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System Reference Document 5.2.1
Traits
Magic Resistance. The devil has Advantage on saving 
throws against spells and other magical effects.
Actions
Multiattack. The devil makes one Beard attack and one 
Infernal Glaive attack.
Beard. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 
+ 3) Piercing damage, and the target has the Poisoned 
condition until the start of the devil’s next turn. Until 
this poison ends, the target can’t regain Hit Points.
Infernal Glaive. Melee Attack Roll: +5, reach 10 ft. Hit: 
8 (1d10 + 3) Slashing damage. If the target is a crea-
ture and doesn’t already have an infernal wound, it is 
subjected to the following effect. Constitution Saving 
Throw: DC 12. Failure: The target receives an infernal 
wound. While wounded, the target loses 5 (1d10) Hit 
Points at the start of each of its turns. The wound closes 
after 1 minute, after a spell restores Hit Points to the 
target, or after the target or a creature within 5 feet of it 
takes an action to stanch the wound, doing so by suc-
ceeding on a DC 12 Wisdom (Medicine) check.
Behir
Behir
Huge Monstrosity, Neutral Evil
AC 17  Initiative +3 (13)
HP 168 (16d12 + 64)
Speed 50 ft., Climb 50 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 23 +6 +6 Dex 16 +3 +3 Con 18 +4 +4
Int 7 −2 −2 WIS 14 +2 +2 Cha 12 +1 +1
Skills Perception +6, Stealth +7
Immunities Lightning
Senses Darkvision 90 ft.; Passive Perception 16
Languages Draconic
CR 11 (XP 7 ,200; PB +4)
Actions
Multiattack. The behir makes one Bite attack and uses 
Constrict.
Bite. Melee Attack Roll: +10, reach 10 ft. Hit: 19 (2d12 
+ 6) Piercing damage plus 11 (2d10) Lightning damage.
Constrict. Strength Saving Throw: DC 18, one Large or 
smaller creature the behir can see within 5 feet. Failure: 
28 (5d8 + 6) Bludgeoning damage. The target has the 
Grappled condition (escape DC 16), and it has the Re-
strained condition until the grapple ends.
Lightning Breath (Recharge 5–6). Dexterity Saving 
Throw: DC 16, each creature in a 90-foot-long, 5-foot-
wide Line. Failure: 66 (12d10) Lightning damage. Suc-
cess: Half damage.
Bonus Actions
Swallow. Dexterity Saving Throw: DC 18, one Large or 
smaller creature Grappled by the behir (the behir can 
have only one creature swallowed at a time). Failure: 
The behir swallows the target, which is no longer Grap-
pled. While swallowed, a creature has the Blinded and 
Restrained conditions, has Total Cover against attacks 
and other effects outside the behir, and takes 21 (6d6) 
Acid damage at the start of each of the behir’s turns. 
 If the behir takes 30 damage or more on a single turn 
from the swallowed creature, the behir must succeed 
on a DC 14 Constitution saving throw at the end of that 
turn or regurgitate the creature, which falls in a space 
within 10 feet of the behir and has the Prone condition. 
If the behir dies, a swallowed creature is no longer Re-
strained and can escape from the corpse by using 15 
feet of movement, exiting Prone.
Berserker
Berserker
Medium or Small Humanoid, Neutral
AC 13  Initiative +1 (11)
HP 67 (9d8 + 27)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 16 +3 +3 Dex 12 +1 +1 Con 17 +3 +3
Int 9 −1 −1 WIS 11 +0 +0 Cha 9 −1 −1
Gear Greataxe, Hide Armor
Senses Passive Perception 10
Languages Common
CR 2 (XP 450; PB +2)
Traits
Bloodied Frenzy. While Bloodied, the berserker has 
Advantage on attack rolls and saving throws.
Actions
Greataxe. Melee Attack Roll: +5, reach 5 ft. Hit: 9 
(1d12 + 3) Slashing damage.
Black Dragons
Black Dragon Wyrmling
Medium Dragon (Chromatic), Chaotic Evil
AC 17  Initiative +4 (14)
HP 33 (6d8 + 6)
Speed 30 ft., Fly 60 ft., Swim 30 ft.