System Reference Document 5.2.1
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of your career, you gain each of your subclass’s fea-
tures that are of your Wizard level or lower.
Level 4: Ability Score Improvement
You gain the Ability Score Improvement feat (see 
“Feats”) or another feat of your choice for which you 
qualify. You gain this feature again at Wizard levels 
8, 12, and 16.
Level 5: Memorize Spell
Whenever you finish a Short Rest, you can study 
your spellbook and replace one of the level 1+ Wiz-
ard spells you have prepared for your Spellcasting 
feature with another level 1+ spell from the book.
Level 18: Spell Mastery
You have achieved such mastery over certain spells 
that you can cast them at will. Choose a level 1 and 
a level 2 spell in your spellbook that have a casting 
time of an action. You always have those spells pre -
pared, and you can cast them at their lowest level 
without expending a spell slot. To cast either spell at 
a higher level, you must expend a spell slot.
 Whenever you finish a Long Rest, you can study 
your spellbook and replace one of those spells with 
an eligible spell of the same level from the book.
Level 19: Epic Boon
You gain an Epic Boon feat (see “Feats”) or another 
feat of your choice for which you qualify. Boon of 
Spell Recall is recommended.
Level 20: Signature Spells
Choose two level 3 spells in your spellbook as your 
signature spells. You always have these spells pre -
pared, and you can cast each of them once at level 3 
without expending a spell slot. When you do so, you 
can’t cast them in this way again until you finish a 
Short or Long Rest. To cast either spell at a higher 
level, you must expend a spell slot.
Wizard Spell List
This section presents the Wizard spell list. The 
spells are organized by spell level and then alpha-
betized, and each spell’s school of magic is listed. 
In the Special column, C means the spell requires 
Concentration, R means it’s a Ritual, and M means it 
requires a specific Material component.
Cantrips (Level 0 Wizard Spells)
Spell School Special
Acid Splash Evocation —
Chill Touch Necromancy —
Dancing Lights Illusion C
Elementalism Transmutation —
Fire Bolt Evocation —
Light Evocation —
Spell School Special
Mage Hand Conjuration —
Mending Transmutation —
Message Transmutation —
Minor Illusion Illusion —
Poison Spray Necromancy —
Prestidigitation Transmutation —
Ray of Frost Evocation —
Shocking Grasp Evocation —
True Strike Divination —
Level 1 Wizard Spells
Spell School Special
Alarm Abjuration R
Burning Hands Evocation —
Charm Person Enchantment —
Chromatic Orb Evocation M
Color Spray Illusion —
Comprehend Languages Divination R
Detect Magic Divination C, R
Disguise Self Illusion —
Expeditious Retreat Transmutation C
False Life Necromancy –
Feather Fall Transmutation —
Find Familiar Conjuration R, M
Floating Disk Conjuration R
Fog Cloud Conjuration C
Grease Conjuration —
Hideous Laughter Enchantment C
Ice Knife Conjuration —
Identify Divination R, M
Illusory Script Illusion R, M
Jump Transmutation —
Longstrider Transmutation —
Mage Armor Abjuration —
Magic Missile Evocation —
Protection from Evil and Good Abjuration C, M
Ray of Sickness Necromancy —
Shield Abjuration —
Silent Image Illusion C
Sleep Enchantment C
Thunderwave Evocation —
Unseen Servant Conjuration R