System Reference Document 5.2.1
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Fighter Subclass: Champion
Pursue Physical Excellence in Combat
A Champion focuses on the development of martial 
prowess in a relentless pursuit of victory. Champi -
ons combine rigorous training with physical excel -
lence to deal devastating blows, withstand peril, 
and garner glory. Whether in athletic contests or 
bloody battle, Champions strive for the crown of the 
victor.
Level 3: Improved Critical
Your attack rolls with weapons and Unarmed 
Strikes can score a Critical Hit on a roll of 19 or 20 
on the d20.
Level 3: Remarkable Athlete
Thanks to your athleticism, you have Advantage on 
Initiative rolls and Strength (Athletics) checks.
 In addition, immediately after you score a Critical 
Hit, you can move up to half your Speed without 
provoking Opportunity Attacks.
Level 7: Additional Fighting Style
You gain another Fighting Style feat of your choice.
Level 10: Heroic Warrior
The thrill of battle drives you toward victory. 
During combat, you can give yourself Heroic Inspi -
ration whenever you start your turn without it.
Level 15: Superior Critical
Your attack rolls with weapons and Unarmed 
Strikes can now score a Critical Hit on a roll of 
18–20 on the d20.
Level 18: Survivor
You attain the pinnacle of resilience in battle, giving 
you these benefits.
 Defy Death.  You have Advantage on Death Saving 
Throws. Moreover, when you roll 18–20 on a Death 
Saving Throw, you gain the benefit of rolling a 20 on 
it.
 Heroic Rally. At the start of each of your turns, 
you regain Hit Points equal to 5 plus your Constitu -
tion modifier if you are Bloodied and have at least 1 
Hit Point.
Monk
Core Monk Traits
Primary Ability Dexterity and Wisdom
Hit Point Die D8 per Monk level
Saving Throw 
Proficiencies
Strength and Dexterity
Skill Proficiencies Choose 2: Acrobatics, Athlet -
ics, History, Insight, Religion, 
or Stealth
Weapon Proficiencies Simple weapons and Martial 
weapons that have the Light 
property
Tool Proficiencies Choose one type of Artisan’s 
Tools or Musical Instrument (see 
“Equipment”)
Armor Training None
Starting Equipment Choose A or B: (A) Spear, 5 
Daggers, Artisan’s Tools or 
Musical Instrument chosen 
for the tool proficiency above, 
Explorer’s Pack, and 11 GP; or 
(B) 50 GP
Becoming a Monk …
As a Level 1 Character
• Gain all the traits in the Core Monk Traits table.
• Gain the Monk’s level 1 features, which are listed 
in the Monk Features table.
As a Multiclass Character
• Gain the Hit Point Die trait from the Core Monk 
Traits table.
• Gain the Monk’s level 1 features, which are listed 
in the Monk Features table.
Monk Class Features
As a Monk, you gain the following class features 
when you reach the specified Monk levels. These 
features are listed in the Monk Features table.