System Reference Document 5.2.1
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Rogue Subclass: Thief
Hunt for Treasure as a Classic Adventurer
A mix of burglar, treasure hunter, and explorer, you 
are the epitome of an adventurer. In addition to im -
proving your agility and stealth, you gain abilities 
useful for delving into ruins and getting maximum 
benefit from the magic items you find there.
Level 3: Fast Hands
As a Bonus Action, you can do one of the following.
 Sleight of Hand. Make a Dexterity (Sleight of 
Hand) check to pick a lock or disarm a trap with 
Thieves’ Tools or to pick a pocket.
 Use an Object. Take the Utilize action, or take the 
Magic action to use a magic item that requires that 
action.
Level 3: Second-Story Work
You’ve trained to get into especially hard-to-reach 
places, granting you these benefits.
 Climber.  You gain a Climb Speed equal to your 
Speed.
 Jumper.  You can determine your jump distance 
using your Dexterity rather than your Strength.
Level 9: Supreme Sneak
You gain the following Cunning Strike option.
 Stealth Attack (Cost: 1d6). If you have the Hide 
action’s Invisible condition, this attack doesn’t end 
that condition on you if you end the turn behind 
Three-Quarters Cover or Total Cover.
Level 13: Use Magic Device
You’ve learned how to maximize use of magic items, 
granting you the following benefits.
 Attunement.  You can attune to up to four magic 
items at once.
 Charges.  Whenever you use a magic item prop -
erty that expends charges, roll 1d6. On a roll of 
6, you use the property without expending the 
charges.
 Scrolls.  You can use any Spell Scroll, using Intelli -
gence as your spellcasting ability for the spell. If the 
spell is a cantrip or a level 1 spell, you can cast it re -
liably. If the scroll contains a higher-level spell, you 
must first succeed on an Intelligence (Arcana) check 
(DC 10 plus the spell’s level). On a successful check, 
you cast the spell from the scroll. On a failed check, 
the scroll disintegrates.
Level 17: Thief’s Reflexes
You are adept at laying ambushes and quickly es -
caping danger. You can take two turns during the 
first round of any combat. You take your first turn 
at your normal Initiative and your second turn at 
your Initiative minus 10.
Sorcerer
Core Sorcerer Traits
Primary Ability Charisma
Hit Point Die D6 per Sorcerer level
Saving Throw 
Proficiencies
Constitution and Charisma
Skill Proficiencies Choose 2: Arcana, Deception, 
Insight, Intimidation, Persua -
sion, or Religion
Weapon Proficiencies Simple weapons
Armor Training None
Starting Equipment Choose A or B: (A) Spear, 
2 Daggers, Arcane Focus 
(crystal), Dungeoneer’s Pack, 
and 28 GP; or (B) 50 GP
Becoming a Sorcerer …
As a Level 1 Character
• Gain all the traits in the Core Sorcerer Traits 
table.
• Gain the Sorcerer’s level 1 features, which are 
listed in the Sorcerer Features table.
As a Multiclass Character
• Gain the Hit Point Die from the Core Sorcerer 
Traits table.
• Gain the Sorcerer’s level 1 features, which are 
listed in the Sorcerer Features table. See the mul -
ticlassing rules in “Character Creation” to deter -
mine your available spell slots.
Sorcerer Class Features
As a Sorcerer, you gain the following class features 
when you reach the specified Sorcerer levels. These 
features are listed in the Sorcerer Features table.
Level 1: Spellcasting
Drawing from your innate magic, you can cast 
spells. See “Spells” for the rules on spellcasting. The 
information below details how you use those rules 
with Sorcerer spells, which appear in the Sorcerer 
spell list later in the class’s description.
 Cantrips. You know four Sorcerer cantrips of your 
choice. Light, Prestidigitation, Shocking Grasp, and 
Sorcerous Burst are recommended. Whenever you 
gain a Sorcerer level, you can replace one of your 
cantrips from this feature with another Sorcerer 
cantrip of your choice.
 When you reach Sorcerer levels 4 and 10, you 
learn another Sorcerer cantrip of your choice, as 
shown in the Cantrips column of the Sorcerer Fea-
tures table.
 Spell Slots. The Sorcerer Features table shows 
how many spell slots you have to cast your level 1+ 