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System Reference Document 5.2.1
Djinni
Djinni
Large Elemental (Genie), Neutral
AC 17   Initiative +2 (12)
HP 218 (19d10 + 114)
Speed 30 ft., Fly 90 ft. (hover)
MOD SAVE MOD SAVE MOD SAVE
Str 21 +5 +5 Dex 15 +2 +6 Con 22 +6 +6
Int 15 +2 +2 WIS 16 +3 +7 Cha 20 +5 +5
Immunities Lightning, Thunder
Senses Darkvision 120 ft.; Passive Perception 13
Languages Primordial (Auran)
CR 11 (XP 7 ,200; PB +4)
Traits
Elemental Restoration. If the djinni dies outside the 
Elemental Plane of Air, its body dissolves into mist, and 
it gains a new body in 1d4 days, reviving with all its Hit 
Points somewhere on the Plane of Air.
Magic Resistance. The djinni has Advantage on saving 
throws against spells and other magical effects.
Wishes. The djinni has a 30 percent chance of knowing 
the Wish spell. If the djinni knows it, the djinni can cast 
it only on behalf of a non-genie creature who commu-
nicates a wish in a way the djinni can understand. If the 
djinni casts the spell for the creature, the djinni suffers 
none of the spell’s stress. Once the djinni has cast it 
three times, the djinni can’t do so again for 365 days.
Actions
Multiattack. The djinni makes three attacks, using 
Storm Blade or Storm Bolt in any combination.
Storm Blade. Melee Attack Roll: +9, reach 5 feet. 
Hit: 12 (2d6 + 5) Slashing damage plus 7 (2d6) Light-
ning damage.
Storm Bolt. Ranged Attack Roll: +9, range 120 feet. 
Hit: 13 (3d8) Thunder damage. If the target is a Large or 
smaller creature, it has the Prone condition.
Create Whirlwind. The djinni conjures a whirlwind at 
a point it can see within 120 feet. The whirlwind fills a 
20-foot-radius, 60-foot-high Cylinder centered on that 
point. The whirlwind lasts until the djinni’s Concentra-
tion on it ends. The djinni can move the whirlwind up 
to 20 feet at the start of each of its turns. 
 Whenever the whirlwind enters a creature’s space or 
a creature enters the whirlwind, that creature is sub-
jected to the following effect. Strength Saving Throw: 
DC 17 (a creature makes this save only once per turn, 
and the djinni is unaffected). Failure: While in the 
whirlwind, the target has the Restrained condition 
and moves with the whirlwind. At the start of each of 
its turns, the Restrained target takes 21 (6d6) Thunder 
damage. At the end of each of its turns, the target re-
peats the save, ending the effect on itself on a success.
Spellcasting. The djinni casts one of the following 
spells, requiring no Material components and using 
Charisma as the spellcasting ability (spell save DC 17):
At Will: Detect Evil and Good, Detect Magic
2/Day Each: Create Food and Water (can create wine 
instead of water), Tongues, Wind Walk
1/Day Each: Creation, Gaseous Form, Invisibility, Major 
Image, Plane Shift
Doppelganger
Doppelganger
Medium Monstrosity, Neutral
AC 14  Initiative +4 (14)
HP 52 (8d8 + 16)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 11 +0 +0 Dex 18 +4 +4 Con 14 +2 +2
Int 11 +0 +0 WIS 12 +1 +1 Cha 14 +2 +2
Skills Deception +6, Insight +3
Immunities Charmed
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common plus three other languages
CR 3 (XP 700; PB +2)
Actions
Multiattack. The doppelganger makes two Slam attacks 
and uses Unsettling Visage if available.
Slam. Melee Attack Roll: +6 (with Advantage during the 
first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) 
Bludgeoning damage.
Read Thoughts. The doppelganger casts Detect 
Thoughts, requiring no spell components and using 
Charisma as the spellcasting ability (spell save DC 12).
Unsettling Visage (Recharge 6). Wisdom Saving Throw: 
DC 12, each creature in a 15-foot Emanation originating 
from the doppelganger that can see the doppelganger. 
Failure: The target has the Frightened condition and re-
peats the save at the end of each of its turns, ending the 
effect on itself on a success. After 1 minute, it succeeds 
automatically.
Bonus Actions
Shape-Shift. The doppelganger shape-shifts into a Me-
dium or Small Humanoid, or it returns to its true form. 
Its game statistics, other than its size, are the same in 
each form. Any equipment it is wearing or carrying isn’t 
transformed.