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System Reference Document 5.2.1
Glabrezu
Glabrezu
Large Fiend (Demon), Chaotic Evil
AC 17  Initiative +6 (16)
HP 189 (18d10 + 90)
Speed 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 20 +5 +9 Dex 15 +2 +2 Con 21 +5 +9
Int 19 +4 +4 WIS 17 +3 +7 Cha 16 +3 +7
Skills Deception +7, Perception +7
Resistances Cold, Fire, Lightning
Immunities Poison; Poisoned
Senses Truesight 120 ft.; Passive Perception 17
Languages Abyssal; telepathy 120 ft.
CR 9 (XP 5,000; PB +4)
Traits
Demonic Restoration. If the glabrezu dies outside the 
Abyss, its body dissolves into ichor, and it gains a new 
body instantly, reviving with all its Hit Points some-
where in the Abyss.
Magic Resistance. The glabrezu has Advantage on sav-
ing throws against spells and other magical effects.
Actions
Multiattack. The glabrezu makes two Pincer attacks 
and uses Pummel or Spellcasting.
Pincer. Melee Attack Roll: +9, reach 10 ft. Hit: 16 (2d10 
+ 5) Slashing damage. If the target is a Medium or 
smaller creature, it has the Grappled condition (escape 
DC 15) from one of two pincers.
Pummel. Dexterity Saving Throw: DC 17 , one creature 
Grappled by the glabrezu. Failure: 15 (3d6 + 5) Blud-
geoning damage. Success: Half damage.
Spellcasting. The glabrezu casts one of the following 
spells, requiring no Material components and using In-
telligence as the spellcasting ability (spell save DC 16):
At Will: Darkness, Detect Magic, Dispel Magic
1/Day Each: Confusion, Fly, Power Word Stun
Gladiator
Gladiator
Medium or Small Humanoid, Neutral
AC 16  Initiative +5 (15)
HP 112 (15d8 + 45)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 18 +4 +7 Dex 15 +2 +5 Con 16 +3 +6
Int 10 +0 +0 WIS 12 +1 +4 Cha 15 +2 +2
Skills Athletics +10, Performance +5
Gear Shield, Spears (3), Studded Leather Armor
Senses Passive Perception 11
Languages Common
CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The gladiator makes three Spear attacks. It 
can replace one attack with a use of Shield Bash.
Spear. Melee or Ranged Attack Roll: +7 , reach 5 ft. or 
range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.
Shield Bash. Strength Saving Throw: DC 15, one crea-
ture within 5 feet that the gladiator can see. Failure: 9 
(2d4 + 4) Bludgeoning damage. If the target is a Me-
dium or smaller creature, it has the Prone condition.
Reactions
Parry. Trigger: The gladiator is hit by a melee attack 
roll while holding a weapon. Response: The gladiator 
adds 3 to its AC against that attack, possibly causing 
it to miss.
Gnoll
Gnoll Warrior
Medium Fiend, Chaotic Evil
AC 15  Initiative +1 (11)
HP 27 (6d8)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 14 +2 +2 Dex 12 +1 +1 Con 11 +0 +0
Int 6 −2 −2 WIS 10 +0 +0 Cha 7 −2 −2
Senses Darkvision 60 ft.; Passive Perception 10
Languages Gnoll
CR 1/2 (XP 100; PB +2)
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) 
Piercing damage.
Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. 
Hit: 6 (1d10 + 1) Piercing damage.
Bonus Actions
Rampage (1/Day). Immediately after dealing damage to 
a creature that is already Bloodied, the gnoll moves up 
to half its Speed, and it makes one Rend attack.