System	
  Reference	
   Document	
  5.1 	
   236	
  
rocks,	
  or	
  dirt	
  as	
  if	
  it	
  were	
  normal	
  terrain.	
  You	
  can	
  
also	
  speak	
  and	
  understand	
  Terran. 	
  
	
   If	
  you	
  help	
  slay	
  an	
  earth	
  elemental	
  while	
  attuned	
  
to	
  the	
  ring,	
  you	
  gain	
  access	
  to	
  the	
  following	
  
additional	
  properties: 	
  
• You	
  have	
  resistance	
  to	
  acid	
  damage.
• You	
  can	
  move	
  through	
  solid	
  earth	
  or	
  rock	
  as	
  if
those	
  areas	
  were	
  difficult	
  terrain.	
  If	
  you	
  end	
  you r
turn	
  there,	
  you	
  are	
  shunted	
  out	
  to	
  the	
  nearest
unoccupied	
  space	
  you	
  last	
  occupied.
• You	
  can	
  cast	
  the	
  following	
  spells	
  from	
  the	
  ring,
expending	
  the	
  necessary	
  number	
  of	
  charges:	
   stone
shape	
  (2	
  charges),	
  stoneskin	
  (3	
  charges),	
  or	
   wall	
  of
stone	
  (3	
  charges).
Ring	
  of	
  Fire	
  Elemental	
  Command. 	
  You	
  can
expend	
  2	
  of	
  the	
  ring’s	
  charges	
  to	
  cast	
   dominate	
  
monster	
  on	
  a	
  fire	
  elemental.	
  In	
  addition,	
  you	
  have	
  
resistance	
  to	
  fire	
  damage.	
  You	
  can	
  also	
  speak	
  and	
  
understand	
  Ignan. 	
  
	
   If	
  you	
  help	
  slay	
  a	
  fire	
  elemental	
  while	
  attuned	
  to	
  
the	
  ring,	
  you	
  gain	
  access	
  to	
  the	
  following	
  additional	
  
properties:	
  
• You	
  are	
  immune	
  to	
  fire	
  damage.
• You	
  can	
  cast	
  the	
  following	
  spells	
  from	
  the	
  ring,
expending	
  the	
  necessary	
  number	
  of	
  charges:
burning	
  hands 	
  (1	
  charge),	
  fireball	
  (2	
  charges),	
  and
wall	
  of	
  fire	
  (3	
  charges).
Ring	
  of	
  Water	
  Elemental	
  Command. 	
  You	
  can
expend	
  2	
  of	
  the	
  ring’s	
  charges	
  to	
  cast	
   dominate	
  
monster	
  on	
  a	
  water	
  elemental.	
  In	
  addition,	
  you	
  can	
  
stand	
  on	
  and	
  walk	
  across	
  liquid	
  surfaces	
  as	
  if	
  they	
  
were	
  solid	
  ground.	
  You	
  can	
  also	
  speak	
  and	
  
understand	
  Aquan.	
  
	
   If	
  you	
  help	
  slay	
  a	
  water	
  elemental	
  while	
  attuned	
  to	
  
the	
  ring,	
  you	
  gain	
  access	
  to	
  the	
  following	
  additional	
  
properties:	
  
• You	
  can	
  breathe	
  underwater	
  and	
  have	
  a
swimming	
  speed	
  equal	
  to	
  your	
  walking	
  speed.
• You	
  can	
  cast	
  the	
  following	
  spells	
  from	
  the	
  r ing,
expending	
  the	
  necessary	
  number	
  of	
  charges:
create	
  or	
  destroy	
  water	
   (1	
  charge),	
  control	
  water	
  (3
charges),	
  ice	
  storm	
  (2	
  charges),	
  or	
   wall	
  of	
  ice	
  (3
charges).
Ring of Evasion 
Ring,	
  rare	
  (requires	
  attunement) 	
  
This	
  ring	
  has	
  3	
  charges,	
  and	
  it	
  regains	
  1d3	
  e xpended	
  
charges	
  daily	
  at	
  dawn.	
  When	
  you	
  fail	
  a	
  Dexterity	
  
saving	
  throw	
  while	
  wearing	
  it,	
  you	
  can	
  use	
  your	
  
reaction	
  to	
  expend	
  1	
  of	
  its	
  charges	
  to	
  succeed	
  on	
  that	
  
saving	
  throw	
  instead. 	
  
