275
System Reference Document 5.2.1
Cloud Giant
Cloud Giant
Huge Giant, Neutral
AC 14  Initiative +4 (14)
HP 200 (16d12 + 96)
Speed 40 ft., Fly 20 ft. (hover)
MOD SAVE MOD SAVE MOD SAVE
Str 27 +8 +8 Dex 10 +0 +0 Con 22 +6 +10
Int 12 +1 +1 WIS 16 +3 +7 Cha 16 +3 +3
Skills Insight +7 , Perception +11
Senses Passive Perception 21
Languages Common, Giant
CR 9 (XP 5,000; PB +4)
Actions
Multiattack. The giant makes two attacks, using Thun-
derous Mace or Thundercloud in any combination. It 
can replace one attack with a use of Spellcasting to cast 
Fog Cloud.
Thunderous Mace. Melee Attack Roll: +12, reach 10 
ft. Hit: 21 (3d8 + 8) Bludgeoning damage plus 7 (2d6) 
Thunder damage.
Thundercloud. Ranged Attack Roll: +12, range 240 
ft. Hit: 18 (3d6 + 8) Thunder damage, and the target 
has the Incapacitated condition until the end of its 
next turn.
Spellcasting. The giant casts one of the following spells, 
requiring no Material components and using Charisma 
as the spellcasting ability (spell save DC 15):
At Will: Detect Magic, Fog Cloud, Light
1/Day Each: Control Weather, Gaseous Form, 
Telekinesis
Bonus Actions
Misty Step. The giant casts the Misty Step spell, using 
the same spellcasting ability as Spellcasting.
Cockatrice
Cockatrice
Small Monstrosity, Unaligned
AC 11  Initiative +1 (11)
HP 22 (5d6 + 5)
Speed 20 ft., Fly 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 6 −2 −2 Dex 12 +1 +1 Con 12 +1 +1
Int 2 −4 −4 WIS 13 +1 +1 Cha 5 −3 −3
Immunities Petrified
Senses Darkvision 60 ft.; Passive Perception 11
Languages None
CR 1/2 (XP 100; PB +2)
Actions
Petrifying Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 
3 (1d4 + 1) Piercing damage. If the target is a creature, 
it is subjected to the following effect. Constitution 
Saving Throw: DC 11. First Failure: The target has the 
Restrained condition. The target repeats the save at the 
end of its next turn if it is still Restrained, ending the 
effect on itself on a success. Second Failure: The target 
has the Petrified condition, instead of the Restrained 
condition, for 24 hours.
Commoner
Commoner
Medium or Small Humanoid, Neutral
AC 10  Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 10 +0 +0 Dex 10 +0 +0 Con 10 +0 +0
Int 10 +0 +0 WIS 10 +0 +0 Cha 10 +0 +0
Gear Club
Senses Passive Perception 10
Languages Common
CR 0 (XP 10; PB +2)
Traits
Training. The commoner has proficiency in one skill of 
the GM’s choice and has Advantage whenever it makes 
an ability check using that skill.
Actions
Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) 
Bludgeoning damage.
Copper Dragons
Copper Dragon Wyrmling
Medium Dragon (Metallic), Chaotic Good
AC 16  Initiative +3 (13)
HP 22 (4d8 + 4)
Speed 30 ft., Climb 30 ft., Fly 60 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 15 +2 +2 Dex 12 +1 +3 Con 13 +1 +1
Int 14 +2 +2 WIS 11 +0 +2 Cha 13 +1 +1
Skills Perception +4, Stealth +3
Immunities Acid
Senses Blindsight 10 ft., Darkvision 60 ft.; 
Passive Perception 14
Languages Draconic
CR 1 (XP 200; PB +2)