System Reference Document 5.2.1
47
Fighter
Core Fighter Traits
Primary Ability Strength or Dexterity
Hit Point Die D10 per Fighter level
Saving Throw 
Proficiencies
Strength and Constitution
Skill Proficiencies Choose 2: Acrobatics, Animal 
Handling, Athletics, History, 
Insight, Intimidation, Persua -
sion, Perception, or Survival
Weapon Proficiencies Simple and Martial weapons
Armor Training Light, Medium, and Heavy ar -
mor and Shields
Starting Equipment Choose A, B, or C: (A) Chain 
Mail, Greatsword, Flail, 8 Jav -
elins, Dungeoneer’s Pack, and 
4 GP; (B) Studded Leather 
Armor, Scimitar, Short sword, 
Longbow, 20 Arrows, Quiver, 
Dungeoneer’s Pack, and 11 
GP; or (C) 155 GP
Becoming a Fighter …
As a Level 1 Character
• Gain all the traits in the Core Fighter Traits table.
• Gain the Fighter’s level 1 features, which are 
listed in the Fighter Features table.
As a Multiclass Character
• Gain the following traits from the Core Fighter 
Traits table: Hit Point Die, proficiency with Mar-
tial weapons, and training with Light and Medium 
armor and Shields.
• Gain the Fighter’s level 1 features, which are 
listed in the Fighter Features table.
Fighter Class Features
As a Fighter, you gain the following class features 
when you reach the specified Fighter levels. These 
features are listed on the Fighter Features table.
Level 1: Fighting Style
You have honed your martial prowess and gain a 
Fighting Style feat of your choice (see “Feats”). De -
fense is recommended.
 Whenever you gain a Fighter level, you can replace 
the feat you chose with a different Fighting Style 
feat.
Fighter Features
Level
Proficiency 
Bonus Class Features
Second 
Wind
Weapon 
Mastery
1 +2 Fighting Style, Second Wind, Weapon Mastery 2 3
2 +2 Action Surge (one use), Tactical Mind 2 3
3 +2 Fighter Subclass 2 3
4 +2 Ability Score Improvement 3 4
5 +3 Extra Attack, Tactical Shift 3 4
6 +3 Ability Score Improvement 3 4
7 +3 Subclass feature 3 4
8 +3 Ability Score Improvement 3 4
9 +4 Indomitable (one use), Tactical Master 3 4
10 +4 Subclass feature 4 5
11 +4 Two Extra Attacks 4 5
12 +4 Ability Score Improvement 4 5
13 +5 Indomitable (two uses), Studied Attacks 4 5
14 +5 Ability Score Improvement 4 5
15 +5 Subclass feature 4 5
16 +5 Ability Score Improvement 4 6
17 +6 Action Surge (two uses), Indomitable (three uses) 4 6
18 +6 Subclass feature 4 6
19 +6 Epic Boon 4 6
20 +6 Three Extra Attacks 4 6