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System Reference Document 5.2.1
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after 
another creature’s turn, the dragon can expend a use to 
take one of the following actions. The dragon regains all 
expended uses at the start of each of its turns.
Banish. Charisma Saving Throw: DC 21, one creature 
the dragon can see within 120 feet. Failure: 10 (3d6) 
Force damage, and the target has the Incapacitated 
condition and is transported to a harmless demiplane 
until the start of the dragon’s next turn, at which point 
it re appears in an unoccupied space of the dragon’s 
choice within 120 feet of the dragon. Failure or Success: 
The dragon can’t take this action again until the start of 
its next turn.
Guiding Light. The dragon uses Spellcasting to cast 
Guiding Bolt (level 2 version).
Pounce. The dragon moves up to half its Speed, and it 
makes one Rend attack.
Ancient Gold Dragon
Gargantuan Dragon (Metallic), Lawful Good
AC 22  Initiative +16 (26)
HP 546 (28d20 + 252)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 30 +10 +10 Dex 14 +2 +9 Con 29 +9 +9
Int 18 +4 +4 WIS 17 +3 +10 Cha 28 +9 +9
Skills Insight +10, Perception +17 , Persuasion +16, Stealth 
+9
Immunities Fire
Senses Blindsight 60 ft., Darkvision 120 ft.; 
Passive Perception 27
Languages Common, Draconic
CR 24 (XP 62,000, or 75,000 in lair; PB +7)
Traits
Amphibious. The dragon can breathe air and water.
Legendary Resistance (4/Day, or 5/Day in Lair). If 
the dragon fails a saving throw, it can choose to suc-
ceed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It 
can replace one attack with a use of (A) Spellcasting 
to cast Guiding Bolt (level 4 version) or (B) Weaken-
ing Breath.
Rend. Melee Attack Roll: +17 to hit, reach 15 ft. Hit: 19 
(2d8 + 10) Slashing damage plus 9 (2d8) Fire damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: 
DC 24, each creature in a 90-foot Cone. Failure: 71 
(13d10) Fire damage. Success: Half damage.
Spellcasting. The dragon casts one of the following 
spells, requiring no Material components and using 
Charisma as the spellcasting ability (spell save DC 24, 
+16 to hit with spell attacks):
At Will: Detect Magic, Guiding Bolt (level 4 version), 
Shapechange (Beast or Humanoid form only, no 
Temporary Hit Points gained from the spell, and no 
Concentration or Temporary Hit Points required to 
maintain the spell)
1/Day Each: Flame Strike (level 6 version), Word of Re-
call, Zone of Truth
Weakening Breath. Strength Saving Throw: DC 24, 
each creature that isn’t currently affected by this breath 
in a 90-foot Cone. Failure: The target has Disadvantage 
on Strength-based D20 Tests and subtracts 5 (1d10) 
from its damage rolls. It repeats the save at the end of 
each of its turns, ending the effect on itself on a suc-
cess. After 1 minute, it succeeds automatically.
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after 
another creature’s turn, the dragon can expend a use to 
take one of the following actions. The dragon regains all 
expended uses at the start of each of its turns.
Banish. Charisma Saving Throw: DC 24, one creature 
the dragon can see within 120 feet. Failure: 24 (7d6) 
Force damage, and the target has the Incapacitated 
condition and is transported to a harmless demiplane 
until the start of the dragon’s next turn, at which point 
it reappears in an unoccupied space of the dragon’s 
choice within 120 feet of the dragon. Failure or Success: 
The dragon can’t take this action again until the start of 
its next turn.
Guiding Light. The dragon uses Spellcasting to cast 
Guiding Bolt (level 4 version).
Pounce. The dragon moves up to half its Speed, and it 
makes one Rend attack.
Gorgon
Gorgon
Large Construct, Unaligned
AC 19  Initiative +0 (10)
HP 114 (12d10 + 48)
Speed 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 20 +5 +5 Dex 11 +0 +0 Con 18 +4 +4
Int 2 −4 −4 WIS 12 +1 +1 Cha 7 −2 −2
Skills Perception +7
Immunities Exhaustion, Petrified
Senses Darkvision 60 ft.; Passive Perception 17
Languages None
CR 5 (XP 1,800; PB +3)