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System Reference Document 5.2.1
Goblins
Goblin Minion
Small Fey (Goblinoid), Chaotic Neutral
AC 12  Initiative +2 (12)
HP 7 (2d6)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 8 −1 −1 Dex 15 +2 +2 Con 10 +0 +0
Int 10 +0 +0 WIS 8 −1 −1 Cha 8 −1 −1
Skills Stealth +6
Gear Daggers (3)
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1/8 (XP 25; PB +2)
Actions
Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or 
range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or 
Hide action.
Goblin Warrior
Small Fey (Goblinoid), Chaotic Neutral
AC 15  Initiative +2 (12)
HP 10 (3d6)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 8 −1 −1 Dex 15 +2 +2 Con 10 +0 +0
Int 10 +0 +0 WIS 8 −1 −1 Cha 8 −1 −1
Skills Stealth +6
Gear Leather Armor, Scimitar, Shield, Shortbow
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1/4 (XP 50; PB +2)
Actions
Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 
+ 2) Slashing damage, plus 2 (1d4) Slashing damage if 
the attack roll had Advantage.
Shortbow. Ranged Attack Roll: +4, range 80/320 ft. 
Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing 
damage if the attack roll had Advantage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or 
Hide action.
Goblin Boss
Small Fey (Goblinoid), Chaotic Neutral
AC 17  Initiative +2 (12)
HP 21 (6d6)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 10 +0 +0 Dex 15 +2 +2 Con 10 +0 +0
Int 10 +0 +0 WIS 8 −1 −1 Cha 10 +0 +0
Skills Stealth +6
Gear Chain Shirt, Scimitar, Shield, Shortbow
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1 (XP 200; PB +2)
Actions
Multiattack. The goblin makes two attacks, using Scim-
itar or Shortbow in any combination.
Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 
+ 2) Slashing damage, plus 2 (1d4) Slashing damage if 
the attack roll had Advantage.
Shortbow. Ranged Attack Roll: +4, range 80/320 ft. 
Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing 
damage if the attack roll had Advantage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or 
Hide action.
Reactions
Redirect Attack. Trigger: A creature the goblin can see 
makes an attack roll against it. Response: The goblin 
chooses a Small or Medium ally within 5 feet of itself. 
The goblin and that ally swap places, and the ally be-
comes the target of the attack instead.
Gold Dragons
Gold Dragon Wyrmling
Medium Dragon (Metallic), Lawful Good
AC 17  Initiative +4 (14)
HP 60 (8d8 + 24)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 19 +4 +4 Dex 14 +2 +4 Con 17 +3 +3
Int 14 +2 +2 WIS 11 +0 +2 Cha 16 +3 +3
Skills Perception +4, Stealth +4
Immunities Fire
Senses Blindsight 10 ft., Darkvision 60 ft.; 
Passive Perception 14
Languages Draconic
CR 3 (700 XP; PB +2)