System	
  Reference	
   Document	
  5.1 	
   359	
  
• Any	
  attack	
  that	
  hits	
  the	
  creature	
  is	
  a	
  critical	
  hit	
  if
the	
  attacker	
  is	
  within	
  5	
  feet	
  of	
  the	
  creature.
Petrified 
• A	
  petrified	
  creature	
  is	
  transformed,	
  along	
  with	
  any
nonmagical	
  object	
  it	
  is	
  wearing	
  or	
  carrying,	
  into	
  a
solid	
  inanimate	
  substance	
  (usually	
  stone).	
  It
s
weight	
  increases	
  by	
  a	
  factor	
  of	
  ten,	
  and	
  it	
  ceases
aging.
• The	
  creature	
  is	
  incapacitated	
  (see	
  the	
  condition),
can’t	
  move	
  or	
  speak,	
  and	
  is	
  unaware	
  of	
  it
s
surroundings.
• Attack	
  rolls	
  against	
  the	
  creature	
  have	
  adva ntage.
• The	
  creature	
  automatically	
  fails	
  Strength	
  and
Dexterity	
  saving	
  throws.
• The	
  creature	
  has	
  resistance	
  to	
  all	
  damage.
• The	
  creature	
  is	
  immune	
  to	
  poison	
  and	
  disease,
although	
  a	
  poison	
  or	
  disease	
  already	
  in	
  its	
  system
is	
  suspended,	
  not	
  neutralized.
Poisoned 
• A	
  poisoned	
  creature	
  has	
  disadvantage	
  on	
  attack
rolls	
  and	
  ability	
  checks.
Prone 
• A	
  prone	
  creature’s	
  only	
  movement	
  option	
  is	
  to
crawl,	
  unless	
  it	
  stands	
  up	
  and	
  thereby	
  ends	
  the
condition.
• The	
  creature	
  has	
  disadvantage	
  on	
  attack	
  rolls.
• An	
  attack	
  roll	
  against	
   the	
  creature	
  has	
  advantage	
  if
the	
  attacker	
  is	
  within	
  5	
  feet	
  of	
  the	
  creature.
Otherwise,	
  the	
  attack	
  roll	
  has	
  disadvantage.
Restrained 
• A	
  restrained	
  creature’s	
  speed	
  becomes	
  0,	
  and	
  it
can’t	
  benefit	
  from	
  any	
  bonus	
  to	
  its	
  speed.
• Attack	
  rolls	
  against	
  the	
  creatur e	
  have	
  advantage,
and	
  the	
  creature’s	
  attack	
  rolls	
  have	
  disadvantage.
• The	
  creature	
  has	
  disadvantage	
  on	
  Dexterity	
  saving
throws.
Stunned 
• A	
  stunned	
  creature	
  is	
  incapacitated	
  (see	
  the
condition),	
  can’t	
  move,	
  and	
  can	
  speak	
  only
falteringly.
• The	
  creature	
  automat ically	
  fails	
  Strength	
  and
Dexterity	
  saving	
  throws.
• Attack	
  rolls	
  against	
  the	
  creature	
  have	
  advantage.
Unconscious 
• An	
  unconscious	
  creature	
  is	
  incapacitated	
  (see	
  the
condition),	
  can’t	
  move	
  or	
  speak,	
  and	
  is	
  unaware	
  of
its	
  surroundings
• The	
  creature	
  drops	
  whatev er	
  it’s	
  holding	
  and	
  falls
prone.
• The	
  creature	
  automatically	
  fails	
  Strength	
  and
Dexterity	
  saving	
  throws.
• Attack	
  rolls	
  against	
  the	
  creature	
  have	
  advantage.
• Any	
  attack	
  that	
  hits	
  the	
  creature	
  is	
  a	
  critical	
  hit	
  if
the	
  attacker	
  is	
  within	
  5	
  feet	
  of	
  the	
  creature.