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System Reference Document 5.2.1
Traits
Pack Tactics. The hobgoblin has Advantage on an at-
tack roll against a creature if at least one of the hobgob-
lin’s allies is within 5 feet of the creature and the ally 
doesn’t have the Incapacitated condition.
Actions
Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 
(2d10 + 1) Slashing damage.
Longbow. Ranged Attack Roll: +3, range 150/600 ft. 
Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poi-
son damage.
Hobgoblin Captain
Medium Fey (Goblinoid), Lawful Evil
AC 17  Initiative +4 (14)
HP 58 (9d8 + 18)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 15 +2 +2 Dex 14 +2 +2 Con 14 +2 +2
Int 12 +1 +1 WIS 10 +0 +0 Cha 13 +1 +1
Gear Greatsword, Half Plate Armor, Longbow
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common, Goblin
CR 3 (XP 700; PB +2)
Traits
Aura of Authority. While in a 10-foot Emanation origi-
nating from the hobgoblin, the hobgoblin and its allies 
have Advantage on attack rolls and saving throws, 
provided the hobgoblin doesn’t have the Incapacitated 
condition.
Actions
Multiattack. The hobgoblin makes two attacks, using 
Greatsword or Longbow in any combination.
Greatsword. Melee Attack Roll: +4, reach 5 ft. Hit: 9 
(2d6 + 2) Slashing damage plus 3 (1d6) Poison damage.
Longbow. Ranged Attack Roll: +4, range 150/600 
ft. Hit: 6 (1d8 + 2) Piercing damage plus 5 (2d4) Poi-
son damage.
Homunculus
Homunculus
Tiny Construct, Neutral
AC 13  Initiative +2 (12)
HP 4 (1d4 + 2)
Speed 20 ft., Fly 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 4 −3 −3 Dex 15 +2 +2 Con 14 +2 +2
Int 10 +0 +0 WIS 10 +0 +2 Cha 7 −2 +0
Immunities Poison; Charmed, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Understands Common plus one other language 
but can’t speak
CR 0 (XP 10; PB +2)
Traits
Telepathic Bond. While the homunculus is on the same 
plane of existence as its master, the two of them can 
communicate telepathically with each other.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing 
damage, and the target is subjected to the following 
effect. Constitution Saving Throw: DC 12. Failure: The 
target has the Poisoned condition until the end of the 
homunculus’s next turn. Failure by 5 or More: The tar-
get has the Poisoned condition for 1 minute. While Poi-
soned, the target has the Unconscious condition, which 
ends early if the target takes any damage.
Horned Devil
Horned Devil
Large Fiend (Devil), Lawful Evil
AC 18  Initiative +7 (17)
HP 199 (19d10 + 95)
Speed 30 ft., Fly 60 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 22 +6 +10 Dex 17 +3 +7 Con 21 +5 +5
Int 12 +1 +1 WIS 16 +3 +7 Cha 18 +4 +8
Resistances Cold
Immunities Fire, Poison; Poisoned
Senses Darkvision 150 ft. (unimpeded by magical 
Darkness); Passive Perception 13
Languages Infernal; telepathy 120 ft.
CR 11 (XP 7 ,200; PB +4)
Traits
Diabolical Restoration. If the devil dies outside the 
Nine Hells, its body disappears in sulfurous smoke, and 
it gains a new body instantly, reviving with all its Hit 
Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving 
throws against spells and other magical effects.
Actions
Multiattack. The devil makes three attacks, using Sear-
ing Fork or Hurl Flame in any combination. It can re-
place one attack with a use of Infernal Tail.