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System Reference Document 5.2.1
Bonus Actions
Petrifying Gaze (Recharge 5–6). Constitution Saving 
Throw: DC 13, each creature in a 30-foot Cone. If the 
medusa sees its reflection in the Cone, the medusa 
must make this save. First Failure: The target has the 
Restrained condition and repeats the save at the end of 
its next turn if it is still Restrained, ending the effect on 
itself on a success. Second Failure: The target has the 
Petrified condition instead of the Restrained condition.
Mephits
Dust Mephit
Small Elemental, Neutral Evil
AC 12  Initiative +2 (12)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 5 −3 −3 Dex 14 +2 +2 Con 10 +0 +0
Int 9 −1 −1 WIS 11 +0 +0 Cha 10 +0 +0
Skills Perception +2, Stealth +4
Vulnerabilities Fire
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Primordial (Auran, Terran)
CR 1/2 (XP 100; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Dex-
terity Saving Throw: DC 10, each creature in a 5-foot 
Emanation originating from the mephit. Failure: 5 (2d4) 
Bludgeoning damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) 
Slashing damage.
Blinding Breath (Recharge 6). Dexterity Saving Throw: 
DC 10, each creature in a 15-foot Cone. Failure: The 
target has the Blinded condition until the end of the 
mephit’s next turn.
Sleep (1/Day). The mephit casts the Sleep spell, requir-
ing no spell components and using Charisma as the 
spellcasting ability (spell save DC 10).
Ice Mephit
Small Elemental, Neutral Evil
AC 11  Initiative +1 (11)
HP 21 (6d6)
Speed 30 ft., Fly 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 7 −2 −2 Dex 13 +1 +1 Con 10 +0 +0
Int 9 −1 −1 WIS 11 +0 +0 Cha 12 +1 +1
Skills Perception +2, Stealth +3
Vulnerabilities Fire
Immunities Cold, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Primordial (Aquan, Auran)
CR 1/2 (XP 100; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Consti-
tution Saving Throw: DC 10, each creature in a 5-foot 
Emanation originating from the mephit. Failure: 5 (2d4) 
Cold damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) 
Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud (1/Day). The mephit casts Fog Cloud, re-
quiring no spell components and using Charisma as the 
spellcasting ability.
Frost Breath (Recharge 6). Constitution Saving Throw: 
DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) 
Cold damage. Success: Half damage.
Magma Mephit
Small Elemental, Neutral Evil
AC 11  Initiative +1 (11)
HP 18 (4d6 + 4)
Speed 30 ft., Fly 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 8 −1 −1 Dex 12 +1 +1 Con 12 +1 +1
Int 7 −2 −2 WIS 10 +0 +0 Cha 10 +0 +0
Skills Stealth +3
Vulnerabilities Cold
Immunities Fire, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan, Terran)
CR 1/2 (XP 100; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Dex-
terity Saving Throw: DC 11, each creature in a 5-foot 
Emanation originating from the mephit. Failure: 7 (2d6) 
Fire damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) 
Slashing damage plus 3 (1d6) Fire damage.
Fire Breath (Recharge 6). Dexterity Saving Throw: DC 
11, each creature in a 15-foot Cone. Failure: 7 (2d6) Fire 
damage. Success: Half damage.