System Reference Document 5.2.1
41
Druid
Core Druid Traits
Primary Ability Wisdom
Hit Point Die D8 per Druid level
Saving Throw 
Proficiencies
Intelligence and Wisdom
Skill Proficiencies Choose 2: Animal Handling, 
Arcana, Insight, Medicine, Na-
ture, Perception, Religion, or 
Survival
Weapon Proficiencies Simple weapons
Tool Proficiencies Herbalism Kit
Armor Training Light armor and Shields
Starting Equipment Choose A or B: (A) Leather Ar -
mor, Shield, Sickle, Druidic Fo -
cus (Quarterstaff), Explorer’s 
Pack, Herbalism Kit, and 9 GP; 
or (B) 50 GP
Becoming a Druid …
As a Level 1 Character
• Gain all the traits in the Core Druid Traits table.
• Gain the Druid’s level 1 features, which are listed 
in the Druid Features table.
As a Multiclass Character
• Gain the following traits from the Core Druid 
Traits table: Hit Point Die and training with Light 
armor and Shields.
• Gain the Druid’s level 1 features, which are listed 
in the Druid Features table. See the multiclassing 
rules in “Character Creation” to determine your 
available spell slots.
Druid Class Features
As a Druid, you gain the following class features 
when you reach the specified Druid levels. These 
features are listed in the Druid Features table.
Level 1: Spellcasting
You have learned to cast spells through studying 
the mystical forces of nature. See “Spells” for the 
rules on spellcasting. The information below details 
Druid Features
Proficiency
Bonus
Wild
Shape
Prepared
Spells
——Spell Slots per Spell Level——
Level Class Features Cantrips 1 2 3 4 5 6 7 8 9
1 +2 Spellcasting, Druidic,  
Primal Order
— 2 4 2 — — — — — — — —
2 +2 Wild Shape, 
Wild Companion
2 2 5 3 — — — — — — — —
3 +2 Druid Subclass 2 2 6 4 2 — — — — — — —
4 +2 Ability Score Improvement 2 3 7 4 3 — — — — — — —
5 +3 Wild Resurgence 2 3 9 4 3 2 — — — — — —
6 +3 Subclass feature 3 3 10 4 3 3 — — — — — —
7 +3 Elemental Fury 3 3 11 4 3 3 1 — — — — —
8 +3 Ability Score Improvement 3 3 12 4 3 3 2 — — — — —
9 +4 — 3 3 14 4 3 3 3 1 — — — —
10 +4 Subclass feature 3 4 15 4 3 3 3 2 — — — —
11 +4 — 3 4 16 4 3 3 3 2 1 — — —
12 +4 Ability Score Improvement 3 4 16 4 3 3 3 2 1 — — —
13 +5 — 3 4 17 4 3 3 3 2 1 1 — —
14 +5 Subclass feature 3 4 17 4 3 3 3 2 1 1 — —
15 +5 Improved Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 —
16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 —
17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1
18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1
19 +6 Epic Boon 4 4 21 4 3 3 3 3 2 1 1 1
20 +6 Archdruid 4 4 22 4 3 3 3 3 2 2 1 1