System Reference Document 5.2.1
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 If a Channel Divinity effect requires a saving 
throw, the DC equals the spell save DC from this 
class’s Spellcasting feature.
 Divine Sense. As a Bonus Action, you can open 
your awareness to detect Celestials, Fiends, and 
Undead. For the next 10 minutes or until you have 
the Incapacitated condition, you know the location 
of any creature of those types within 60 feet of 
yourself, and you know its creature type. Within 
the same radius, you also detect the presence of any 
place or object that has been consecrated or dese -
crated, as with the Hallow  spell.
Level 3: Paladin Subclass
You gain a Paladin subclass of your choice. The Oath 
of Devotion subclass is detailed after this class’s de -
scription. A subclass is a specialization that grants 
you features at certain Paladin levels. For the rest 
of your career, you gain each of your subclass’s fea-
tures that are of your Paladin level or lower.
Level 4: Ability Score Improvement
You gain the Ability Score Improvement feat (see 
“Feats”) or another feat of your choice for which you 
qualify. You gain this feature again at Paladin levels 
8, 12, and 16.
Level 5: Extra Attack
You can attack twice instead of once whenever you 
take the Attack action on your turn.
Level 5: Faithful Steed
You can call on the aid of an otherworldly steed. You 
always have the Find Steed  spell prepared.
 You can also cast the spell once without expend -
ing a spell slot, and you regain the ability to do so 
when you finish a Long Rest.
Level 6: Aura of Protection
You radiate a protective, unseeable aura in a 10-foot 
Emanation that originates from you. The aura is in -
active while you have the Incapacitated condition.
 You and your allies in the aura gain a bonus to 
saving throws equal to your Charisma modifier 
(minimum bonus of +1).
 If another Paladin is present, a creature can ben -
efit from only one Aura of Protection at a time; the 
creature chooses which aura while in them.
Level 9: Abjure Foes
As a Magic action, you can expend one use of this 
class’s Channel Divinity to overwhelm foes with 
awe. As you present your Holy Symbol or weapon, 
you can target a number of creatures equal to your 
Charisma modifier (minimum of one creature) that 
you can see within 60 feet of yourself. Each target 
must succeed on a Wisdom saving throw or have the 
Frightened condition for 1 minute or until it takes 
any damage. While Frightened in this way, a target 
can do only one of the following on its turns: move, 
take an action, or take a Bonus Action.
Level 10: Aura of Courage
You and your allies have Immunity to the Fright -
ened condition while in your Aura of Protection. If 
a Frightened ally enters the aura, that condition has 
no effect on that ally while there.
Level 11: Radiant Strikes
Your strikes now carry supernatural power. When 
you hit a target with an attack roll using a Melee 
weapon or an Unarmed Strike, the target takes an 
extra 1d8 Radiant damage.
Level 14: Restoring Touch
When you use Lay On Hands on a creature, you can 
also remove one or more of the following conditions 
from the creature: Blinded, Charmed, Deafened, 
Frightened, Paralyzed, or Stunned. You must ex -
pend 5 Hit Points from the healing pool of Lay On 
Hands for each of these conditions you remove; 
those points don’t also restore Hit Points to the 
creature.
Level 18: Aura Expansion
Your Aura of Protection is now a 30-foot Emanation.
Level 19: Epic Boon
You gain an Epic Boon feat (see “Feats”) or another 
feat of your choice for which you qualify. Boon of 
Truesight is recommended.
Paladin Spell List
This section presents the Paladin spell list. The 
spells are organized by spell level and then alpha-
betized, and each spell’s school of magic is listed. 
In the Special column, C means the spell requires 
Concentration, R means it’s a Ritual, and M means it 
requires a specific Material component.
Level 1 Paladin Spells
Spell School Special
Bless Enchantment C, M
Command Enchantment —
Cure Wounds Abjuration —
Detect Evil and Good Divination C
Detect Magic Divination C, R
Detect Poison and Disease Divination C, R