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System Reference Document 5.2.1
Actions
Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 18 (2d12 
+ 5) Piercing damage. If the target is a Large or smaller 
creature and the gorgon moved 20+ feet straight toward 
it immediately before the hit, the target has the Prone 
condition.
Petrifying Breath (Recharge 5–6). Constitution Saving 
Throw: DC 15, each creature in a 30-foot Cone. First 
Failure: The target has the Restrained condition and 
repeats the save at the end of its next turn if it is still 
Restrained, ending the effect on itself on a success. 
Second Failure: The target has the Petrified condition 
instead of the Restrained condition.
Bonus Actions
Trample. Dexterity Saving Throw: DC 16, one creature 
within 5 feet that has the Prone condition. Failure: 16 
(2d10 + 5) Bludgeoning damage. Success: Half damage.
Gray Ooze
Gray Ooze
Medium Ooze, Unaligned
AC 9  Initiative −2 (13)
HP 22 (3d8 + 9)
Speed 10 ft., Climb 10 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 12 +1 +1 Dex 6 −2 −2 Con 16 +3 +3
Int 1 −5 −5 WIS 6 −2 −2 Cha 2 −4 −4
Skills Stealth +2
Resistances Acid, Cold, Fire
Immunities Blinded, Charmed, Deafened, Exhaustion, 
Frightened, Grappled, Prone, Restrained
Senses Blindsight 60 ft.; Passive Perception 8
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Amorphous. The ooze can move through a space 
as narrow as 1 inch without expending extra move-
ment to do so.
Corrosive Form. Nonmagical ammunition is destroyed 
immediately after hitting the ooze and dealing any 
damage. Any nonmagical weapon takes a cumulative 
−1 penalty to attack rolls immediately after dealing 
damage to the ooze and coming into contact with it. 
The weapon is destroyed if the penalty reaches −5. The 
penalty can be removed by casting the Mending spell 
on the weapon. 
 The ooze can eat through 2-inch-thick, nonmagical 
metal or wood in 1 round.
Actions
Pseudopod. Melee Attack Roll: +3, reach 5 ft. Hit: 10 
(2d8 + 1) Acid damage. Nonmagical armor worn by the 
target takes a −1 penalty to the AC it offers. The armor 
is destroyed if the penalty reduces its AC to 10. The 
penalty can be removed by casting the Mending spell 
on the armor.
Green Dragons
Green Dragon Wyrmling
Medium Dragon (Chromatic), Lawful Evil
AC 17  Initiative +3 (13)
HP 38 (7d8 + 7)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 15 +2 +2 Dex 12 +1 +3 Con 13 +1 +1
Int 14 +2 +2 WIS 11 +0 +2 Cha 13 +1 +1
Skills Perception +4, Stealth +3
Immunities Poison; Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft.; 
Passive Perception 14
Languages Draconic
CR 2 (XP 450; PB +2)
Traits
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 
+ 2) Slashing damage plus 3 (1d6) Poison damage.
Poison Breath (Recharge 5–6). Constitution Saving 
Throw: DC 11, each creature in a 15-foot Cone. Failure: 
21 (6d6) Poison damage. Success: Half damage.
Young Green Dragon
Large Dragon (Chromatic), Lawful Evil
AC 18  Initiative +4 (14)
HP 136 (16d10 + 48)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 19 +4 +4 Dex 12 +1 +4 Con 17 +3 +3
Int 16 +3 +3 WIS 13 +1 +4 Cha 15 +2 +2
Skills Deception +5, Perception +7 , Stealth +4
Immunities Poison; Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft.; 
Passive Perception 17
Languages Common, Draconic
CR 8 (XP 3,900; PB +3)
Traits
Amphibious. The dragon can breathe air and water.