Ring of Feather Falling 
Ring,	
  rare	
  (requires	
  attunement) 	
  
When	
  you	
  fall	
  whi le	
  wearing	
  this	
  ring,	
  you	
  descend	
  
60	
  feet	
  per	
  round	
  and	
  take	
  no	
  damage	
  from	
  falling. 	
  
Ring of Free Action 
Ring,	
  rare	
  (requires	
  attunement) 	
  
While	
  you	
  wear	
  this	
  ring,	
  difficult	
  terrain	
  doesn’t	
  
cost	
  you	
  extra	
  movement.	
  In	
  addition,	
  magic	
  can	
  
neither	
  reduce	
  you r	
  speed	
  nor	
  cause	
  you	
  to	
  be	
  
paralyzed	
  or	
  restrained. 	
  
Ring of Invisibility 
Ring,	
  legendary	
  (requires	
  attunement) 	
  
While	
  wearing	
  this	
  ring,	
  you	
  can	
  turn	
  invisible	
  as	
  an	
  
action.	
  Anything	
  you	
  are	
  wearing	
  or	
  carrying	
  is	
  
invisible	
  with	
  you.	
  You	
  remain	
  invisible	
   until	
  the	
  
ring	
  is	
  removed,	
  until	
  you	
  attack	
  or	
  cast	
  a	
  spell,	
  or	
  
until	
  you	
  use	
  a	
  bonus	
  action	
  to	
  become	
  visible	
  again. 	
  
Ring of Jumping 
Ring,	
  uncommon	
  (requires	
  attunement) 	
  
While	
  wearing	
  this	
  ring,	
  you	
  can	
  cast	
  the	
   jump	
  spell	
  
from	
  it	
  as	
  a	
  bonus	
  action	
  at	
  wil l,	
  but	
  can	
  target	
  only	
  
yourself	
  when	
  you	
  do	
  so. 	
  
Ring of Mind Shielding 
Ring,	
  uncommon	
  (requires	
  attunement) 	
  
While	
  wearing	
  this	
  ring,	
  you	
  are	
  immune	
  to	
  magic	
  
that	
  allows	
  other	
  creatures	
  to	
  read	
  your	
  thoughts,	
  
determine	
  whether	
  you	
  are	
  lying,	
  know	
  your	
  
alignment,	
  or	
  know	
  your	
  creature	
  type.	
  Creatures	
  
can	
  telepathically	
  communicate	
  with	
  you	
  only	
  if	
  you	
  
allow	
  it.	
  
	
   You	
  can	
  use	
  an	
  action	
  to	
  cause	
  the	
  ring	
  to	
  become	
  
invisible	
  until	
  you	
  use	
  another	
  action	
  to	
  make	
  it	
  
visible,	
  until	
  you	
  remove	
  the	
  ring,	
  or	
  until	
  you	
   die.	
  
	
   If	
  you	
  die	
  while	
  wearing	
  the	
  ring,	
  your	
  soul	
  enters	
  
it,	
  unless	
  it	
  already	
  houses	
  a	
  soul.	
  You	
  can	
  remain	
  in	
  
the	
  ring	
  or	
  depart	
  for	
  the	
  afterlife.	
  As	
  long	
  as	
  your	
  
soul	
  is	
  in	
  the	
  ring,	
  you	
  can	
  telepathically	
  
communicate	
  with	
  any	
  creature	
  wearing	
  it.	
  A	
  w earer	
  
can’t	
  prevent	
  this	
  telepathic	
  communication. 	
  