System Reference Document 5.2.1
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 Hamstring Blow. The target’s Speed is reduced by 
15 feet until the start of your next turn. A target can 
be affected by only one Hamstring Blow at a time—
the most recent one.
Level 11: Relentless Rage
Your Rage can keep you fighting despite grievous 
wounds. If you drop to 0 Hit Points while your Rage 
is active and don’t die outright, you can make a DC 
10 Constitution saving throw. If you succeed, your 
Hit Points instead change to a number equal to 
twice your Barbarian level.
 Each time you use this feature after the first, the 
DC increases by 5. When you finish a Short or Long 
Rest, the DC resets to 10.
Level 13: Improved Brutal Strike
You have honed new ways to attack furiously. The 
following effects are now among your Brutal Strike 
options.
 Staggering Blow. The target has Disadvantage on 
the next saving throw it makes, and it can’t make 
Opportunity Attacks until the start of your next 
turn.
 Sundering Blow. Before the start of your next 
turn, the next attack roll made by another creature 
against the target gains a +5 bonus to the roll. An 
attack roll can gain only one Sundering Blow bonus.
Level 15: Persistent Rage
When you roll Initiative, you can regain all ex -
pended uses of Rage. After you regain uses of Rage 
in this way, you can’t do so again until you finish a 
Long Rest.
 In addition, your Rage is so fierce that it now lasts 
for 10 minutes without you needing to do anything 
to extend it from round to round. Your Rage ends 
early if you have the Unconscious condition (not just 
the Incapacitated condition) or don Heavy armor.
Level 17: Improved Brutal Strike
The extra damage of your Brutal Strike increases to 
2d10. In addition, you can use two different Brutal 
Strike effects whenever you use your Brutal Strike 
feature.
Level 18: Indomitable Might
If your total for a Strength check or Strength saving 
throw is less than your Strength score, you can use 
that score in place of the total.
Level 19: Epic Boon
You gain an Epic Boon feat (see “Feats”) or another 
feat of your choice for which you qualify. Boon of 
Irresistible Offense is recommended.
Level 20: Primal Champion
You embody primal power. Your Strength and Con -
stitution scores increase by 4, to a maximum of 25.
Barbarian Subclass:  
Path of the Berserker
Channel Rage into Violent Fury
Barbarians who walk the Path of the Berserker 
direct their Rage primarily toward violence. Their 
path is one of untrammeled fury, and they thrill in 
the chaos of battle as they allow their Rage to seize 
and empower them.
Level 3: Frenzy
If you use Reckless Attack while your Rage is active, 
you deal extra damage to the first target you hit on 
your turn with a Strength-based attack. To deter -
mine the extra damage, roll a number of d6s equal 
to your Rage Damage bonus, and add them together. 
The damage has the same type as the weapon or 
Unarmed Strike used for the attack.
Level 6: Mindless Rage
You have Immunity to the Charmed and Fright -
ened conditions while your Rage is active. If you’re 
Charmed or Frightened when you enter your Rage, 
the condition ends on you.
Level 10: Retaliation
When you take damage from a creature that is 
within 5 feet of you, you can take a Reaction to 
make one melee attack against that creature, using 
a weapon or an Unarmed Strike.
Level 14: Intimidating Presence
As a Bonus Action, you can strike terror into others 
with your menacing presence and primal power. 
When you do so, each creature of your choice in a 
30-foot Emanation originating from you must make 
a Wisdom saving throw (DC 8 plus your Strength 
modifier and Proficiency Bonus). On a failed save, 
a creature has the Frightened condition for 1 min -
ute. At the end of each of the Frightened creature’s 
turns, the creature repeats the save, ending the ef -
fect on itself on a success.
 Once you use this feature, you can’t use it again 
until you finish a Long Rest unless you expend a use 
of your Rage (no action required) to restore your 
use of it.