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System Reference Document 5.2.1
Bugbear Warrior
Medium Fey (Goblinoid), Chaotic Evil
AC 14  Initiative +2 (12)
HP 33 (6d8 + 6)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 15 +2 +2 Dex 14 +2 +2 Con 13 +1 +1
Int 8 −1 −1 WIS 11 +0 +0 Cha 9 −1 −1
Skills Stealth +6, Survival +2
Gear Hide Armor, Light Hammers (3)
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common, Goblin
CR 1 (XP 200; PB +2)
Traits
Abduct. The bugbear needn’t spend extra movement to 
move a creature it is grappling.
Actions
Grab. Melee Attack Roll: +4, reach 10 ft. Hit: 9 (2d6 
+ 2) Bludgeoning damage. If the target is a Medium 
or smaller creature, it has the Grappled condition (es-
cape DC 12).
Light Hammer. Melee or Ranged Attack Roll: +4 (with 
Advantage if the target is Grappled by the bugbear), 
reach 10 ft. or range 20/60 ft. Hit: 9 (3d4 + 2) Blud-
geoning damage.
Bulette
Bulette
Large Monstrosity, Unaligned
AC 17  Initiative +0 (10)
HP 94 (9d10 + 45)
Speed 40 ft., Burrow 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 19 +4 +4 Dex 11 +0 +0 Con 21 +5 +5
Int 2 −4 −4 WIS 10 +0 +0 Cha 5 −3 −3
Skills Perception +6
Senses Darkvision 60 ft., Tremorsense 120 ft.; 
Passive Perception 16
Languages None
CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The bulette makes two Bite attacks.
Bite. Melee Attack Roll: +7 , reach 5 ft. Hit: 17 (2d12 
+ 4) Piercing damage.
Deadly Leap. The bulette spends 5 feet of movement 
to jump to a space within 15 feet that contains one 
or more Large or smaller creatures. Dexterity Saving 
Throw: DC 15, each creature in the bulette’s destina-
tion space. Failure: 19 (3d12) Bludgeoning damage, and 
the target has the Prone condition. Success: Half dam-
age, and the target is pushed 5 feet straight away from 
the bulette.
Bonus Actions
Leap. The bulette jumps up to 30 feet by spending 10 
feet of movement.
Centaur
Centaur Trooper
Large Fey, Neutral Good
AC 16  Initiative +2 (12)
HP 45 (6d10 + 12)
Speed 50 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 18 +4 +4 Dex 14 +2 +2 Con 14 +2 +2
Int 9 −1 −1 WIS 13 +1 +1 Cha 11 +0 +0
Skills Athletics +6, Perception +3
Gear Breastplate, Longbow, Pike
Senses Passive Perception 13
Languages Elvish, Sylvan
CR 2 (XP 450; PB +2)
Actions
Multiattack. The centaur makes two attacks, using Pike 
or Longbow in any combination.
Pike. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 
+ 4) Piercing damage.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. 
Hit: 6 (1d8 + 2) Piercing damage.
Bonus Actions
Trampling Charge (Recharge 5–6). The centaur moves 
up to its Speed without provoking Opportunity Attacks 
and can move through the spaces of Medium or smaller 
creatures. Each creature whose space the centaur en-
ters is targeted once by the following effect. Strength 
Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning 
damage, and the target has the Prone condition.
Chain Devil
Chain Devil
Medium Fiend (Devil), Lawful Evil
AC 15  Initiative +5 (15)
HP 85 (10d8 + 40)
Speed 30 ft.