System Reference Document 5.2.1
101
Crew
A ship larger than a Keelboat or Rowboat needs a 
crew of skilled hirelings (see “Hirelings” later in 
“Equipment”) to function. The minimum number of 
skilled hirelings needed to crew a ship depends on 
the type of ship, as shown in the table.
Passengers
The table lists the number of Small and Medium 
passengers the ship can accommodate using ham -
mocks. A ship outfitted with private accommoda-
tions can carry one-fifth as many passengers. A pas -
senger usually pays 5 SP per day for a hammock, but 
prices can vary from ship to ship. A small private 
cabin usually costs 2 GP per day.
Damage Threshold
If a vehicle has a damage threshold (see “Rules Glos -
sary”), it’s noted in the table.
Ship Repair
Repairs to a damaged ship can be made while the 
vessel is berthed. Repairing 1 Hit Point of damage 
requires 1 day and costs 20 GP for materials and la-
bor. If the repairs are made in a location where sup -
plies and skilled labor are abundant, such as a city 
shipyard, the repair time and cost are halved.
Lifestyle Expenses
Lifestyle expenses summarize the cost of living in a 
fantasy world. They cover lodging, food, equipment 
maintenance, and other necessities.
 At the start of each week or month (GM’s choice), 
choose a lifestyle below—Wretched, Squalid, Poor, 
Modest, Comfortable, Wealthy, or Aristocratic—and 
pay the price to sustain that lifestyle.
 Lifestyles have no inherent consequences, but the 
GM might take them into account when determining 
risks or how others perceive your character.
Wretched (Free)
You survive via chance and charity. You’re often 
exposed to natural dangers as a result of sleeping 
outside.
Squalid (1 SP per Day)
You spend the bare minimum for your necessities. 
You might be exposed to unhealthy conditions and 
opportunistic criminals.
Poor (2 SP per Day)
You spend frugally for your necessities.
Modest (1 GP per Day)
You support yourself at an average level.
Comfortable (2 GP per Day)
You spend modestly for your necessities and enjoy a 
few luxuries.
Wealthy (4 GP per Day)
You’re accustomed to the finer things in life and 
might have servants.
Aristocratic (10 GP per Day)
You pay for the best and might have a staff that sup -
ports your lifestyle. Others notice your wealth and 
might encourage you to share it, either legally or 
otherwise.
Food, Drink, and Lodging
The Food, Drink, and Lodging table gives prices for 
food and a single night’s lodging. Prices for daily 
lodging and meals are included in your lifestyle’s 
expenses.
Food, Drink, and Lodging
Item Cost
Ale (mug) 4 CP
Bread (loaf) 2 CP
Cheese (wedge) 1 SP
Inn Stay per Day
Squalid 7 CP
Poor 1 SP
Modest 5 SP
Item Cost
Comfortable 8 SP
Wealthy 2 GP
Aristocratic 4 GP
Meal
Squalid 1 CP
Poor 2 CP
Modest 1 SP
Airborne and Waterborne Vehicles
Ship Speed Crew Passengers Cargo (Tons) AC HP Damage Threshold Cost
Airship 8 mph 10 20 1 13 300 — 40,000 GP
Galley 4 mph 80 — 150 15 500 20 30,000 GP
Keelboat 1 mph 1 6 1/2 15 100 10 3,000 GP
Longship 3 mph 40 150 10 15 300 15 10,000 GP
Rowboat 1½ mph 1 3 — 11 50 — 50 GP
Sailing Ship 2 mph 20 20 100 15 300 15 10,000 GP
Warship 2½ mph 60 60 200 15 500 20 25,000 GP