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System Reference Document 5.2.1
MOD SAVE MOD SAVE MOD SAVE
Str 18 +4 +4 Dex 15 +2 +2 Con 18 +4 +7
Int 11 +0 +0 WIS 12 +1 +4 Cha 14 +2 +2
Resistances Bludgeoning, Cold, Piercing, Slashing
Immunities Fire, Poison; Poisoned
Senses Darkvision 120 ft. (unimpeded by magical 
Darkness); Passive Perception 11
Languages Infernal; telepathy 120 ft.
CR 8 (XP 3,900; PB +3)
Traits
Diabolical Restoration. If the devil dies outside the 
Nine Hells, its body disappears in sulfurous smoke, and 
it gains a new body instantly, reviving with all its Hit 
Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving 
throws against spells and other magical effects.
Actions
Multiattack. The devil makes two Chain attacks and 
uses Conjure Infernal Chain.
Chain. Melee Attack Roll: +7 , reach 10 ft. Hit: 11 (2d6 
+ 4) Slashing damage. If the target is a Large or smaller 
creature, it has the Grappled condition (escape DC 14) 
from one of two chains, and it has the Restrained con-
dition until the grapple ends.
Conjure Infernal Chain. The devil conjures a fiery 
chain to bind a creature. Dexterity Saving Throw: 
DC 15, one creature the devil can see within 60 feet. 
Failure: 9 (2d4 + 4) Fire damage, and the target has 
the Restrained condition until the end of the devil’s 
next turn, at which point the chain disappears. If the 
target is Large or smaller, the devil moves the target 
up to 30 feet straight toward itself. Success: The chain 
disappears.
Reactions
Unnerving Gaze. Trigger: A creature the devil can 
see starts its turn within 30 feet of the devil and can 
see the devil. Response—Wisdom Saving Throw: DC 
15, the triggering creature. Failure: The target has the 
Frightened condition until the end of its turn. Success: 
The target is immune to this devil’s Unnerving Gaze 
for 24 hours.
Chimera
Chimera
Large Monstrosity, Chaotic Evil
AC 14  Initiative +0 (10)
HP 114 (12d10 + 48)
Speed 30 ft., Fly 60 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 19 +4 +4 Dex 11 +0 +0 Con 19 +4 +4
Int 3 −4 −4 WIS 14 +2 +2 Cha 10 +0 +0
Skills Perception +8
Senses Darkvision 60 ft.; Passive Perception 18
Languages Understands Draconic but can’t speak
CR 6 (XP 2,300; PB +3)
Actions
Multiattack. The chimera makes one Ram attack, one 
Bite attack, and one Claw attack. It can replace the 
Claw attack with a use of Fire Breath if available.
Bite. Melee Attack Roll: +7 , reach 5 ft. Hit: 11 (2d6 + 4) 
Piercing damage, or 18 (4d6 + 4) Piercing damage if the 
chimera had Advantage on the attack roll.
Claw. Melee Attack Roll: +7 , reach 5 ft. Hit: 7 (1d6 + 4) 
Slashing damage.
Ram. Melee Attack Roll: +7 , reach 5 ft. Hit: 10 (1d12 
+ 4) Bludgeoning damage. If the target is a Medium or 
smaller creature, it has the Prone condition.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: 
DC 15, each creature in a 15-foot Cone. Failure: 31 
(7d8) Fire damage. Success: Half damage.
Chuul
Chuul
Large Aberration, Chaotic Evil
AC 16  Initiative +0 (10)
HP 76 (9d10 + 27)
Speed 30 ft., Swim 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 19 +4 +4 Dex 10 +0 +0 Con 16 +3 +3
Int 5 −3 −3 WIS 11 +0 +0 Cha 5 −3 −3
Skills Perception +4
Immunities Poison; Poisoned
Senses Darkvision 60 ft.; Passive Perception 14
Languages Understands Deep Speech but can’t speak
CR 4 (XP 1,100; PB +2)
Traits
Amphibious. The chuul can breathe air and water.
Sense Magic. The chuul senses magic within 120 feet of 
itself. This trait otherwise works like the Detect Magic 
spell but isn’t itself magical.
Actions
Multiattack. The chuul makes two Pincer attacks and 
uses Paralyzing Tentacles.
Pincer. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 
+ 4) Bludgeoning damage. If the target is a Large or 
smaller creature, it has the Grappled condition (escape 
DC 14) from one of two pincers.