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System Reference Document 5.2.1
Hezrou
Hezrou
Large Fiend (Demon), Chaotic Evil
AC 18  Initiative +6 (16)
HP 157 (15d10 + 75)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 19 +4 +7 Dex 17 +3 +3 Con 20 +5 +8
Int 5 −3 −3 WIS 12 +1 +4 Cha 13 +1 +1
Resistances Cold, Fire, Lightning
Immunities Poison; Poisoned
Senses Darkvision 120 ft.; Passive Perception 11
Languages Abyssal; telepathy 120 ft.
CR 8 (XP 3,900; PB +3)
Traits
Demonic Restoration. If the hezrou dies outside the 
Abyss, its body dissolves into ichor, and it gains a new 
body instantly, reviving with all its Hit Points some-
where in the Abyss.
Magic Resistance. The hezrou has Advantage on saving 
throws against spells and other magical effects.
Stench. Constitution Saving Throw: DC 16, any creature 
that starts its turn in a 10-foot Emanation originating 
from the hezrou. Failure: The target has the Poisoned 
condition until the start of its next turn.
Actions
Multiattack. The hezrou makes three Rend attacks.
Rend. Melee Attack Roll: +7 , reach 5 ft. Hit: 6 (1d4 + 4) 
Slashing damage plus 9 (2d8) Poison damage.
Bonus Actions
Leap. The hezrou jumps up to 30 feet by spending 10 
feet of movement.
Hill Giant
Hill Giant
Huge Giant, Chaotic Evil
AC 13  Initiative +2 (12)
HP 105 (10d12 + 40)
Speed 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 21 +5 +5 Dex 8 −1 −1 Con 19 +4 +4
Int 5 −3 −3 WIS 9 −1 −1 Cha 6 −2 −2
Skills Perception +2
Senses Passive Perception 12
Languages Giant
CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The giant makes two attacks, using Tree 
Club or Trash Lob in any combination.
Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 
(3d8 + 5) Bludgeoning damage. If the target is a Large 
or smaller creature, it has the Prone condition.
Trash Lob. Ranged Attack Roll: +8, range 60/240 
ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the 
target has the Poisoned condition until the end of its 
next turn.
Hippogriff
Hippogriff
Large Monstrosity, Unaligned
AC 11  Initiative +1 (11)
HP 26 (4d10 + 4)
Speed 40 ft., Fly 60 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 17 +3 +3 Dex 13 +1 +1 Con 13 +1 +1
Int 2 −4 −4 WIS 12 +1 +1 Cha 8 −1 −1
Skills Perception +5
Senses Passive Perception 15
Languages None
CR 1 (XP 200; PB +2)
Traits
Flyby. The hippogriff doesn’t provoke an Opportunity 
Attack when it flies out of an enemy’s reach.
Actions
Multiattack. The hippogriff makes two Rend attacks.
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) 
Slashing damage.
Hobgoblins
Hobgoblin Warrior
Medium Fey (Goblinoid), Lawful Evil
AC 18  Initiative +3 (13)
HP 11 (2d8 + 2)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 13 +1 +1 Dex 12 +1 +1 Con 12 +1 +1
Int 10 +0 +0 WIS 10 +0 +0 Cha 9 −1 −1
Gear Half Plate Armor, Longbow, Longsword, Shield
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common, Goblin
CR 1/2 (XP 100; PB +2)