System Reference Document 5.2.1
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Feats
Feat Descriptions
The feats that follow are organized by category—
Origin, General, Fighting Style, or Epic Boon—and 
alphabetized in each category.
Parts of a Feat
The description of a feat contains the following 
parts, which are presented after the feat’s name.
 Category.  A feat is a member of a category, which 
is noted in the feat. If you’re instructed to choose 
a feat from a specific category, such as the Origin 
category, that category must appear under the 
feat’s name. If you’re instructed to choose a feat and 
no category is specified, you can choose from any 
category.
 Prerequisite.  To take a feat, you must meet any 
prerequisite in its description unless a feature al -
lows you to take the feat without the prerequisite. 
If a prerequisite includes a class, you must have at 
least 1 level in that class to take the feat.
 Benefit. The benefits of a feat are detailed after 
any prerequisites are listed. If you have a feat, you 
gain its benefits.
 Repeatable. A feat can be taken only once unless 
its description states otherwise in a “Repeatable” 
subsection.
Origin Feats
Alert
Origin Feat
You gain the following benefits.
 Initiative Proficiency. When you roll Initiative, 
you can add your Proficiency Bonus to the roll.
 Initiative Swap. Immediately after you roll Initia-
tive, you can swap your Initiative with the Initiative 
of one willing ally in the same combat. You can’t 
make this swap if you or the ally has the Incapaci -
tated condition.
Magic Initiate
Origin Feat
You gain the following benefits.
 Two Cantrips. You learn two cantrips of your 
choice from the Cleric, Druid, or Wizard spell list. 
Intelligence, Wisdom, or Charisma is your spellcast -
ing ability for this feat’s spells (choose when you 
select this feat).
 Level 1 Spell. Choose a level 1 spell from the same 
list you selected for this feat’s cantrips. You always 
have that spell prepared. You can cast it once with -
out a spell slot, and you regain the ability to cast it 
in that way when you finish a Long Rest. You can 
also cast the spell using any spell slots you have.
 Spell Change. Whenever you gain a new level, you 
can replace one of the spells you chose for this feat 
with a different spell of the same level from the cho -
sen spell list.
 Repeatable. You can take this feat more than 
once, but you must choose a different spell list each 
time.
Savage Attacker
Origin Feat
You’ve trained to deal particularly damaging 
strikes. Once per turn when you hit a target with 
a weapon, you can roll the weapon’s damage dice 
twice and use either roll against the target.
Skilled
Origin Feat
You gain proficiency in any combination of three 
skills or tools of your choice.
 Repeatable. You can take this feat more than 
once.
General Feats
Ability Score Improvement
General Feat (Prerequisite: Level 4+)
Increase one ability score of your choice by 2, or 
increase two ability scores of your choice by 1. This 
feat can’t increase an ability score above 20.
 Repeatable. You can take this feat more than 
once.
Grappler
General Feat (Prerequisite: Level 4+, Strength or 
Dexterit y 13+)
You gain the following benefits.
 Ability Score Increase. Increase your Strength or 
Dexterity score by 1, to a maximum of 20.
 Punch and Grab. When you hit a creature with an 
Unarmed Strike as part of the Attack action on your 
turn, you can use both the Damage and the Grapple 
option. You can use this benefit only once per turn.
 Attack Advantage. You have Advantage on attack 
rolls against a creature Grappled by you.
 Fast Wrestler. You don’t have to spend extra 
movement to move a creature Grappled by you if the 
creature is your size or smaller.
Fighting Style Feats
Archery
Fighting Style Feat (Prerequisite: Fighting Style 
Feature)
You gain a +2 bonus to attack rolls you make with 
Ranged weapons.