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System Reference Document 5.2.1
and no Concentration or Temporary Hit Points re-
quired to maintain the spell)
1/Day Each: Create Food and Water, Dream, Greater 
Restoration, Scrying, Sleep
Bonus Actions
Divine Aid (2/Day). The couatl casts Bless, Lesser Res-
toration, or Sanctuary, requiring no spell components 
and using the same spellcasting ability as Spellcasting.
Crawling Claw
Swarm of Crawling Claws
Medium Swarm of Tiny Undead, Neutral Evil
AC 12  Initiative +2 (12)
HP 49 (11d8)
Speed 30 ft., Climb 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 14 +2 +2 Dex 14 +2 +2 Con 11 +0 +0
Int 5 −3 −3 WIS 10 +0 +0 Cha 4 −3 −3
Resistances Bludgeoning, Piercing, Slashing
Immunities Necrotic, Poison; Charmed, Exhaustion, 
Frightened, Grappled, Incapacitated, Paralyzed, 
Petrified, Poisoned, Prone, Restrained, Stunned
Senses Blindsight 30 ft.; Passive Perception 10
Languages Understands Common but can’t speak
CR 3 (XP 700; PB +2)
Traits
Swarm. The swarm can occupy another creature’s 
space and vice versa, and the swarm can move 
through any opening large enough for a Tiny creature. 
The swarm can’t regain Hit Points or gain Temporary 
Hit Points.
Actions
Swarm of Grasping Hands. Melee Attack Roll: +4, 
reach 5 ft. Hit: 20 (4d8 + 2) Necrotic damage, or 11 
(2d8 + 2) Necrotic damage if the swarm is Bloodied. 
If the target is a Medium or smaller creature, it has the 
Prone condition.
Cultists
Cultist
Medium or Small Humanoid, Neutral
AC 12  Initiative +1 (11)
HP 9 (2d8)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 11 +0 +0 Dex 12 +1 +1 Con 10 +0 +0
Int 10 +0 +0 WIS 11 +0 +2 Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2)
Actions
Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 
(1d4 + 1) Slashing damage plus 1 Necrotic damage.
Cultist Fanatic
Medium or Small Humanoid, Neutral
AC 13  Initiative +2 (12)
HP 44 (8d8 + 8)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 11 +0 +0 Dex 14 +2 +2 Con 12 +1 +1
Int 10 +0 +0 WIS 14 +2 +4 Cha 13 +1 +1
Skills Deception +3, Persuasion +3, Religion +2
Gear Holy Symbol, Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)
Actions
Pact Blade. Melee Attack Roll: +4, reach 5 ft. 
Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Ne-
crotic damage.
Spellcasting. The cultist casts one of the following 
spells, using Wisdom as the spellcasting ability (spell 
save DC 12, +4 to hit with spell attacks):
At Will: Light, Thaumaturgy
2/Day: Command
1/Day: Hold Person
Bonus Actions
Spiritual Weapon (2/Day). The cultist casts the Spiritual 
Weapon spell, using the same spellcasting ability as 
Spellcasting.
Darkmantle
Darkmantle
Small Aberration, Unaligned
AC 11  Initiative +3 (13)
HP 22 (5d6 + 5)
Speed 10 ft., Fly 30 ft.