System Reference Document 5.2.1
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roll if you have Advantage on the roll and the attack 
uses a Finesse or a Ranged weapon. The extra dam -
age’s type is the same as the weapon’s type.
 You don’t need Advantage on the attack roll if at 
least one of your allies is within 5 feet of the target, 
the ally doesn’t have the Incapacitated condition, 
and you don’t have Disadvantage on the attack roll.
 The extra damage increases as you gain Rogue 
levels, as shown in the Sneak Attack column of the 
Rogue Features table.
Level 1: Thieves’ Cant
You picked up various languages in the commu -
nities where you plied your roguish talents. You 
know Thieves’ Cant and one other language of your 
choice, which you choose from the language tables 
in “Character Creation.”
Level 1: Weapon Mastery
Your training with weapons allows you to use the 
mastery properties of two kinds of weapons of your 
choice with which you have proficiency, such as 
Daggers and Shortbows.
 Whenever you finish a Long Rest, you can change 
the kinds of weapons you chose. For example, you 
could switch to using the mastery properties of 
Scimitars and Shortswords.
Level 2: Cunning Action
Your quick thinking and agility allow you to move 
and act quickly. On your turn, you can take one of 
the following actions as a Bonus Action: Dash, Dis -
engage, or Hide.
Level 3: Rogue Subclass
You gain a Rogue subclass of your choice. The Thief 
subclass is detailed after this class’s description. A 
subclass is a specialization that grants you features 
at certain Rogue levels. For the rest of your career, 
you gain each of your subclass’s features that are of 
your Rogue level or lower.
Level 3: Steady Aim
As a Bonus Action, you give yourself Advantage on 
your next attack roll on the current turn. You can 
use this feature only if you haven’t moved during 
this turn, and after you use it, your Speed is 0 until 
the end of the current turn.
Rogue Features
Level
Proficiency  
Bonus Class Features Sneak Attack
1 +2 Expertise, Sneak Attack, Thieves’ Cant, Weapon Mastery 1d6
2 +2 Cunning Action 1d6
3 +2 Rogue Subclass, Steady Aim 2d6
4 +2 Ability Score Improvement 2d6
5 +3 Cunning Strike, Uncanny Dodge 3d6
6 +3 Expertise 3d6
7 +3 Evasion, Reliable Talent 4d6
8 +3 Ability Score Improvement 4d6
9 +4 Subclass feature 5d6
10 +4 Ability Score Improvement 5d6
11 +4 Improved Cunning Strike 6d6
12 +4 Ability Score Improvement 6d6
13 +5 Subclass feature 7d6
14 +5 Devious Strikes 7d6
15 +5 Slippery Mind 8d6
16 +5 Ability Score Improvement 8d6
17 +6 Subclass feature 9d6
18 +6 Elusive 9d6
19 +6 Epic Boon 10d6
20 +6 Stroke of Luck 10d6