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System Reference Document 5.2.1
MOD SAVE MOD SAVE MOD SAVE
Str 6 −2 −2 Dex 17 +3 +3 Con 13 +1 +1
Int 11 +0 +0 WIS 12 +1 +1 Cha 14 +2 +2
Skills Deception +4, Insight +3, Stealth +5
Resistances Cold
Immunities Fire, Poison; Poisoned
Senses Darkvision 120 ft. (unimpeded by magical 
Darkness); Passive Perception 11
Languages Common, Infernal
CR 1 (XP 200; PB +2)
Traits
Magic Resistance. The imp has Advantage on saving 
throws against spells and other magical effects.
Actions
Sting. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) 
Piercing damage plus 7 (2d6) Poison damage.
Invisibility. The imp casts Invisibility on itself, requiring 
no spell components and using Charisma as the spell-
casting ability.
Shape-Shift. The imp shape-shifts to resemble a rat 
(Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider 
(20 ft., Climb 20 ft.), or it returns to its true form. Its 
game statistics are the same in each form, except for 
its Speed. Any equipment it is wearing or carrying isn’t 
transformed.
Incubus
Incubus
Medium Fiend, Neutral Evil
AC 15  Initiative +3 (13)
HP 66 (12d8 + 12)
Speed 30 ft., Fly 60 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 8 −1 −1 Dex 17 +3 +3 Con 13 +1 +1
Int 15 +2 +2 WIS 12 +1 +1 Cha 20 +5 +5
Skills Deception +9, Insight +5, Perception +5, Persuasion 
+9, Stealth +7
Resistances Cold, Fire, Poison, Psychic
Senses Darkvision 60 ft.; Passive Perception 15
Languages Abyssal, Common, Infernal; telepathy 60 ft.
CR 4 (XP 1,100; PB +2)
Traits
Succubus Form. When the incubus finishes a Long 
Rest, it can shape-shift into a Succubus, using that stat 
block instead of this one. Any equipment it is wearing 
or carrying isn’t transformed.
Actions
Multiattack. The incubus makes two Restless 
Touch attacks.
Restless Touch. Melee Attack Roll: +7 , reach 5 ft. 
Hit: 15 (3d6 + 5) Psychic damage, and the target is 
cursed for 24 hours or until the incubus dies. Until the 
curse ends, the target gains no benefit from finishing 
Short Rests.
Spellcasting. The incubus casts one of the following 
spells, requiring no Material components and using 
Charisma as the spellcasting ability (spell save DC 15):
At Will: Disguise Self, Etherealness
1/Day Each: Dream, Hypnotic Pattern
Bonus Actions
Nightmare (Recharge 6). Wisdom Saving Throw: DC 
15, one creature the incubus can see within 60 feet. 
Failure: If the target has 20 Hit Points or fewer, it has 
the Unconscious condition for 1 hour, until it takes 
damage, or until a creature within 5 feet of it takes an 
action to wake it. Otherwise, the target takes 18 (4d8) 
Psychic damage.
Invisible Stalker
Invisible Stalker
Large Elemental, Neutral
AC 14  Initiative +7 (22)
HP 97 (13d10 + 26)
Speed 50 ft., Fly 50 ft. (hover)
MOD SAVE MOD SAVE MOD SAVE
Str 16 +3 +3 Dex 19 +4 +4 Con 14 +2 +2
Int 10 +0 +0 WIS 15 +2 +2 Cha 11 +0 +0
Skills Perception +8, Stealth +10
Resistances Bludgeoning, Piercing, Slashing
Immunities Poison; Exhaustion, Grappled, Paralyzed, 
Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 18
Languages Common, Primordial (Auran)
CR 6 (XP 2,300; PB +3)
Traits
Air Form. The stalker can enter an enemy’s space and 
stop there. It can move through a space as narrow as 1 
inch without expending extra movement to do so.
Invisibility. The stalker has the Invisible condition.
Actions
Multiattack. The stalker makes three Wind Swipe at-
tacks. It can replace one attack with a use of Vortex.
Wind Swipe. Melee Attack Roll: +7 , reach 5 ft. Hit: 11 
(2d6 + 4) Force damage.
Vortex. Constitution Saving Throw: DC 14, one Large 
or smaller creature in the stalker’s space. Failure: 7 (1d8 
+ 3) Thunder damage, and the target has the Grappled 
condition (escape DC 13). Until the grapple ends, the 
target can’t cast spells with a Verbal component and 