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System Reference Document 5.2.1
Actions
Multiattack. The ghost makes two Withering 
Touch attacks.
Withering Touch. Melee Attack Roll: +5, reach 5 ft. 
Hit: 19 (3d10 + 3) Necrotic damage.
Etherealness. The ghost casts the Etherealness spell, 
requiring no spell components and using Charisma as 
the spellcasting ability. The ghost is visible on the Mate-
rial Plane while on the Border Ethereal and vice versa, 
but it can’t affect or be affected by anything on the 
other plane.
Horrific Visage. Wisdom Saving Throw: DC 13, each 
creature in a 60-foot Cone that can see the ghost and 
isn’t an Undead. Failure: 10 (2d6 + 3) Psychic damage, 
and the target has the Frightened condition until the 
start of the ghost’s next turn. Success: The target is im-
mune to this ghost’s Horrific Visage for 24 hours.
Possession (Recharge 6). Charisma Saving Throw: DC 
13, one Humanoid the ghost can see within 5 feet. Fail-
ure: The target is possessed by the ghost; the ghost dis-
appears, and the target has the Incapacitated condition 
and loses control of its body. The ghost now controls 
the body, but the target retains awareness. The ghost 
can’t be targeted by any attack, spell, or other effect, 
except ones that specifically target Undead. The ghost’s 
game statistics are the same, except it uses the pos-
sessed target’s Speed, as well as the target’s Strength, 
Dexterity, and Constitution modifiers. 
 The possession lasts until the body drops to 0 Hit 
Points or the ghost leaves as a Bonus Action. When the 
possession ends, the ghost appears in an unoccupied 
space within 5 feet of the target, and the target is im-
mune to this ghost’s Possession for 24 hours. 
 Success: The target is immune to this ghost’s Posses-
sion for 24 hours.
Ghoul
Ghoul
Medium Undead, Chaotic Evil
AC 12  Initiative +2 (12)
HP 22 (5d8)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 13 +1 +1 Dex 15 +2 +2 Con 10 +0 +0
Int 7 −2 −2 WIS 10 +0 +0 Cha 6 −2 −2
Immunities Poison; Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common
CR 1 (XP 200; PB +2)
Actions
Multiattack. The ghoul makes two Bite attacks.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) 
Piercing damage plus 3 (1d6) Necrotic damage.
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 
+ 2) Slashing damage. If the target is a creature that 
isn’t an Undead or elf, it is subjected to the following 
effect. Constitution Saving Throw: DC 10. Failure: The 
target has the Paralyzed condition until the end of its 
next turn.
Gibbering Mouther
Gibbering Mouther
Medium Aberration, Chaotic Neutral
AC 9  Initiative −1 (9)
HP 52 (7d8 + 21)
Speed 20 ft., Swim 20 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 10 +0 +0 Dex 8 −1 −1 Con 16 +3 +3
Int 3 −4 −4 WIS 10 +0 +0 Cha 6 −2 −2
Immunities Prone
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
CR 2 (XP 450; PB +2)
Traits
Aberrant Ground. The ground in a 10-foot Emanation 
originating from the mouther is Difficult Terrain.
Gibbering. The mouther babbles incoherently while 
it doesn’t have the Incapacitated condition. Wisdom 
Saving Throw: DC 10, any creature that starts its turn 
within 20 feet of the mouther while it is babbling. 
Failure: The target rolls 1d8 to determine what it does 
during the current turn:
1–4. The target does nothing.
5–6. The target takes no action or Bonus Action and 
uses all its movement to move in a random direction.
7–8. The target makes a melee attack against a ran-
domly determined creature within its reach or does 
nothing if it can’t make such an attack.
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 7 (2d6) 
Piercing damage. If the target is a Medium or smaller 
creature, it has the Prone condition. The target dies if 
it is reduced to 0 Hit Points by this attack. Its body is 
then absorbed into the mouther, leaving only equip-
ment behind.
Blinding Spittle (Recharge 5–6). Dexterity Saving 
Throw: DC 10, each creature in a 10-foot-radius Sphere 
centered on a point within 30 feet. Failure: 7 (2d6) Ra-
diant damage, and the target has the Blinded condition 
until the end of the mouther’s next turn.