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System Reference Document 5.2.1
Whirlwind (Recharge 4–6). Strength Saving Throw: DC 
13, one Medium or smaller creature in the elemental’s 
space. Failure: 24 (4d10 + 2) Thunder damage, and the 
target is pushed up to 20 feet straight away from the 
elemental and has the Prone condition. Success: Half 
damage only.
Animated Objects
Animated Armor
Medium Construct, Unaligned
AC 18  Initiative +2 (12)
HP 33 (6d8 + 6)
Speed 25 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 14 +2 +2 Dex 11 +0 +0 Con 13 +1 +1
Int 1 −5 −5 WIS 3 −4 −4 Cha 1 −5 −5
Immunities Poison, Psychic; Charmed, Deafened, 
Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 ft.; Passive Perception 6
Languages None
CR 1 (XP 200; PB +2)
Actions
Multiattack. The armor makes two Slam attacks.
Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) 
Bludgeoning damage.
Animated Flying Sword
Small Construct, Unaligned
AC 17  Initiative +4 (14)
HP 14 (4d6)
Speed 5 ft., Fly 50 ft. (hover)
MOD SAVE MOD SAVE MOD SAVE
Str 12 +1 +1 Dex 15 +2 +4 Con 11 +0 +0
Int 1 −5 −5 WIS 5 −3 −3 Cha 1 −5 −5
Immunities Poison, Psychic; Charmed, Deafened, 
Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 ft.; Passive Perception 7
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Slash. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) 
Slashing damage.
Animated Rug of Smothering
Large Construct, Unaligned
AC 12  Initiative +4 (14)
HP 27 (5d10)
Speed 10 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 17 +3 +3 Dex 14 +2 +2 Con 10 +0 +0
Int 1 −5 −5 WIS 3 −4 −4 Cha 1 −5 −5
Immunities Poison, Psychic; Charmed, Deafened, 
Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 ft.; Passive Perception 6
Languages None
CR 2 (XP 450; PB +2)
Actions
Smother. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 
+ 3) Bludgeoning damage. If the target is a Medium or 
smaller creature, the rug can give it the Grappled con-
dition (escape DC 13) instead of dealing damage. Until 
the grapple ends, the target has the Blinded and Re-
strained conditions, is suffocating, and takes 10 (2d6 + 
3) Bludgeoning damage at the start of each of its turns. 
The rug can smother only one creature at a time. 
 While grappling the target, the rug can’t take this ac-
tion, the rug halves the damage it takes (round down), 
and the target takes the same amount of damage.
Ankheg
Ankheg
Large Monstrosity, Unaligned
AC 14  Initiative +0 (10)
HP 45 (6d10 + 12)
Speed 30 ft., Burrow 10 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 17 +3 +3 Dex 11 +0 +0 Con 14 +2 +2
Int 1 −5 −5 WIS 13 +1 +1 Cha 6 −2 −2
Senses Darkvision 60 ft., Tremorsense 60 ft.; 
Passive Perception 11
Languages None
CR 2 (XP 450; PB +2)
Traits
Tunneler. The ankheg can burrow through solid rock 
at half its Burrow Speed and leaves a 10-foot-diameter 
tunnel in its wake.
Actions
Bite. Melee Attack Roll: +5 (with Advantage if the target 
is Grappled by the ankheg), reach 5 ft. Hit: 10 (2d6 + 3) 
Slashing damage plus 3 (1d6) Acid damage. If the target 
is a Large or smaller creature, it has the Grappled con-
dition (escape DC 13).
Acid Spray (Recharge 6). Dexterity Saving Throw: DC 
12, each creature in a 30-foot-long, 5-foot-wide Line. 
Failure: 14 (4d6) Acid damage. Success: Half damage.