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System Reference Document 5.2.1
Ettercap
Ettercap
Medium Monstrosity, Neutral Evil
AC 13   Initiative +2 (12)
HP 44 (8d8 + 8)
Speed 30 ft., Climb 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 14 +2 +2 Dex 15 +2 +2 Con 13 +1 +1
Int 7 −2 −2 WIS 12 +1 +1 Cha 8 −1 −1
Skills Perception +3, Stealth +4, Survival +3
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 2 (XP 450; PB +2)
Traits
Spider Climb. The ettercap can climb difficult surfaces, 
including along ceilings, without needing to make an 
ability check.
Web Walker. The ettercap ignores movement re-
strictions caused by webs, and the ettercap knows 
the location of any other creature in contact with 
the same web.
Actions
Multiattack. The ettercap makes one Bite attack and 
one Claw attack.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) 
Piercing damage plus 2 (1d4) Poison damage, and the 
target has the Poisoned condition until the start of the 
ettercap’s next turn.
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) 
Slashing damage.
Web Strand (Recharge 5–6). Dexterity Saving Throw: 
DC 12, one Large or smaller creature the ettercap can 
see within 30 feet. Failure: The target has the Restrained 
condition until the web is destroyed (AC 10; HP 5; 
Vulnerability to Fire damage; Immunity to Bludgeoning, 
Poison, and Psychic damage).
Bonus Actions
Reel. The ettercap pulls one creature within 30 feet of 
itself that is Restrained by its Web Strand up to 25 feet 
straight toward itself.
Ettin
Ettin
Large Giant, Chaotic Evil
AC 12   Initiative −1 (9)
HP 85 (10d10 + 30)
Speed 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 21 +5 +5 Dex 8 −1 −1 Con 17 +3 +3
Int 6 −2 −2 WIS 10 +0 +0 Cha 8 −1 −1
Skills Perception +4
Immunities Blinded, Charmed, Deafened, Frightened, 
Stunned, Unconscious
Gear Battleaxe, Morningstar
Senses Darkvision 60 ft.; Passive Perception 14
Languages Giant
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The ettin makes one Battleaxe attack and 
one Morningstar attack.
Battleaxe. Melee Attack Roll: +7 , reach 5 ft. Hit: 14 
(2d8 + 5) Slashing damage. If the target is a Large or 
smaller creature, it has the Prone condition.
Morningstar. Melee Attack Roll: +7 , reach 5 ft. Hit: 14 
(2d8 + 5) Piercing damage, and the target has Disad-
vantage on the next attack roll it makes before the end 
of its next turn.
Fire Elemental
Fire Elemental
Large Elemental, Neutral
AC 13  Initiative +3 (13)
HP 93 (11d10 + 33)
Speed 50 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 10 +0 +0 Dex 17 +3 +3 Con 16 +3 +3
Int 6 −2 −2 WIS 10 +0 +0 Cha 7 −2 −2
Resistances Bludgeoning, Piercing, Slashing
Immunities Fire, Poison; Exhaustion, Grappled, Paralyzed, 
Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan)
CR 5 (XP 1,800; PB +3)
Traits
Fire Aura. At the end of each of the elemental’s turns, 
each creature in a 10-foot Emanation originating from 
the elemental takes 5 (1d10) Fire damage. Creatures and 
flammable objects in the Emanation start burning.
Fire Form. The elemental can move through a space as 
narrow as 1 inch without expending extra movement 
to do so, and it can enter a creature’s space and stop 
there. The first time it enters a creature’s space on a 
turn, that creature takes 5 (1d10) Fire damage.
Illumination. The elemental sheds Bright Light in a 30-
foot radius and Dim Light for an additional 30 feet.