System Reference Document 5.2.1
93
Tools
A tool helps you make specialized ability checks, 
craft certain items, or both. A tool’s description 
includes the tool’s cost and weight, as well as the 
following entries:
Ability. This entry lists the ability to use when 
making an ability check with the tool.
Utilize.  This entry lists things you can do with the 
tool when you take the Utilize action. You can do 
one of those things each time you take the action. 
This entry also provides the DC for the action.
Craft.  This entry lists what, if anything, you 
can craft with the tool. For crafting rules, see 
“Crafting Nonmagical Items,” “Brewing Potions 
of Healing,” and “Scribing Spell Scrolls” later in 
“Equipment.”
Variants.  This entry appears if the tool has vari -
ants, which are listed. Each requires a separate 
proficiency.
Tool Proficiency
If you have proficiency with a tool, add your Pro -
ficiency Bonus to any ability check you make that 
uses the tool. If you have proficiency in a skill that’s 
used with that check, you have Advantage on the 
check too.
 Your features might give you proficiency with a 
tool. A monster has proficiency with any tool in its 
stat block.
Artisan’s Tools
Artisan’s Tools are each focused on crafting items 
and pursuing a trade. Each of these tools requires a 
separate proficiency.
Alchemist’s Supplies (50 GP)
Ability: Intelligence Weight: 8 lb.
Utilize: Identify a substance (DC 15), or start a fire 
(DC 15)
Craft: Acid, Alchemist’s Fire, Component Pouch, Oil, 
Paper, Perfume
Brewer’s Supplies (20 GP)
Ability: Intelligence Weight: 9 lb.
Utilize: Detect poisoned drink (DC 15), or identify alco -
hol (DC 10)
Craft: Antitoxin
Calligrapher’s Supplies (10 GP)
Ability: Dexterity  Weight: 5 lb.
Utilize: Write text with impressive flourishes that guard 
against forgery (DC 15)
Craft: Ink, Spell Scroll
Carpenter’s Tools (8 GP)
Ability: Strength  Weight: 6 lb.
Utilize: Seal or pry open a door or container (DC 20)
Craft: Club, Greatclub, Quarterstaff, Barrel, Chest, Lad -
der, Pole, Portable Ram, Torch
Cartographer’s Tools (15 GP)
Ability: Wisdom  Weight: 6 lb.
Utilize: Draft a map of a small area (DC 15)
Craft: Map
Cobbler’s Tools (5 GP)
Ability: Dexterity  Weight: 5 lb.
Utilize: Modify footwear to give Advantage on the wear -
er’s next Dexterity (Acrobatics) check (DC 10)
Craft: Climber’s Kit
Cook’s Utensils (1 GP)
Ability: Wisdom  Weight: 8 lb.
Utilize: Improve food’s flavor (DC 10), or detect spoiled 
or poisoned food (DC 15)
Craft: Rations
Glassblower’s Tools (30 GP)
Ability: Intelligence Weight: 5 lb.
Utilize: Discern what a glass object held in the past 24 
hours (DC 15)
Craft: Glass Bottle, Magnifying Glass, Spyglass, Vial
Jeweler’s Tools (25 GP)
Ability: Intelligence Weight: 2 lb.
Utilize: Discern a gem’s value (DC 15)
Craft: Arcane Focus, Holy Symbol
Leatherworker’s Tools (5 GP)
Ability: Dexterity  Weight: 5 lb.
Utilize: Add a design to a leather item (DC 10)
Craft: Sling, Whip, Hide Armor, Leather Armor, Studded 
Leather Armor, Backpack, Crossbow Bolt Case, Map 
or Scroll Case, Parchment, Pouch, Quiver, Waterskin
Mason’s Tools (10 GP)
Ability: Strength  Weight: 8 lb.
Utilize: Chisel a symbol or hole in stone (DC 10)
Craft: Block and Tackle
Painter’s Supplies (10 GP)
Ability: Wisdom  Weight: 5 lb.
Utilize: Paint a recognizable image of something you’ve 
seen (DC 10)
Craft: Druidic Focus, Holy Symbol
Potter’s Tools (10 GP)
Ability: Intelligence Weight: 3 lb.
Utilize: Discern what a ceramic object held in the past 
24 hours (DC 15)
Craft: Jug, Lamp
Smith’s Tools (20 GP)
Ability: Strength  Weight: 8 lb.
Utilize: Pry open a door or container (DC 20)