System Reference Document 5.2.1
58
 Prepared Spells of Level 1+. You prepare the 
list of level 1+ spells that are available for you to 
cast with this feature. To start, choose two level 1 
Ranger spells. Cure Wounds  and Ensnaring Strike are 
recommended.
 The number of spells on your list increases as you 
gain Ranger levels, as shown in the Prepared Spells 
column of the Ranger Features table. Whenever that 
number increases, choose additional Ranger spells 
until the number of spells on your list matches the 
number in the Ranger Features table. The chosen 
spells must be of a level for which you have spell 
slots. For example, if you’re a level 5 Ranger, your 
list of prepared spells can include six Ranger spells 
of level 1 or 2 in any combination.
 If another Ranger feature gives you spells that 
you always have prepared, those spells don’t count 
against the number of spells you can prepare with 
this feature, but those spells otherwise count as 
Ranger spells for you.
 Changing Your Prepared Spells. Whenever you 
finish a Long Rest, you can replace one spell on your 
list with another Ranger spell for which you have 
spell slots.
 Spellcasting Ability. Wisdom is your spellcasting 
ability for your Ranger spells.
 Spellcasting Focus. You can use a Druidic Focus 
as a Spellcasting Focus for your Ranger spells.
Level 1: Favored Enemy
You always have the Hunter’s Mark spell prepared. 
You can cast it twice without expending a spell slot, 
and you regain all expended uses of this ability 
when you finish a Long Rest.
 The number of times you can cast the spell with -
out a spell slot increases when you reach certain 
Ranger levels, as shown in the Favored Enemy col -
umn of the Ranger Features table.
Level 1: Weapon Mastery
Your training with weapons allows you to use the 
mastery properties of two kinds of weapons of your 
Ranger Features
Proficiency
Bonus
Favored
Enemy
Prepared
Spells
—Spell Slots per Spell Level—
Level Class Features 1 2 3 4 5
1 +2 Spellcasting, Favored Enemy,  
Weapon Mastery
2 2 2 — — — —
2 +2 Deft Explorer, Fighting Style 2 3 2 — — — —
3 +2 Ranger Subclass 2 4 3 — — — —
4 +2 Ability Score Improvement 2 5 3 — — — —
5 +3 Extra Attack 3 6 4 2 — — —
6 +3 Roving 3 6 4 2 — — —
7 +3 Subclass feature 3 7 4 3 — — —
8 +3 Ability Score Improvement 3 7 4 3 — — —
9 +4 Expertise 4 9 4 3 2 — —
10 +4 Tireless 4 9 4 3 2 — —
11 +4 Subclass feature 4 10 4 3 3 — —
12 +4 Ability Score Improvement 4 10 4 3 3 — —
13 +5 Relentless Hunter 5 11 4 3 3 1 —
14 +5 Nature’s Veil 5 11 4 3 3 1 —
15 +5 Subclass feature 5 12 4 3 3 2 —
16 +5 Ability Score Improvement 5 12 4 3 3 2 —
17 +6 Precise Hunter 6 14 4 3 3 3 1
18 +6 Feral Senses 6 14 4 3 3 3 1
19 +6 Epic Boon 6 15 4 3 3 3 2
20 +6 Foe Slayer 6 15 4 3 3 3 2