System Reference Document 5.2.1
252
Wand of Wonder Effects
1d100 Effect
01–20 You cast a spell originating from the chosen 
point. Roll 1d10 to determine the spell: on a 
1–2, Darkness; on a 3–4,  Faerie Fire; on a 5–6,  
Fireball; on a 7–8, Slow; on a 9–10, Stinking 
Cloud.
21–25 Nothing happens at the chosen point of origin. 
Instead, you have the Stunned condition until 
the start of your next turn, believing some -
thing awesome just happened.
26–30 You cast Gust of Wind. The Line created by the 
spell extends from you to the chosen point of 
origin.
31–35 Nothing happens at the chosen point of origin. 
Instead, you take 1d6 Psychic damage.
36–40 Heavy rain falls for 1 minute in a 120-foot-
high, 60-foot-radius Cylinder centered on the 
chosen point of origin. During that time, the 
area of effect is Lightly Obscured.
41–45 A cloud of 600 oversized butterflies fills a 
60-foot-high, 30-foot-radius Cylinder centered 
on the chosen point of origin. The butterflies 
remain for 10 minutes, during which time the 
area of effect is Heavily Obscured.
46–50 You cast Lightning Bolt . The Line created by the 
spell extends from you to the chosen point of 
origin.
51–55 The creature closest to the chosen point of 
origin is enlarged as if you had cast Enlarge/
Reduce on it. If the target isn’t you and can’t be 
affected by that spell, you become the target 
instead.
56–60 A magically formed creature appears in an 
unoccupied space as close to the chosen point 
of origin as possible. The creature isn’t under 
your control, acts as it normally would, and 
disappears after 1 hour or when it drops to 0 
Hit Points. Roll 1d4 to determine which crea -
ture appears. On a 1, a Rhinoceros appears; 
on a 2, an Elephant appears; and on a 3–4,  a 
Rat appears.
61–64 Grass covers a 60-foot-radius circle of ground, 
with the center of that circle as close to the 
chosen point of origin as possible. Grass that’s 
already there grows to ten times its normal 
size and remains overgrown for 1 minute.
1d100 Effect
65–68 An object of the GM’s choice disappears into 
the Ethereal Plane. The object must be neither 
worn nor carried, within 120 feet of the cho -
sen point of origin, and no larger than 10 feet 
in any dimension. If there are no such objects 
in range, nothing happens.
69–72 Nothing happens at the chosen point of origin. 
Instead, you shrink as if you had cast Enlarge/
Reduce on yourself and remain in that state for 
1 minute.
73–77 Leaves grow from the creature nearest to the 
chosen point of origin. Unless they are picked 
off, the leaves turn brown and fall off after 24 
hours.
78–82 Nothing happens at the chosen point of origin. 
Instead, a burst of colorful, shimmering light 
extends from you in a 30-foot Emanation. 
Each creature in the area must succeed on a 
DC 15 Constitution saving throw or have the 
Blinded condition for 1 minute. A creature re -
peats the save at the end of each of its turns, 
ending the effect on itself on a success.
83–87 Nothing happens at the chosen point of origin. 
Instead, you cast Invisibility  on yourself.
88–92 Nothing happens at the chosen point of ori -
gin. Instead, a stream of 1d4 × 10 gems, each 
worth 1 GP, shoots from the wand’s tip in a 
Line 30 feet long and 5 feet wide toward the 
chosen point of origin. Each gem deals 1 Blud -
geoning damage, and the total damage of the 
gems is divided equally among all creatures in 
the Line.
93–97 You cast Polymorph, targeting the creature 
closest to the chosen point of origin. Roll 1d4 
to determine the target’s new form. On a 1, 
the new form is a Black Bear;  on a 2, the 
new form is a Giant Wasp; on a 3–4,  the new 
form is a Frog.
98–00 The creature closest to the chosen point of 
origin makes a DC 15 Constitution saving 
throw. On a failed save, the creature has the 
Restrained condition and begins to turn to 
stone. While Restrained in this way, the crea -
ture repeats the save at the end of its next 
turn. On a successful save, the effect ends. 
On a failed save, the creature has the Petrified 
condition instead of the Restrained condition. 
The petrification lasts until the creature is 
freed by the Greater Restoration  spell or similar 
magic.