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System Reference Document 5.2.1
Grimlock
Grimlock
Medium Aberration, Neutral Evil
AC 11  Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 30 ft., Climb 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 16 +3 +3 Dex 12 +1 +1 Con 12 +1 +1
Int 9 −1 −1 WIS 8 −1 −1 Cha 6 −2 −2
Skills Athletics +5, Perception +3, Stealth +5
Senses Blindsight 30 ft.; Passive Perception 13
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Bone Cudgel. Melee Attack Roll: +5, reach 5 ft. Hit: 
6 (1d6 + 3) Bludgeoning damage plus 2 (1d4) Psy-
chic damage.
Guardian Naga
Guardian Naga
Large Celestial, Lawful Good
AC 18  Initiative +4 (14)
HP 136 (16d10 + 48)
Speed 40 ft., Climb 40 ft., Swim 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 19 +4 +4 Dex 18 +4 +8 Con 16 +3 +7
Int 16 +3 +7 WIS 19 +4 +8 Cha 18 +4 +8
Skills Arcana +11, History +11, Religion +11
Immunities Poison; Charmed, Paralyzed, Poisoned, 
Restrained
Senses Darkvision 60 ft.; Passive Perception 14
Languages Celestial, Common
CR 10 (XP 5,900; PB +4)
Traits
Celestial Restoration. If the naga dies, it returns to life 
in 1d6 days and regains all its Hit Points unless Dispel 
Evil and Good is cast on its remains.
Actions
Multiattack. The naga makes two Bite attacks. It can 
replace any attack with a use of Poisonous Spittle.
Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 17 (2d12 
+ 4) Piercing damage plus 22 (4d10) Poison damage.
Poisonous Spittle. Constitution Saving Throw: DC 16, 
one creature the naga can see within 60 feet. Failure: 
31 (7d8) Poison damage, and the target has the Blinded 
condition until the start of the naga’s next turn. Success: 
Half damage only.
Spellcasting. The naga casts one of the following spells, 
requiring no Somatic or Material components and using 
Wisdom as the spellcasting ability (spell save DC 16):
At Will: Thaumaturgy
1/Day Each: Clairvoyance, Cure Wounds (level 6 ver-
sion), Flame Strike (level 6 version), Geas, True Seeing
Guards
Guard
Medium or Small Humanoid, Neutral
AC 16  Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 13 +1 +1 Dex 12 +1 +1 Con 12 +1 +1
Int 10 +0 +0 WIS 11 +0 +0 Cha 10 +0 +0
Skills Perception +2
Gear Chain Shirt, Shield, Spear
Senses Passive Perception 12
Languages Common
CR 1/8 (XP 25; PB +2)
Actions
Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or 
range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.
Guard Captain
Medium or Small Humanoid, Neutral
AC 18  Initiative +4 (14)
HP 75 (10d8 + 30)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 18 +4 +4 Dex 14 +2 +2 Con 16 +3 +3
Int 12 +1 +1 WIS 14 +2 +2 Cha 13 +1 +1
Skills Athletics +6, Perception +4
Gear Breastplate, Javelins (6), Longsword, Shield
Senses Passive Perception 14
Languages Common
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The guard makes two attacks, using Javelin 
or Longsword in any combination.
Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or 
range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.
Longsword. Melee Attack Roll: +6, reach 5 ft. Hit: 15 
(2d10 + 4) Slashing damage.