System Reference Document 5.2.1
86
Storm’s Thunder (Storm Giant). When you take 
damage from a creature within 60 feet of you, you 
can take a Reaction to deal 1d8 Thunder damage 
to that creature.
 Large Form. Starting at character level 5, you can 
change your size to Large as a Bonus Action if you’re 
in a big enough space. This transformation lasts for 
10 minutes or until you end it (no action required). 
For that duration, you have Advantage on Strength 
checks, and your Speed increases by 10 feet. Once 
you use this trait, you can’t use it again until you 
finish a Long Rest.
 Powerful Build. You have Advantage on any abil-
ity check you make to end the Grappled condition. 
You also count as one size larger when determining 
your carrying capacity.
Halfling
Creature Type: Humanoid
Size: Small (about 2–3 feet tall)
Speed: 30 feet
As a Halfling, you have these special traits.
 Brave.  You have Advantage on saving throws you 
make to avoid or end the Frightened condition.
 Halfling Nimbleness. You can move through the 
space of any creature that is a size larger than you, 
but you can’t stop in the same space.
 Luck.  When you roll a 1 on the d20 of a D20 Test, 
you can reroll the die, and you must use the new 
roll.
 Naturally Stealthy. You can take the Hide action 
even when you are obscured only by a creature that 
is at least one size larger than you.
Human
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 
feet tall), chosen when you select this species
Speed: 30 feet
As a Human, you have these special traits.
 Resourceful. You gain Heroic Inspiration when-
ever you finish a Long Rest.
 Skillful.  You gain proficiency in one skill of your 
choice.
 Versatile. You gain an Origin feat of your choice 
(see “Feats”). Skilled is recommended.
Orc
Creature Type: Humanoid
Size: Medium (about 6–7 feet tall)
Speed: 30 feet
As an Orc, you have these special traits.
 Adrenaline Rush. You can take the Dash action as 
a Bonus Action. When you do so, you gain a number 
of Temporary Hit Points equal to your Proficiency 
Bonus.
 You can use this trait a number of times equal 
to your Proficiency Bonus, and you regain all ex -
pended uses when you finish a Short or Long Rest.
 Darkvision.  You have Darkvision with a range of 
120 feet.
 Relentless Endurance. When you are reduced to 
0 Hit Points but not killed outright, you can drop to 
1 Hit Point instead. Once you use this trait, you can’t 
do so again until you finish a Long Rest.
Tiefling
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 3–4 
feet tall), chosen when you select this species
Speed: 30 feet
As a Tiefling, you have the following special traits.
 Darkvision. You have Darkvision with a range of 
60 feet.
 Fiendish Legacy. You are the recipient of a legacy 
that grants you supernatural abilities. Choose a leg -
acy from the Fiendish Legacies table. You gain the 
level 1 benefit of the chosen legacy.
 When you reach character levels 3 and 5, you 
learn a higher-level spell, as shown on the table. 
You always have that spell prepared. You can cast it 
once without a spell slot, and you regain the ability 
to cast it in that way when you finish a Long Rest. 
You can also cast the spell using any spell slots you 
have of the appropriate level.
 Intelligence, Wisdom, or Charisma is your spell -
casting ability for the spells you cast with this trait 
(choose the ability when you select the legacy).
 Otherworldly Presence.  You know the Thauma-
turgy cantrip. When you cast it with this trait, the 
spell uses the same spellcasting ability you use for 
your Fiendish Legacy trait.
Fiendish Legacies
Legacy Level 1 Level 3 Level 5
Abyssal You have Resistance to Poison damage. 
You also know the Poison Spray cantrip.
Ray of Sickness Hold Person
Chthonic You have Resistance to Necrotic damage. 
You also know the Chill Touch cantrip.
False Life Ray of Enfeeblement
Infernal You have Resistance to Fire damage. 
You also know the Fire Bolt cantrip.
Hellish Rebuke Darkness