System Reference Document 5.2.1
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Ranger Spell List
This section presents the Ranger spell list. The 
spells are organized by spell level and then alpha-
betized, and each spell’s school of magic is listed. 
In the Special column, C means the spell requires 
Concentration, R means it’s a Ritual, and M means it 
requires a specific Material component.
Level 1 Ranger Spells
Spell School Special
Alarm Abjuration R
Animal Friendship Enchantment —
Cure Wounds Abjuration —
Detect Magic Divination C, R
Detect Poison and Disease Divination C, R
Ensnaring Strike Conjuration C
Entangle Conjuration C
Fog Cloud Conjuration C
Goodberry Conjuration —
Hunter’s Mark Divination C
Jump Transmutation —
Longstrider Transmutation —
Speak with Animals Divination R
Level 2 Ranger Spells
Spell School Special
Aid Abjuration —
Animal Messenger Enchantment R
Barkskin Transmutation —
Darkvision Transmutation —
Enhance Ability Transmutation C
Find Traps Divination —
Gust of Wind Evocation C
Lesser Restoration Abjuration —
Locate Animals or Plants Divination R
Locate Object Divination C
Magic Weapon Transmutation —
Pass without Trace Abjuration C
Protection from Poison Abjuration —
Silence Illusion C, R
Spike Growth Transmutation C
Level 3 Ranger Spells
Spell School Special
Conjure Animals Conjuration C
Daylight Evocation —
Dispel Magic Abjuration —
Meld into Stone Transmutation R
Nondetection Abjuration M
Plant Growth Transmutation —
Protection from Energy Abjuration C
Revivify Necromancy M
Speak with Plants Transmutation —
Water Breathing Transmutation R
Water Walk Transmutation R
Wind Wall Evocation C
Level 4 Ranger Spells
Spell School Special
Conjure Woodland Beings Conjuration C
Dominate Beast Enchantment C
Freedom of Movement Abjuration —
Locate Creature Divination C
Stoneskin Transmutation C, M
Level 5 Ranger Spells
Spell School Special
Commune with Nature Divination R
Greater Restoration Abjuration M
Tree Stride Conjuration C