge	
  is	
  wasted.	
  Called	
  