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System Reference Document 5.2.1
Assassin
Assassin
Medium or Small Humanoid, Neutral
AC 16  Initiative +10 (20)
HP 97 (15d8 + 30)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 11 +0 +0 Dex 18 +4 +7 Con 14 +2 +2
Int 16 +3 +6 WIS 11 +0 +0 Cha 10 +0 +0
Skills Acrobatics +7 , Perception +6, Stealth +10
Resistances Poison
Gear Light Crossbow, Shortsword, Studded Leather Armor
Senses Passive Perception 16
Languages Common, Thieves’ Cant
CR 8 (XP 3,900; PB +3)
Traits
Evasion. If the assassin is subjected to an effect that 
allows it to make a Dexterity saving throw to take only 
half damage, the assassin instead takes no damage if it 
succeeds on the save and only half damage if it fails. It 
can’t use this trait if it has the Incapacitated condition.
Actions
Multiattack. The assassin makes three attacks, using 
Shortsword or Light Crossbow in any combination.
Shortsword. Melee Attack Roll: +7 , reach 5 ft. Hit: 7 
(1d6 + 4) Piercing damage plus 17 (5d6) Poison dam-
age, and the target has the Poisoned condition until the 
start of the assassin’s next turn.
Light Crossbow. Ranged Attack Roll: +7, range 
80/320 ft. Hit: 8 (1d8 + 4) Piercing damage plus 21 
(6d6) Poison damage.
Bonus Actions
Cunning Action. The assassin takes the Dash, Disen-
gage, or Hide action.
Awakened Plants
Awakened Shrub
Small Plant, Neutral
AC 9  Initiative −1 (9)
HP 10 (3d6)
Speed 20 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 3 −4 −4 Dex 8 −1 −1 Con 11 +0 +0
Int 10 +0 +0 WIS 10 +0 +0 Cha 6 −2 −2
Vulnerabilities Fire
Resistances Piercing
Senses Passive Perception 10
Languages Common plus one other language
CR 0 (XP 10; PB +2)
Actions
Rake. Melee Attack Roll: +1, reach 5 ft. Hit: 1 Slash-
ing damage.
Awakened Tree
Huge Plant, Neutral
AC 13  Initiative −2 (8)
HP 59 (7d12 + 14)
Speed 20 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 19 +4 +4 Dex 6 −2 −2 Con 15 +2 +2
Int 10 +0 +0 WIS 10 +0 +0 Cha 7 −2 −2
Vulnerabilities Fire
Resistances Bludgeoning, Piercing
Senses Passive Perception 10
Languages Common plus one other language
CR 2 (XP 450; PB +2)
Actions
Slam. Melee Attack Roll: +6, reach 10 ft. Hit: 14 (3d6 
+ 4) Bludgeoning damage.
Axe Beak
Axe Beak
Large Monstrosity, Unaligned
AC 11  Initiative +1 (11)
HP 19 (3d10 + 3)
Speed 50 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 14 +2 +2 Dex 12 +1 +1 Con 12 +1 +1
Int 2 −4 −4 WIS 10 +0 +0 Cha 5 −3 −3
Senses Passive Perception 10
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) 
Slashing damage.