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System Reference Document 5.2.1
Spellcasting. The dragon casts one of the following 
spells, requiring no Material components and using 
Charisma as the spellcasting ability (spell save DC 16):
At Will: Detect Magic, Minor Illusion, Scorching Ray, 
Shapechange (Beast or Humanoid form only, no 
Temporary Hit Points gained from the spell, and no 
Concentration or Temporary Hit Points required to 
maintain the spell), Speak with Animals
1/Day Each: Detect Thoughts, Control Weather
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after 
another creature’s turn, the dragon can expend a use to 
take one of the following actions. The dragon regains all 
expended uses at the start of each of its turns.
Blazing Light. The dragon uses Spellcasting to cast 
Scorching Ray.
Pounce. The dragon moves up to half its Speed, and it 
makes one Rend attack.
Scorching Sands. Dexterity Saving Throw: DC 16, one 
creature the dragon can see within 120 feet. Failure: 
27 (6d8) Fire damage, and the target’s Speed is halved 
until the end of its next turn. Failure or Success: The 
dragon can’t take this action again until the start of its 
next turn.
Ancient Brass Dragon
Gargantuan Dragon (Metallic), Chaotic Good
AC 20   Initiative +12 (22)
HP 332 (19d20 + 133)
Speed 40 ft., Burrow 40 ft., Fly 80 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 27 +8 +8 Dex 10 +0 +6 Con 25 +7 +7
Int 16 +3 +3 WIS 15 +2 +8 Cha 22 +6 +6
Skills History +9, Perception +14, Persuasion +12, Stealth 
+6
Immunities Fire
Senses Blindsight 60 ft., Darkvision 120 ft.; 
Passive Perception 24
Languages Common, Draconic
CR 20 (XP 25,000, or 33,000 in lair; PB +6)
Traits
Legendary Resistance (4/Day, or 5/Day in Lair). If 
the dragon fails a saving throw, it can choose to suc-
ceed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It 
can replace one attack with a use of (A) Sleep Breath or 
(B) Spellcasting to cast Scorching Ray (level 3 version).
Rend. Melee Attack Roll: +14, reach 15 ft. Hit: 19 (2d10 
+ 8) Slashing damage plus 7 (2d6) Fire damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: 
DC 21, each creature in a 90-foot-long, 5-foot-
wide Line. Failure: 58 (13d8) Fire damage. Success: 
Half damage.
Sleep Breath. Constitution Saving Throw: DC 21, each 
creature in a 90-foot Cone. Failure: The target has the 
Incapacitated condition until the end of its next turn, at 
which point it repeats the save. Second Failure: The tar-
get has the Unconscious condition for 10 minutes. This 
effect ends for the target if it takes damage or a creature 
within 5 feet of it takes an action to wake it.
Spellcasting. The dragon casts one of the following 
spells, requiring no Material components and using 
Charisma as the spellcasting ability (spell save DC 20):
At Will: Detect Magic, Minor Illusion, Scorching Ray 
(level 3 version), Shapechange (Beast or Humanoid 
form only, no Temporary Hit Points gained from the 
spell, and no Concentration or Temporary Hit Points 
required to maintain the spell), Speak with Animals
1/Day Each: Control Weather, Detect Thoughts
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after 
another creature’s turn, the dragon can expend a use to 
take one of the following actions. The dragon regains all 
expended uses at the start of each of its turns.
Blazing Light. The dragon uses Spellcasting to cast 
Scorching Ray (level 3 version).
Pounce. The dragon moves up to half its Speed, and it 
makes one Rend attack.
Scorching Sands. Dexterity Saving Throw: DC 20, one 
creature the dragon can see within 120 feet. Failure: 
36 (8d8) Fire damage, and the target’s Speed is halved 
until the end of its next turn. Failure or Success: The 
dragon can’t take this action again until the start of its 
next turn.
Bronze Dragons
Bronze Dragon Wyrmling
Medium Dragon (Metallic), Lawful Good
AC 15  Initiative +2 (12)
HP 39 (6d8 + 12)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 17 +3 +3 Dex 10 +0 +2 Con 15 +2 +2
Int 12 +1 +1 WIS 11 +0 +2 Cha 15 +2 +2
Skills Perception +4, Stealth +2
Immunities Lightning
Senses Blindsight 10 ft., Darkvision 60 ft.; 
Passive Perception 14
Languages Draconic
CR 2 (XP 450; PB +2)