System Reference Document 5.2.1
85
 Intelligence, Wisdom, or Charisma is your spell -
casting ability for the spells you cast with this trait 
(choose the ability when you select the lineage).
 Fey Ancestry. You have Advantage on saving 
throws you make to avoid or end the Charmed 
condition.
 Keen Senses. You have proficiency in the Insight, 
Perception, or Survival skill.
 Trance.  You don’t need to sleep, and magic can’t 
put you to sleep. You can finish a Long Rest in 4 
hours if you spend those hours in a trancelike medi -
tation, during which you retain consciousness.
Gnome
Creature Type: Humanoid
Size: Small (about 3–4 feet tall)
Speed: 30 feet
As a Gnome, you have these special traits.
 Darkvision. You have Darkvision with a range of 
60 feet.
 Gnomish Cunning. You have Advantage on Intelli -
gence, Wisdom, and Charisma saving throws.
 Gnomish Lineage. You are part of a lineage that 
grants you supernatural abilities. Choose one of the 
following options; whichever one you choose, Intel -
ligence, Wisdom, or Charisma is your spellcasting 
ability for the spells you cast with this trait (choose 
the ability when you select the lineage):
Forest Gnome. You know the Minor Illusion cantrip. 
You also always have the Speak with Animals  spell 
prepared. You can cast it without a spell slot a 
number of times equal to your Proficiency Bonus, 
and you regain all expended uses when you finish 
a Long Rest. You can also use any spell slots you 
have to cast the spell.
Rock Gnome. You know the Mending and Presti-
digitation cantrips. In addition, you can spend 10 
minutes casting Prestidigitation  to create a Tiny 
clockwork device (AC 5, 1 HP), such as a toy, fire 
starter, or music box. When you create the device, 
you determine its function by choosing one effect 
from Prestidigitation ; the device produces that 
effect whenever you or another creature takes a 
Bonus Action to activate it with a touch. If the cho -
sen effect has options within it, you choose one of 
those options for the device when you create it. 
For example, if you choose the spell’s ignite-extin -
guish effect, you determine whether the device 
ignites or extinguishes fire; the device doesn’t do 
both. You can have three such devices in existence 
at a time, and each falls apart 8 hours after its 
creation or when you dismantle it with a touch as 
a Utilize action.
Goliath
Creature Type: Humanoid
Size: Medium (about 7–8 feet tall)
Speed: 35 feet
As a Goliath, you have these special traits.
 Giant Ancestry. You are descended from Giants. 
Choose one of the following benefits—a supernatu -
ral boon from your ancestry; you can use the chosen 
benefit a number of times equal to your Proficiency 
Bonus, and you regain all expended uses when you 
finish a Long Rest:
Cloud’s Jaunt (Cloud Giant). As a Bonus Action, you 
magically teleport up to 30 feet to an unoccupied 
space you can see.
Fire’s Burn (Fire Giant). When you hit a target 
with an attack roll and deal damage to it, you can 
also deal 1d10 Fire damage to that target.
Frost’s Chill (Frost Giant). When you hit a target 
with an attack roll and deal damage to it, you 
can also deal 1d6 Cold damage to that target and 
reduce its Speed by 10 feet until the start of your 
next turn.
Hill’s Tumble (Hill Giant). When you hit a Large 
or smaller creature with an attack roll and deal 
damage to it, you can give that target the Prone 
condition.
Stone’s Endurance (Stone Giant). When you take 
damage, you can take a Reaction to roll 1d12. Add 
your Constitution modifier to the number rolled 
and reduce the damage by that total.
Elven Lineages
Lineage Level 1 Level 3 Level 5
Drow The range of your Darkvision increases to 120 feet.   
You also know the Dancing Lights  cantrip.
Faerie Fire Darkness
High Elf You know the Prestidigitation  cantrip. Whenever you finish 
a Long Rest, you can replace that cantrip with a different 
cantrip from the Wizard spell list.
Detect Magic Misty Step
Wood Elf Your Speed increases to 35 feet. You also know the 
Druidcraft cantrip.
Longstrider Pass without Trace