System Reference Document 5.2.1
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Armor of Vulnerability
Armor (Any Light, Medium, or Heavy), Rare (Requires 
Attunement)
While wearing this armor, you have Resistance to 
one of the following damage types: Bludgeoning, 
Piercing, or Slashing. The GM chooses the type or 
determines it randomly.
 Curse. This armor is cursed, a fact that is revealed 
only when the Identify  spell is cast on the armor or 
you attune to it. Attuning to the armor curses you 
until you are targeted by a Remove Curse spell or 
similar magic; removing the armor fails to end the 
curse. While cursed, you have Vulnerability to two 
of the three damage types associated with the ar -
mor (not the one to which it grants Resistance).
Arrow-Catching Shield
Armor (Shield), Rare (Requires Attunement)
You gain a +2 bonus to Armor Class against ranged 
attack rolls while you wield this Shield. This bonus 
is in addition to the Shield’s normal bonus to AC.
 Whenever an attacker makes a ranged attack roll 
against a target within 5 feet of you, you can take a 
Reaction to become the target of the attack instead.
Bag of Beans
Wondrous Item, Rare 
This heavy cloth bag contains 3d4 dry beans when 
found. The bag weighs half a pound regardless of 
how many beans it contains and becomes a non -
magical item when it no longer contains any beans.
 If you dump one or more beans out of the bag, 
they explode in a 10-foot-radius Sphere centered on 
them. All the dumped beans are destroyed in the ex -
plosion, and each creature in the Sphere, including 
you, makes a DC 15 Dexterity saving throw, taking 
5d4 Force damage on a failed save or half as much 
damage on a successful one.
 If you remove a bean from the bag, plant it in dirt 
or sand, and then water it, the bean disappears as it 
produces an effect 1 minute later from the ground 
where it was planted. The GM can choose an effect 
from the following table or determine it randomly.
1d100 Effect
01 5d4 toadstools sprout. If a creature eats a 
toadstool, roll any die. On an odd roll, the 
eater must succeed on a DC 15 Constitution 
saving throw or take 5d6 Poison damage and 
have the Poisoned condition for 1 hour. On 
an even roll, the eater gains 5d6 Temporary 
Hit Points for 1 hour.
02–10 A geyser erupts and spouts water, beer, 
mayonnaise, tea, vinegar, wine, or oil (GM’s 
choice) 30 feet into the air for 1d4 minutes.
1d100 Effect
11–20 A Treant sprouts. Roll any die. On an odd 
roll, the treant is Chaotic Evil. On an even 
roll, the treant is Chaotic Good. 
21–30 An animate but immobile stone statue in 
your likeness rises and makes verbal threats 
against you. If you leave it and others come 
near, it describes you as the most heinous 
of villains and directs the newcomers to find 
and attack you. If you are on the same plane 
of existence as the statue, it knows where 
you are. The statue becomes inanimate after 
24 hours.
31–40 A campfire with green flames springs 
forth and burns for 24 hours or until it is 
extinguished.
41–50 Three Shrieker Fungi sprout.
51–60 1d4 + 4 bright-pink toads crawl forth. When -
ever a toad is touched, it transforms into a 
Large or smaller monster of the GM’s choice 
that acts in accordance with its alignment 
and nature. The monster remains for 1 min -
ute, then disappears in a puff of bright-pink 
smoke.
61–70 A hungry Bulette  burrows up and attacks.
71–80 A fruit tree grows. It has 1d10 + 20 fruit, 1d8 
of which act as randomly determined po -
tions. The tree vanishes after 1 hour. Picked 
fruit remains, retaining any magic for 30 days.
81–90 A nest of 1d4 + 3 rainbow-colored eggs 
springs up. Any creature that eats an egg 
makes a DC 20 Constitution saving throw. 
On a successful save, a creature permanently 
increases its lowest ability score by 1, ran -
domly choosing among equally low scores. 
On a failed save, the creature takes 10d6 
Force damage from an internal explosion.
91–95 A pyramid with a 60-foot-square base bursts 
upward. Inside is a burial chamber containing 
a Mummy, a Mummy Lord, or some other 
Undead of the GM’s choice. Its sarcophagus 
contains treasure of the GM’s choice.
96–00 A giant beanstalk sprouts, growing to a 
height of the GM’s choice. The top leads 
where the GM chooses, such as to a great 
view, a cloud giant’s castle, or another plane 
of existence.