System Reference Document 5.2.1
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if there isn’t enough space for the creature, the figu -
rine doesn’t become a creature.
 The creature is Friendly to you and your allies. 
It understands your languages, obeys your com -
mands, and takes its turn immediately after you on 
your Initiative count. If you issue no commands, the 
creature defends itself but takes no other actions.
 The creature exists for a duration specific to each 
figurine. At the end of the duration, the creature 
reverts to its figurine form. It reverts to a figurine 
early if its creature form drops to 0 Hit Points or if 
you take a Magic action while touching the creature 
to make it revert to figurine form. When the crea-
ture becomes a figurine again, its property can’t 
be used again until a certain amount of time has 
passed, as specified in the figurine’s description.
 Bronze Griffon (Rare). This bronze statuette is of 
a griffon rampant. It can become a Griffon  for up to 
6 hours. Once it has been used, it can’t be used again 
until 5 days have passed.
 Ebony Fly (Rare). This ebony statuette, carved in 
the likeness of a horsefly, can become a Giant Fly 
(see the accompanying stat block) for up to 12 hours 
and can be ridden as a mount. Once it has been used, 
it can’t be used again until 2 days have passed.
Giant Fly
Large Beast, Unaligned
AC 11  Initiative +1 (11)
HP 19 (3d10 + 3)
Speed 30 ft., Fly 60 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 14 +2 +2     Dex 13 +1 +1     Con 13 +1 +1
Int 2 −4 −4 WIS 10 +0 +0 Cha 3 −4 −4
Senses Darkvision 60 ft., Passive Perception 10
Languages None
CR 0 (XP 0; PB +2)
 Golden Lions (Rare). These gold statuettes of 
lions are always created in pairs. You can use one 
figurine or both simultaneously. Each can become 
a Lion for up to 1 hour. Once a lion has been used, it 
can’t be used again until 7 days have passed.
 Ivory Goats (Rare). These ivory statuettes of 
goats are always created in sets of three. Each goat 
looks unique and functions differently from the oth -
ers. Their properties are as follows:
Goat of Terror. This figurine can become a Giant 
Goat for up to 3 hours. The goat can’t attack, but 
you can (harmlessly) remove its horns and use 
them as weapons. One horn becomes a +1 Lance, 
and the other becomes a  +2 Longsword. Removing 
a horn requires a Magic action, and the weapons 
disappear and the horns return when the goat 
reverts to figurine form. While you ride the goat, 
any Hostile creature that starts its turn within 
a 30-foot Emanation originating from the goat 
must succeed on a DC 15 Wisdom saving throw or 
have the Frightened condition for 1 minute, until 
you are no longer riding the goat, or until the goat 
reverts to figurine form. The Frightened creature 
repeats the save at the end of each of its turns, 
ending the effect on itself on a success. Once it 
succeeds on the save, a creature is immune to 
this effect for the next 24 hours. Once the figurine 
has been used, it can’t be used again until 15 days 
have passed.
Goat of Traveling.  This figurine can become a 
Large goat with the same statistics as a Riding 
Horse. It has 24 charges, and each hour or por -
tion thereof it spends in goat form costs 1 charge. 
While it has charges, you can use it as often as you 
wish. When it runs out of charges, it reverts to a 
figurine and can’t be used again until 7 days have 
passed, when it regains all expended charges.
Goat of Travail.  This figurine can become a Giant 
Goat for up to 3 hours. Once it has been used, it 
can’t be used again until 30 days have passed.
 Marble Elephant (Rare). This marble statuette 
resembles a trumpeting elephant. It can become an 
Elephant for up to 24 hours. Once it has been used, 
it can’t be used again until 7 days have passed.
 Obsidian Steed (Very Rare). This polished ob -
sidian horse can become a Nightmare  for up to 24 
hours. The nightmare fights only to defend itself. 
Once it has been used, it can’t be used again until 5 
days have passed.
 The figurine has a 10 percent chance each time 
you use it to ignore your orders, including a com -
mand to revert to figurine form. If you mount the 
nightmare while it is ignoring your orders, you 
and the nightmare are instantly transported to a 
random location on the plane of Hades, where the 
nightmare reverts to figurine form.
 Onyx Dog (Rare). This onyx statuette of a dog can 
become a Mastiff  for up to 6 hours. The mastiff has 
an Intelligence of 8 and can speak Common. It also 
has Blindsight with a range of 60 feet. Once it has 
been used, it can’t be used again until 7 days have 
passed.
 Serpentine Owl (Rare). This serpentine statuette 
of an owl can become a Giant Owl  for up to 8 hours. 
The owl can communicate telepathically with you at 
any range if you and it are on the same plane of ex -
istence. Once it has been used, it can’t be used again 
until 2 days have passed.
 Silver Raven (Uncommon). This silver statuette 
of a raven can become a Raven  for up to 12 hours. 
Once it has been used, it can’t be used again until 2 
days have passed. While in raven form, the figurine 
grants you the ability to cast Animal Messenger on it.